边缘世界 RimWorld

边缘世界 RimWorld

7,283 个评价
Vanilla Fishing Expanded
9
4
23
5
4
2
7
3
5
3
2
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
3.201 MB
2019 年 11 月 16 日 上午 5:40
8 月 14 日 下午 2:02
52 项改动说明 ( 查看 )

订阅以下载
Vanilla Fishing Expanded

在 Sarg Bjornson 的 1 个合集中
Mods with Vanilla Achievements Expanded support
30 件物品
描述
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab. REMEMBER if you have Odyssey, fishing zones need to be researched!

Q: Will you keep updating the mod with new types of fish?
A: No

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











1,959 条留言
Sarg Bjornson  [作者] 9 月 30 日 上午 3:02 
Let me just copy Oskar's message in the VE Framework:

"Hey!

It's between Imgur and UK. Once they figure out the deal between each other, the images will return for you.

I don't plan to change image hosts.

Just to be safe: Ensure you're not using VPNs. I've been informed before that images simply don't load for people with VPNs on.

I can't add a text version due to character limit. In fact, on most of the mod pages I've reached character limit just with image links alone. Converting them to text would hit that limit after three or four infographics."
Lionheart 9 月 30 日 上午 2:47 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
Ferrell31 9 月 29 日 下午 3:35 
Catfish only being worth 0.10 of a meal is crazy dude. A decent cat could feed 2 people so long as you pair it with some other stuff. It could feed 1 person on its own for sure. A LARGE cat could feed a family.
valentijn78 9 月 29 日 上午 8:26 
I'm having the same problem mentioned below (on Sept 3) involving rare catches. Setting 0-99% of special item = only fish, no rare catches. 100% special item = only rare catches. Cooldown for rare catches at minimum value for testing, but also didn't work at the default level.

The other really weird thing is that I'm not getting normal rare catches (steel, wood, jade, etc), I'm only getting the cool stuff presumably coming from the Fishing Treasures AddOn, eg archean seed, a heart, some clothes, etc. I kept getting the treasures after disabling the Fishing Treasures AddOn and restarting Rimworld.

I have Odyssey.
Miku, Miku Beam! 9 月 20 日 下午 5:48 
How does this differ to the 1.5 basegame vanilla update?
ephemeral_jl 9 月 15 日 上午 6:35 
cannot fish on the manmade water tiles made by terrain mods, e.g. buildable terrain
Asgahn 9 月 15 日 上午 3:35 
an aquaponic would be a cool addition. Just like the hydroponics just for fish.
spycats 9 月 12 日 下午 1:42 
can i smack a guy square in the jaw with a fish?
八月的流星 9 月 3 日 上午 6:21 
There is no problem with the cooldown setting. When it is set to 0.01day and the special items chance is 100%, i can fish for special items non-stop. However, as long as the chance is less than 100% (for example, 99%), i will not be able to fish for special items (I have tested it with only this mod and vanilla extended framework mod, and it is still exist).
Sarg Bjornson  [作者] 9 月 3 日 上午 4:31 
In Odyssey, the rare catch system has a cooldown. You can tweak that too via mod options