边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Fishing Expanded
1,959 条留言
Sarg Bjornson  [作者] 9 月 30 日 上午 3:02 
Let me just copy Oskar's message in the VE Framework:

"Hey!

It's between Imgur and UK. Once they figure out the deal between each other, the images will return for you.

I don't plan to change image hosts.

Just to be safe: Ensure you're not using VPNs. I've been informed before that images simply don't load for people with VPNs on.

I can't add a text version due to character limit. In fact, on most of the mod pages I've reached character limit just with image links alone. Converting them to text would hit that limit after three or four infographics."
Lionheart 9 月 30 日 上午 2:47 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
Ferrell31 9 月 29 日 下午 3:35 
Catfish only being worth 0.10 of a meal is crazy dude. A decent cat could feed 2 people so long as you pair it with some other stuff. It could feed 1 person on its own for sure. A LARGE cat could feed a family.
valentijn78 9 月 29 日 上午 8:26 
I'm having the same problem mentioned below (on Sept 3) involving rare catches. Setting 0-99% of special item = only fish, no rare catches. 100% special item = only rare catches. Cooldown for rare catches at minimum value for testing, but also didn't work at the default level.

The other really weird thing is that I'm not getting normal rare catches (steel, wood, jade, etc), I'm only getting the cool stuff presumably coming from the Fishing Treasures AddOn, eg archean seed, a heart, some clothes, etc. I kept getting the treasures after disabling the Fishing Treasures AddOn and restarting Rimworld.

I have Odyssey.
Miku, Miku Beam! 9 月 20 日 下午 5:48 
How does this differ to the 1.5 basegame vanilla update?
ephemeral_jl 9 月 15 日 上午 6:35 
cannot fish on the manmade water tiles made by terrain mods, e.g. buildable terrain
Asgahn 9 月 15 日 上午 3:35 
an aquaponic would be a cool addition. Just like the hydroponics just for fish.
spycats 9 月 12 日 下午 1:42 
can i smack a guy square in the jaw with a fish?
八月的流星 9 月 3 日 上午 6:21 
There is no problem with the cooldown setting. When it is set to 0.01day and the special items chance is 100%, i can fish for special items non-stop. However, as long as the chance is less than 100% (for example, 99%), i will not be able to fish for special items (I have tested it with only this mod and vanilla extended framework mod, and it is still exist).
Sarg Bjornson  [作者] 9 月 3 日 上午 4:31 
In Odyssey, the rare catch system has a cooldown. You can tweak that too via mod options
八月的流星 9 月 3 日 上午 4:23 
It may be a bug for the setting of chance to get a special item instead of fish. If it is not set to 100%, you will never catch special item(Even if it is set to 99%, it will not work)
The God 9 月 1 日 上午 7:28 
Just came here to mention a small mistake in the mod option under odyssey when you hover over disable gill rot, it says in the subtitle "gill rit"
Sarg Bjornson  [作者] 8 月 31 日 上午 10:58 
No, you are now working under Odyssey fishing rules, it is what it is
_KYLA_ 8 月 31 日 上午 10:30 
I just downloaded Odyssey mid playthrough and my conveniently located fishing hole is unfishable now. I cant even place a fishing zone on it because it doesnt count as one anymore for some reason. I liked how this mod worked but it seems the new Odyssey addition took all the fish from my go-to fishing spot. I want my fishing hole back, is there a way to force a fishing zone into any body of water? The next nearest spot is on the map edge.
Sarg Bjornson  [作者] 8 月 23 日 下午 1:21 
Bad news. That is unsupported and if something goes wrong, you are on your own
Nekomimi 8 月 23 日 上午 2:54 
Good news! Turns out that you don't need Fishing Expanded when you have Odyssey. It just shows you missing dependency on sorting, but Sushi works perfectly fine <3
Sarg Bjornson  [作者] 8 月 21 日 上午 8:02 
No
Nekomimi 8 月 21 日 上午 1:48 
Hello! Is there any way to disable Pufferfish? Or all the modded fish? (this mod is required for VCE Sushi)

I tried to use CherryPicker to remove Pufferfish but there is still Pufferfish in sea/ocean zones and pawns still fish out Pufferfish fish :(
ParagonRenegade 8 月 17 日 下午 3:02 
Or even change the fish for that matter? Kind of ridiculous that your mod did fishing better for years.
ParagonRenegade 8 月 17 日 下午 3:00 
Is there no way whatsoever to override Odyssey's ridiculous 1 fish per map?
Z.E.R.T. 8 月 16 日 上午 8:36 
damn im sorry since we are here how can i fight in the deep ocean?
Sarg Bjornson  [作者] 8 月 16 日 上午 7:58 
Read below
Z.E.R.T. 8 月 16 日 上午 7:50 
normal i ddont have the fishing task in priority tab ?? its like the vanilla get over the mod ...
Mrs Quinn D 8 月 15 日 上午 3:17 
Okay I will, thank you for your response! ( and for all the amazing mods you guys have :) )
Sarg Bjornson  [作者] 8 月 14 日 下午 11:43 
Read below
Sarg Bjornson  [作者] 8 月 14 日 下午 11:40 
Yeah, just ignore it for now. I jumped the gun. The changes to the base game are in the unstable version, so it should be solved in a few days
Mrs Quinn D 8 月 14 日 下午 11:34 
After the update I got a sort of error [Vanilla Fishing Expanded] Patch operation VCE_Fishing.PatchOperationModOption failed. I have resubscribed, did verify integrity of the game, deleted from the mod list etc. But I still got this error.
Sarg Bjornson  [作者] 8 月 14 日 下午 11:19 
No
kagora2 8 月 14 日 下午 11:18 
is there a way to add a fish population to a lake that i created from the dev mode?
Sarg Bjornson  [作者] 8 月 14 日 下午 2:02 
v5.03:

- Since the Fish work type was added to base game, changed the mod options that readded it to instead move it to a lower priority in the work type order if the player so desires
viirinsoftworks 8 月 13 日 下午 7:51 
Mostly I wanna be able to put a fish on top of a water tile and basically seed that body of water with that fish (maybe it's on the fishing interface and not just dumping a fish on a dump zone).
viirinsoftworks 8 月 13 日 下午 7:47 
MidnightWarrior: Oh, good idea on expansion.

In Ultima Online there was an Aquarium, a furniture you can put in your house to put some of the rare fish you caught in various places on display (still alive) so you can show off to other players.

Let's RimWorld that up: Aquarium that counts as art/entertainment. It would basically be a bookshelf/indefinite preservation for fish. Just, not a lot of them. Maybe have an option on the aquarium to +1 of your various fish types?

Maybe add in Stardew Valley and have small fishing pools so you can consistently fish for certain fish that were rare. It would be really awesome on a spaceship! Temperature requirements for the fish farm would be a must though.
midnightwarrior19 8 月 10 日 上午 8:57 
The biggest inclusion i could think of would be "deadliest catch" by which i mean add sealife and mechanics that are dangerous. Like sharks, eels, stingrays, or the dreaded dolphins lol. Make them function aka shocking, toxin, biting, mawling, ....."Lovin" (Fking dolphins XD). Make it risky to go out into untested waters and have some rare consequences for reeling in certain types of sea noms. It would add a whole new life to the game as normally the water is well unrealistically safe in rimworld. I made theses suggestions as a VE fan and just belive you guys have the skills for it.
midnightwarrior19 8 月 10 日 上午 8:51 
Hey sarg now that fishing is ....look imma call it base game lol (No real reason not to own every dlc) why not reshape VFE into a mod for expanding fishing in various ways. It already adds more fish types and you guys had the foresight to make it so others can make there own fish. So why not expand upon the act of fishing itself Like introducing different types of fishing, (Flyfishing, spear fishing, ice fishing, trawling if you have Vanilla vehicles) Props (as a furniture expansion), Trophy catches( like rare, legendary, and unique fish that have gameplay effects like mood or stat buffs, or crafting unique items or furniture), Fish farming and repopulating mechanics (Like making new fishing ponds or areas with mods like artifical water place working alongside odyssey reproducing cycle mechanic).
Sarg Bjornson  [作者] 8 月 10 日 上午 7:28 
If you have Odyssey, that's the way they implemented it
Yurivw 8 月 10 日 上午 12:55 
Damn that's crazy, can't place it anywhere on my map. I suppose the ocean simply doesn't contain any fish.
Sarg Bjornson  [作者] 8 月 9 日 上午 7:31 
You should tell whoever wrote that patch. That terrain def only exists if you don't have Odyssey
Unorthodox_fox 8 月 9 日 上午 5:12 
Vanilla Fishing Expanded compatibility patch – fails to find VCEF_VanillaFishableTerrainsFresh terrain def.
viirinsoftworks 8 月 7 日 下午 9:37 
Also, do bridges break a lake to become smaller, or does the water count as being able to pass under the bridge?
viirinsoftworks 8 月 7 日 下午 9:36 
I'm on a map with both Koi and Minnow lakes. Can I catch fish in one and put them in the other so I can have a wider variety of fish in a single place for indoor fishing, kind of like real-world ice holes?
Tzeentch Bot 8 月 7 日 下午 1:46 
Odyssey prevents fishing zone from being placed on running rivers. Is there any menu option reverting this problem?
ooBUBBYoo 8 月 6 日 下午 2:14 
Thanks
Sarg Bjornson  [作者] 8 月 6 日 下午 2:08 
It adds options to Odysey fishing
ooBUBBYoo 8 月 6 日 下午 2:06 
Does this conflict with Odyssey fishing or do they merge together?
Space Yeti 8 月 6 日 上午 8:48 
It would be really cool if you could set a grow zone in the water, and your planters could plant aquatic plants that boost fish population regrowth
gunns22 8 月 5 日 下午 5:53 

F I S H
Kei 8 月 5 日 上午 7:12 
I would like to apologize and fixed the issue.
Sarg Bjornson  [作者] 8 月 4 日 下午 2:34 
Yes, we would need to add a separate bill for that
Anker 8 月 4 日 上午 11:45 
Fish are listed as a type of meat, but cannot be used as a meat ingredient for jerky in Classical.
Sarg Bjornson  [作者] 8 月 4 日 上午 8:23 
@Kei: That's outside of the possibilities in this mod, you have deeper issues

@Kaldreth: Nothing gives, welcome to Odyssey fishing