Stellaris

Stellaris

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ESC NEXT: Overwrites: Component Progression
   
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781.573 KB
2021 年 11 月 13 日 上午 10:52
9 月 22 日 上午 8:59
52 项改动说明 ( 查看 )

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ESC NEXT: Overwrites: Component Progression

描述
Extra Ship Components NEXT
Overwrites: Component Progression

This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees.

Other mod versions
> Stellaris 3.4: ESC NEXT: Overwrites: Component Progression (Stellaris 3.4)
> Stellaris 3.6: ESC NEXT: Overwrites: Component Progression (Stellaris 3.6)
> Stellaris 3.7: ESC NEXT: Overwrites: Component Progression (Stellaris 3.7)
> Stellaris 3.8: ESC NEXT: Overwrites: Component Progression (Stellaris 3.8)
> Stellaris 3.11: ESC NEXT: Overwrites: Component Progression (Stellaris 3.11)
> Stellaris 3.12: ESC NEXT: Overwrites: Component Progression (Stellaris 3.12)
> Stellaris 3.13: ESC NEXT: Overwrites: Component Progression (Stellaris 3.13)
> Stellaris 3.14: ESC NEXT: Overwrites: Component Progression (Stellaris 3.14)

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_drives.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt
/common/component_templates/00_biogenesis_weapons.txt
/common/mutations/mutations.txt

NSC files overwritten:
/common/component_templates/nsc_reactors.txt
/common/component_templates/nsc_thrusters.txt
218 条留言
Tal'Raziid 8 月 18 日 上午 10:14 
Does this play nice with Expanded Starbases?
InvIzIble 7 月 18 日 上午 11:07 
Can confirm, it's fixed)
NHunter  [作者] 7 月 11 日 下午 2:34 
@InvIzIble

Apparently. It seems that the game generates default designs before game-start event, therefor global_flags set by mods will not yet exist. I missed that one.

Should be fixed now.
InvIzIble 7 月 7 日 上午 2:17 
could this mod or the ESC be the reason for NSC starbase reactor(100k energy) being replaced with vanilla reactors for starbases?
Towboat421 7 月 6 日 下午 8:28 
The enhanced zeropoint reactor seems to take priority even when it has less power than other available reactors....
Csulu 5 月 25 日 上午 5:19 
Thank you :steamhappy:
NHunter  [作者] 5 月 21 日 上午 10:30 
MOD UPDATE:

- Update for the new version of the main mod
- Update NSC reactor overwrites to match their new outputs
NHunter  [作者] 5 月 17 日 下午 4:28 
oh, okay then
CreasedTails[FotR] 5 月 17 日 下午 4:25 
That all not big issue, all works, need just "reset" design and replace modules, not big deal. And modded shipset, won't make any issue, it's just...don't know how it say, but after pressing clear project, and all modules in needed places. Don't worry, it's just like side effect after patch
NHunter  [作者] 5 月 17 日 下午 4:17 
I don't have such an issue with the "model" modset of ESC + overwrites + NSC (+ UI overhaul). I can inspect your error log to see if something messes with component slot there.

Also, you're using a modded shipset. Is the component shift issue still present if you launch the game without any? Just vanilla shipsets.