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报告翻译问题
it will require at least two separate mods (which I don't really want to support in addition to the main set -- as the situation with psionic weapons just below demonstrates, I can't quite do it already at this point)
I do have a variables file for component costs (and use inline scripts to generate costs based on component type and tier), which you can reasonably easy to overwrite. Then you need to overwrite weapon's damage output. I think the fastest way to do it would probably be to write a small app that would just go through all files and multiply the damage values.
Alternatively, have you thought about applying a multiplier over vanilla settings instead of straight-up overwriting them? That would've been a more scalable (in terms of mod compatibility) solution, though I'm not quite sure how well that would last into endgame where you can get huge multipliers from technologies.
- Try-fix advanced psionic weapons research-permission trigger.
Yeah, it seems that the update to psionics has indeed messed up with the trigger for advanced psionic research. This should fix it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576670054 =^^=