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It might be a while before I get back to you with the latter suggestion though- life and all that
To test, type `/spawnitem sapling` and if it gives you a Pineytree sapling, it works!
The code reimplements the vanilla "Does this sapling actually have any stem associated with it? If not, make it a pine stem, and also, while making it a pine stem, set the foliage to pine foliage if it does not already have a foliage"
I could also make a change to this mod which would make it not need to replace the sapling buildscript and still be able to have the custom code from its buildscript, and allow addons to add their own saplings to the list of "if any saplings have this foliage/stem type, give it this custom name" list. Let me know if you're interested!!
I'm sure something could be done with the lua, but I wouldn't begin to know how to fix it. You could release an alternate version that omits the buildsapling.lua for those that want it. You could also try asking Silver; I'd happily help if I could, but as I've said on many of my mods, I know next to nothing about Lua.
On a related note, the Green Apple and Orange Sapling addon also contains the lua, so it also triggers the bug. Not sure about the rest of the addons.