边缘世界 RimWorld

边缘世界 RimWorld

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Children, school and learning
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
5.501 MB
2018 年 10 月 17 日 下午 12:54
10 月 1 日 下午 9:06
89 项改动说明 ( 查看 )

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Children, school and learning

描述
Version 1.7.8.0

Description:

Requires HugsLib for 1.5 and below

Load order
// HugsLib
// Children, school and learning

// Birds&Bees (if used - has more fertility related stuff etc.)

There is now a version of the mod with only the school and learning parts:



Children are born 0 years old with Biotech and 7 years old without it [configurable].
- This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'
- Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
- Children 'inherit' skills from the parents [configurable], but have random passions and traits
- Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)
- Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
- Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
- Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
- Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.
- There is now a new schedule-tab for each blackboard and school-table
- Rooms now also influence XP learned with items relevant to each subject
(teacher and room factors can be seen in the new schedule-tab)

- Students can learn 1 year until they are 16 [configurable]
- Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
- You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:
- Cooking: Most raw food
- Medicine: All medicine (default: 1 herbal)
- Mining: Stone blocks or steel (default: 1 steel)
- Contruction: 1 wood log
- Tailoring: 1 (most textiles/leathers)
- Crafting: 1 wood log
- Growing: Raw plant matter / food
- Others: Nothing
(See also Si-Cafe's patch to remove these below)

Can be added to a running game / save!
Removing the mod:
With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod'
If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)

The settings are in:
'HugsLib\ModSettings.xml' up until 1.6

Mods that have advanced interactions with this mod:
(Optional mods that directly or indirectly interact with CSL)

- Birds & Bees (Unofficially updated for 1.3)
(now supported with CSL 1.7.4.1)
Adds a lot more fertility interactions
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2821429175

- Baby & Children (Updated for 1.2&1.3)
Adds better looks and functionality for children
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2559574784

- Children, school and learning fertility operations
"Adds a fertility inhibiting and restoring surgeries. Also, makes vanilla sterilize surgery affect CSL fertility stat for animals."
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2758412518

- Medical Supplements
Has additional birth-control
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2195037369

- Age Matters (Port for 1.0&1.1&1.2&1.3)
Younger children behave more realistic
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2264291966

- Si-Cafe:
Removes noise and material-need while learning:



- Capi:


Interesting mods:
(Optional)

- Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2072521087

Mod compatibility (see the discussion/thread below):
- "GiddyUp!": Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

- "Common Sense" might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active)

Review and download for owners of the non Steam version:
https://rim-world.com/children-school-and-learning-mod/
Thanks for keeping the download up to date!

Video by Jadziax:
https://www.youtube.com/watch?v=SOUVgvh_9t4
Some things changed/improved with the recent update (like the schedule), but a mostly up to date and nice overview

Always make sure you actually have the latest version in the ingame mod-list, lately the workshop is sometimes weird.. (unsub/re-sub helps)

if I shouldn't be able to update my mods in the future, feel free to create a new version or re-use parts of it)
热门讨论 查看全部(54)
589
8 月 30 日 下午 10:39
置顶: Troubleshooting & Bug reports
Dylan
62
1 月 12 日 下午 4:58
置顶: Mod compatibility thread
Dylan
12
2024 年 5 月 9 日 下午 7:15
Cant feed the children
Quarter One
2,756 条留言
czarbjornly 11 月 13 日 下午 4:37 
I'm not able to find the school desk anywhere. The blackboard is in production, the school chair is in furniture, but the school desk doesn't seem to exist and thus the children assigned to schooling refuse to go to school. I tried using 1x1 tables instead of desks, but doesn't seem to make an impact.

Is there something I'm missing here? Shouldn't the desks be appearing in furniture tab?
Wonder 11 月 8 日 下午 7:50 
For some reason all my adult pawns can't rescue new born babies, like can't pick them up or anything. Can anyone help?
King DaMuncha 11 月 4 日 下午 1:46 
Can you add "remove meterial need" as an options rather than another mod?
Konijn_Kat 10 月 29 日 下午 7:21 
Does this mod add children to enemy settlements?
mashtong54 10 月 26 日 上午 9:30 
hey is it me or this mod is being unsuraly ram hungry for some odd reason
Free Palestine 10 月 17 日 下午 11:48 
Thank you, keep this mod updated constantly.
Dylan  [作者] 10 月 1 日 下午 9:24 
I just updated the mod with a fairly big update (at least work wise ^^, if you are not interessted in "A Rimworld of Magic" than there is not really much in it):

Version 1.7.8.0 (Changes for Rimworld 1.5 and 1.6+)

- (Both) minor job improvements

- (1.6) "A Rimworld of Magic" support for might and magic lessons which can gain 'magically gifted', classes, class-XP and spells from a level 20 mentor (+ might equivalents) (all configurable). Lesson graphics, room bonus, cast some of the (safe) newly learned spells in class. (configurable)

@Moruba - Very nice that it actually worked

@Ascythian - I have not seen any newer versions on Steam, maybe there are unofficial ones somewhere, but I have not heared of it (yeah, without Biotech or one of those mods it does not really make sense to start at 0)
Moruba 9 月 28 日 上午 6:52 
After applying the new option, the biotech version baby is no longer being born. Thank you so much!!
Ascythian 9 月 25 日 下午 9:01 
Is there a mod that adds babies at 0 years old that interacts with this mod in 1.6 like the old Babies & Children?
Dylan  [作者] 9 月 25 日 上午 11:40 
I just updated the mod:

Version 1.7.7.7 (Changes for Rimworld 1.5 and 1.6+)

- (Both) Fix: Fertility was not always shown correctly with Biotech and CSL
- (Both) Fix: Textbooks should now up correctly when the classroom bonus is calculated

- (1.6) new option: "Try to block other births (Biotech, experimental)" (in the "Birth"-category) to try extra hard to block other birth during a CSL birth (preventing multiple / duplicate children)


@Moruba - No problem, let me know if the option does change anything if you turn it on. If it does not change anything I can still try to block it earlier/later.
(If it does not work it would help if you turn on "Always show child species dialog" and see if the extra child already exists when the dialog shows up, or if it appears after that.)