边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Cooking Expanded - Stews
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Mod, 1.4, 1.5, 1.6
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501.613 KB
2020 年 6 月 18 日 上午 11:21
7 月 2 日 上午 11:08
11 项改动说明 ( 查看 )

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Vanilla Cooking Expanded - Stews

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
110 件物品
描述

[www.patreon.com]




21/10/2022: 1.4 update



Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot.

Ideal for your medieval colonies and long winter nights, these stews remove any debuffs from eating ingredients like insect meat and human meat! Time to sneak some human flesh into your diet.

Bone Apple Tea (sic!).



Vanilla Cooking Expanded mechanics can be seen described below:








[forms.gle]



Q: Do I need the Vanilla Cooking Expanded mod for this to work?
A: Yes, it is using the new soup cooking mechanic we introduced in VCE.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of meals?
A: This mod is feature-complete - it’s literally a small module for the main Cooking mod. If you have a suggestion for a new module, please ask for it on the main Cooking mod comment section.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't EVER remove mods from a running save.

Q: CE compatible?
A: Yes. I hope.



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!





522 条留言
若彗 11 月 4 日 上午 12:11 
When processing the stew pot, the texture will cover the object in the slot below.
J3susvldaloc4 10 月 30 日 下午 3:04 
Hey afther reading the mod page, I think I wouldn't make sense for condiments to work on Stews as negative ingredients get ignored, so following that logic, buffs from food condiments should get ignored too.
Sorry for wasting time here.
Sarg Bjornson  [作者] 10 月 30 日 下午 3:04 
No no, it's intended: gourmet stews that can take a condiment are... soups
J3susvldaloc4 10 月 30 日 下午 2:45 
Sorry, I said it wrong. What I'm asking is if the condiments mechanic for spicing food from Vanilla Cooking Expanded can be added to stews too, like it is for soups. I know it's not cool to demand features from free mods, but condiments would be really cool on stews.
Sarg Bjornson  [作者] 10 月 30 日 下午 12:28 
There are no gourmet stews
J3susvldaloc4 10 月 30 日 上午 11:58 
Is there any plans to add condiments to Gourmet stews? like in Cooking expanded.
Chuck Sneed 10 月 7 日 上午 5:28 
@Ghawblin you can achieve your reduction in micromanagement by using the "Count Additional Items" part of the bill menu.

For example you make a bill for "uncooked simple strew" - make until x. Then use Count Additional Items to count "simple stew".

There's a little trial-and-error due to the fact that their numbers aren't one-to-one, what with 1 uncooked stew equalling 10 actual stews. Maybe something to be figured out there - possible you just tell it to produce 2x the number of stews as you have stewpots, and then when the number of actual meals dips below that you start the bill again? That way you should end up keeping a reserve of exactly as many stews as pots, so no wasted time.
Sarg Bjornson  [作者] 9 月 16 日 下午 10:54 
You have either a mod conflict or corrupted mod files
Halfelfaedyn 9 月 16 日 下午 3:26 
I'm getting loads of errors with this mod:

Failed to find any textures at Things/Buildings/VCE_PotFull while constructing Multi(initPath=Things/Buildings/VCE_PotFull, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Material 'Custom/Cutout_BadTexture' with Shader 'Custom/Cutout' doesn't have a texture property '_MaskTex'
Material 'Custom/Cutout_BadTexture' with Shader 'Custom/Cutout' doesn't have a texture property '_MaskTex'
Reached max messages limit. Stopping logging to avoid spam.
Ghawblin 9 月 5 日 下午 1:30 
Also why does it consume fuel when not in use? This isn't similar to vanilla behavior of fueled stoves.