Space Engineers

Space Engineers

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Configurable Parameters
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Type: Mod
Mod category: Other
文件大小
发表于
更新日期
4.632 MB
2021 年 3 月 12 日 下午 12:04
11 月 9 日 上午 5:39
48 项改动说明 ( 查看 )

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Configurable Parameters

描述
Overview
Configurable Parameters allows you to adjust a variety of settings via an easy to use GUI.

• By default, everything is left at vanilla settings, so if you are only interested in certain aspects, you can just configure those.
• Custom parameters are stored directly in the savegame (Sandbox.sbc); hence you can have different configurations for each world.
• Changes are applied during session initialization and are purely code based, so there won't be any conflicts or problems caused by hardcoded changes in config files.

Features
So far, the following settings can be adjusted:

Blocks
• Armor Blocks Settings
Define the resistance (damage multiplier), deformation multiplier and showing of the visual edge for light and heavy armor blocks(supports AQD - Armor Expansion).
• Ore Detector Scanning Range
For the small and large grid vanilla ore detector (modded ones are ignored).
• Battery Initial Charge
• Use clear overlay screen for cameras
• O2/H2 Generators Settings
Define the power consumption as well as the IceComsumptionPerSecond (processing speed) of small- and/or largegrid O2/H2 Generators. For example you can increase the power consumption up to the point, where ice won't give you free power.
• Hydrogen Engine Settings
Define the maximum potential power output, efficiency and fuel capacity of small and largegrid Hydrogen Engines as well as the Prototech Fusion Reactor.
• Laser Antennas Settings
Define the idle, turning and operational power consumption and the maximum range.
• Gravity Generators Settings
Define the range / radius of the (Spherical) Gravity Generator.

Lighting Blocks
• Searchlight Settings
Define the maximum AI targeting range, lighting range and intensity individually for small & large searchlights. Option to use a clear overlay when directly controlling the searchlight (if you are using it like a camera).
• Spotlight Settings
Define the maximum lighting range and intensity as well as the required input power for small and/or large spotlights.
• Floodlight Settings
Define the maximum lighting range and intensity as well as the required input power for small and/or large floodlights of all variations.

Ship Tools
• Ship Drill Settings
Define the drilling radius of the small and largegrid ship drill (including DLC variants) as well as the Prototech Drill.
• Ship Welder Settings
Define the welding radius of the small and largegrid ship welder (including DLC variants).
• Ship Grinder Settings
Define the grinding radius of the small and largegrid ship grinder (including DLC variants).

Weapons
• Weapon Settings
Adjust the ammo damage, ammo range, turret AI targeting range, resistance and shot deviation angle for each weapon block including modded ones. Disabled when using WeaponCore.

Planets
• Planet Settings
Define oxygen content, breathability, air density, temperature, wind speed, meteor spawning and radiation settings per planet (the list of planets is generated dynamically and includes modded ones as well).

Environment
• Maximum Speed
For small and large grids. Please note, that the character speed is hardcoded in the game to be 10 m/s faster than the maximum speed for grids, allowing you to always be able to catch up to grids.
• Missile Speed
Initial and target speed
• Weather Settings
Define the amount of damage caused by lightning strikes (can be reduced to 0 to make them harmless) and whether or not lightning strikes can hit grids and/or player characters.

Characters
• Jetpack effectiveness
Limit the usage of character jetpacks to "Space" (0.00g) or "Moon" (0.25g). Affects both the female and male standard character (compatible with custom character models from Male character variety and Female character variety).
• Character Resources
Define the oxygen & energy consumption and oxygen + hydrogen suit and bottle capacity

Ores
• Ore Richness/Density
Define the quantity of ore mined from a certain amount of voxel volume for each ore type
• Asteroid Ore Spawning
Define the ores and their rarity to spawn in asteroids (Supports all modded ores. Can be used alongside Procedurally Generated Ore to override Scarce Resources)
• Meteorite Ore Spawning
Select which ores will spawn from meteorites (see above)

Economy
• Economy Settings
Define the refresh time of NPC Station stores and set multipliers for the item amount they offer and order in the store as well as request by acquisition contracts. Modify reputation multipliers for direct and derived standing changes with factions. Adjust the base prices of all ores to rebalance the whole economy.

Audio
• Soundeffect Volumes
Gives you fine control over the volume of various sound effects, for example to make tools and production facilities less noisy.

Modular Encounters Systems
• Extended settings, if Modular Encounters Systems is used
- Replace creature weapons (Rocket Launchers, Elite Grinders/Weapons containing Platinum)
- Override minimum and maximum spawn distances of creatures
- Enforce global block replacer
- Replace O2H2-Generators with proprietary version on MES spawned grids



Configuration Management:
You can now export your current configuration to a profile file, which is stored in the global mod storage. This file can be imported, allowing you to easily transfer your configuration to other savegames.
Furthermore you can reset the whole configuration to default with one-click.

This feature is only available, if you are running the session as Singleplayer or hosted Singleplayer.

How To Use:
1. Open the chat with Enter and press F1 to open the Rich HUD Master Terminal.
2. Select this mod in the modlist, navigate to the desired categories and change the parameters to your liking.
3. Once you have made your changes, which require at least admin permissions on a dedicated server, press Esc to close the chat and the window
4. Save and reload the game / Save and restart the dedicated server



Other mods
• Projection Status: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980888705
热门讨论 查看全部(2)
59
10 月 1 日 上午 12:06
Suggestions
Blue64
37
10 月 21 日 上午 7:10
Bug Report Thread
Blue64
697 条留言
AL3RCE 11 月 13 日 下午 2:55 
@The_ich thanks i'll try that. Other thing i noticed is that the "Reduced Stats on Respawn" setting only lowers your health and food but oxygen, energy and hydrogen are at 100
The_Ich  [作者] 11 月 12 日 下午 11:24 
@AL3RCE
I would recommend to reset the configuration in that case.

This mod loads the default values quite late in the loading process. So if another mod is overwriting the same parameter, it will be seen (and saved) as the new default. If you still have issues with that, play around with the load order of the mods.
AL3RCE 11 月 12 日 下午 2:26 
@The_ich an apply button would be cool because i was just looking at each category and my settings from other mods were overwrited :(
Abisius Xarvenius Carbensius 11 月 9 日 上午 10:22 
@SpaceGhost
the set value doenst change if its below the new max value but if you did change the max value and cant pull them up to the new max value or they didnt got lowered to the new lower max value something did go wrong.
from past cases the usual thing was that there was no saving of the world after making the changes and before unloading the world which doesnt happen automatically on a server when stopping the world.
SpaceGhost 11 月 9 日 上午 9:47 
For the Ore detector ranges: After updating these and restarting the server, are they supposed to show the updated value or is it a bug that they show the same value but were improved?
The_Ich  [作者] 11 月 9 日 上午 8:47 
@Mantismax
I assume you mean for the character's jetpack and not for thruster blocks.

If so, that is already available.

If you look at the jetpack settings, you can choose the "custom" preset. There you have something like a consumption factor, which you can increase or decrease, depending on what you want to achieve.
Mantismax 11 月 9 日 上午 8:39 
hey
can you add in a hydrogen consumption use multiplier? have one for oxygen
The_Ich  [作者] 11 月 8 日 上午 10:57 
@DaniBot
That's a perfect valid reason. ;)

@Atomhirsch
Only on the first load, the default values are loaded and stored in the configuration. So if any of the default values changes with a game update (like the suit settings lately - which is as far as I remember the first time of this mod's lifespan), they will NOT be updated.

You can either check with loading a new game, as you said, or you could use the reset option, save and load to enforce new, fresh default values - though that would reset your entire configuration.

I would recommend comparing (Notepad++ or some other tool) of the saved configuration (in Sandbox.sbc) of your existing world with the one of a fresh world and check, if that contains any unintended changes.
Atomhirsch 11 月 8 日 上午 10:25 
I need to add:
If i want to make sure all values are default, is there a config its saved?
I could load a new game, add this mod, and check...
Atomhirsch 11 月 8 日 上午 10:14 
What if default parameters change in the game. Do you have to update this mod or is it like "i dont change it, it will always be default"?