边缘世界 RimWorld

边缘世界 RimWorld

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Alpha Animals
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
29.737 MB
2018 年 10 月 18 日 上午 12:21
8 月 15 日 上午 12:32
225 项改动说明 ( 查看 )

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Alpha Animals

在 Sarg Bjornson 的 1 个合集中
Mods with Vanilla Achievements Expanded support
30 件物品
描述
[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


热门讨论 查看全部(2)
2,161
9 月 26 日 上午 1:38
置顶: Bug reports
Sarg Bjornson
403
9 月 13 日 下午 12:22
置顶: Suggestions
Sarg Bjornson
6,758 条留言
Sarg Bjornson  [作者] 6 小时以前 
Yes
Melon 11 小时以前 
Is it intended for Night Aves to not be able to eat live plants? They can eat vegetables, but only after they've been picked.
耀焰溅火 22 小时以前 
All creatures Zerg creatures by psycasts. I have also reported similar bugs in other mods.He said it was "compspawnerpan" that caused this.
Sarg Bjornson  [作者] 10 月 1 日 上午 10:46 
What Zerg creatures?
耀焰溅火 10 月 1 日 上午 10:36 
I'm not sure if it's this mod that's causing it, but the Zerg creatures generated by Alpha Psycast are out of control and not acting as planned.
kaideg77 9 月 29 日 下午 9:10 
Thank you very much
Sarg Bjornson  [作者] 9 月 28 日 上午 6:14 
30 every 30 days
kaideg77 9 月 28 日 上午 5:03 
Yeah i saw that dead page ;( I dont suppose you remember how much devilstrand they produce and how long it takes?
Sarg Bjornson  [作者] 9 月 28 日 上午 2:42 
There isn't. Fandom killed it
kaideg77 9 月 28 日 上午 2:32 
hey sorry to bother you, is there a wiki or doc that shows all animal stats. Im trying to find out how often devilsheep produce devilstrand and cant find it in game