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I concur with your characterisation of Pertam. Getting stuff from PvE seems reasonable. Maybe adding a wee bit of gold very deep down might present enough of a challenge while still allowing progression without PvE.
The progression was complete, all good to go. Earthlike to start with and for Cobalt, asteroids for Silver and medical components, the Moon for Gold and jump drives, Mars for Platinum and Ion Thrusters, and Alien for Uranium for Reactors.
...And then more planets got added.
Triton is in a weird place. It doesn't have much going for it, and there wasn't anything obvious to put on it for progression, so we took the majority of Magnesium from Earthlike and shoved it on Triton, but it's not quite enough.
Pertam is somewhat similar to Earthlike in terms of resources, but it of course doesn't have its own moon, so that part of the progression is different.
I do like to think of Pertam as a 'Mad Max'-style of planet, so lootin' and shootin' being the name of the game is pretty neat, but I'm not sure vanilla is up to it. Maybe it is, now, with the new planetary encounters?
Yeah, its probably just the snow for ice on Mars. The no ores under snow is probably a result of the no ores under ice lakes logic in the generator. That wasn't intentional but updating the mod would move the ores around for everyone now sadly!
@Schlachi
That's a good point. The mod was originally copying the design of the Scarce Resources mod where progression was intended to be EarthLike->Moon->Mars etc. Pertam is a popular starting option now though. Might have to depend on scavenged gold for now.
No worries, glad you're enjoying it :)
@ArmedBOB
Nah, you don't need to respawn. Any ore veins you had already found in vanilla will now just be rock though.
@NerdyCowbow
Hopefully the bushes/seeds will work properly now.