边缘世界 RimWorld

边缘世界 RimWorld

Children, school and learning
2,753 条留言
Dylan  [作者] 10 月 1 日 下午 9:24 
I just updated the mod with a fairly big update (at least work wise ^^, if you are not interessted in "A Rimworld of Magic" than there is not really much in it):

Version 1.7.8.0 (Changes for Rimworld 1.5 and 1.6+)

- (Both) minor job improvements

- (1.6) "A Rimworld of Magic" support for might and magic lessons which can gain 'magically gifted', classes, class-XP and spells from a level 20 mentor (+ might equivalents) (all configurable). Lesson graphics, room bonus, cast some of the (safe) newly learned spells in class. (configurable)

@Moruba - Very nice that it actually worked

@Ascythian - I have not seen any newer versions on Steam, maybe there are unofficial ones somewhere, but I have not heared of it (yeah, without Biotech or one of those mods it does not really make sense to start at 0)
Moruba 9 月 28 日 上午 6:52 
After applying the new option, the biotech version baby is no longer being born. Thank you so much!!
Ascythian 9 月 25 日 下午 9:01 
Is there a mod that adds babies at 0 years old that interacts with this mod in 1.6 like the old Babies & Children?
Dylan  [作者] 9 月 25 日 上午 11:40 
I just updated the mod:

Version 1.7.7.7 (Changes for Rimworld 1.5 and 1.6+)

- (Both) Fix: Fertility was not always shown correctly with Biotech and CSL
- (Both) Fix: Textbooks should now up correctly when the classroom bonus is calculated

- (1.6) new option: "Try to block other births (Biotech, experimental)" (in the "Birth"-category) to try extra hard to block other birth during a CSL birth (preventing multiple / duplicate children)


@Moruba - No problem, let me know if the option does change anything if you turn it on. If it does not change anything I can still try to block it earlier/later.
(If it does not work it would help if you turn on "Always show child species dialog" and see if the extra child already exists when the dialog shows up, or if it appears after that.)
Moruba 9 月 24 日 下午 9:21 
I'm truly grateful for your kindness! I'm sorry I can't fully express my gratitude because I'm using a translator since my English isn't good. Thank you so much again.:steamhappy:
Dylan  [作者] 9 月 24 日 下午 12:07 
@Moruba - I will try to see if I can add another option with the next update that maybe blocks the basegame even harder from spawning anything from the pregnancy during the birth, so keep those saves around, maybe you can test if it helps.
Moruba 9 月 23 日 下午 9:45 
It seems like it's just an issue with my game environment. I haven't seen any pregnancy or birth-related error logs, but since I'm using a lot of mods, it seems like a bug is occurring somewhere. Sorry for bothering you... Thank you so much for your reply. I hope you have a great day.
Moruba 9 月 23 日 下午 9:44 
I can tell you they weren't twins. One was born with trait inheritance, skill inheritance, and passions from your mod system, but the other had traits, skills, and passions from the biotech system (everything at 0, with random traits). I tested this dozens of times by loading saves while toggling settings on and off, and what I described initially always happened.
The very first case I tested was before using your mod, when pregnancy occurred via the biotech system (I saved during childbirth and then applied your mod). So I finished that test for now and continued playing with your mod applied. Another couple got pregnant and gave birth, and it was still the same case.
I've now started a new game. Unlike the first and second cases, both couples giving birth were Baseliner, yet the same symptoms still occurred. The previous cases involved HAR species and Baseliner couples. (For detail, the first was Miho species and the second was Ratkin gene species.)
Dylan  [作者] 9 月 23 日 上午 11:10 
@Moruba - If you have the settings at default (X for the first settings) it should just be from CSL (are you sure they are from both and not just twins? could you load a save and see what happens at birth again? You could also turn on "Always show child species dialog" under "Birth" that way you could choose some HAR species or maybe "Ghoul" as the CSL children should have that species then and if there is another child without it there really is a bug) (it could be another mod of course)
Moruba 9 月 22 日 下午 11:12 
I was using your mod right after checking for updates, but it seems like I can't override the Biotech pregnancy feature with your mod's pregnancy feature?
When I turned off the first and second settings in your mod, both the Biotech version baby and your mod version baby were born at the same time.
When I turn both settings on, the Biotech version baby is born. I just want to override the Biotech pregnancy function with your mod's function, but is that impossible?
I remember it worked in version 1.5, but I don't know if that function is blocked in this version or if I'm setting it up wrong. Please help me...T-T
Dylan  [作者] 9 月 22 日 下午 3:36 
A lot of people had asked for a mod with only the school part from "Children, school and learning", especially since Biotech added children.

While going through the code to remove the HugsLib dependecy I cleaned it up enough to shrink down the work of extracting only the school-part. (It should be exactly the same as the current CSL-version: "1.7.7.6")

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573095529

@Moruba - No problem ^^ better late than never ;D
Moruba 9 月 22 日 上午 9:32 
OH GOD THANK YOU SO MUCH FOR THE UPDATE
Dylan  [作者] 9 月 21 日 下午 8:45 
Sorry for not updating the mod in a long time, I just updated it to 1.6 and also fixed some things in 1.5:
(thanks for all the messages about 1.6 - don't try to use CSL with a version it is not released for)

Version 1.7.7.6 (Changes for Rimworld 1.5 and 1.6+)

- (Both) Fix: Respect 'can reproduce' from HAR + option to ignore it
- (Both) Fix: Young children should now be carried to bed when no using Biotech
- (Both) Fix: Tribe backstory not working correctly and random backstory was assigned

- (Both) Option to learn beyond level 20 in school (when using a mod that allows this)

- (1.6) New default age for born children: 0 with Biotech and 7 without (if not configured at all)

- (1.6) Removed HugsLib dependency (This also means that settings are back to default if you come from 1.5 and you have to configure the mod again if you made changes)
Dylan  [作者] 9 月 21 日 下午 8:45 
@tatzelwesen - This mod removes the need for resources, if nothing else works:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2382501200
(It does work with 1.6)
Dylan  [作者] 9 月 21 日 下午 8:39 
@All - See the second screenshot if you want to use just the school part.
@TeH_Dav, Tae - I will have another look at it, how much work it would be to have only the school-part.

@LZIM, Sleban - thanks for answering questions ^^

@viirinsoftworks - If you still trying to do that, what would be needed for it options/behaviour wise?

@Wolfslieder, Target - You can now set the max level that can be learned in the "School"-category (1.5 + 1.6)

@GBM,RylostKya - I still have to look at facial animations compatibility

@SiaNKs - Did you also disable the scaling options in the "Size"-category?

@zooishgirl - I will take a look at "Simple Learning"
Dylan  [作者] 9 月 21 日 下午 8:39 
@GodPhase777 - Just the usual decompiling way, sry

@thaipuff288, "EnDo TG" - I will have a look at "A Rimworld of Magic"-lessons

@tatzelwesen - Not sure, there was a mod that removes the need for resources,

@Mankind_member(-_-) - It shouldn't influence it, but if you really are not sure you can turn on "Log debug info messages" way at the bottom and turn on Development-mode for Rimworld under "General"-settings, when the hearts vanish you will see a bunch of messages in the log that tell you how the chances are calculated. (also some mod species prevent intentionally in some rare cases)

@Emelio Lizardo - I hope this is now fixed, at least they should if the child is in bed in my testing

@tri_idias - I will have a look at that

@"此猪八两重得名朱重八" - I will have a look at the Hospital-mod

@Classy. - I am really not sure why that would happen. You could try turning off all messages with "Send CSL pregnancy message" in the "Pregnancy"-category
spruce_goose 9 月 7 日 下午 4:07 
Is anyone able to replicate for 1.6 just the Children portion of this, if all the other aspects cant be compatible with 1.6 perhaps just this one portion, love colonists giving birth o 14 year old colonists ready to work haha
mrcoolize 9 月 2 日 下午 8:07 
Cause game breaking errors in 1.6 :(
Pulg 9 月 2 日 下午 7:12 
I love this mod too. I would be happy to see a version 1.6.
Sr.K 9 月 2 日 下午 12:00 
Vanilla need it 1.6
Emelio Lizardo 9 月 1 日 上午 11:07 
No one is getting pregnant. The mod does not show up in the options menu.
non mobile children starve to death because mom forgets to feed them. Need a basket for them that attracts food.
Therius 8 月 30 日 下午 10:40 
Wounded colonists cannot be fed in 1.6, mod has to be removed to prevent death by malnutrition.
Ambiabstract 8 月 29 日 下午 12:39 
Love this mod. Really want 1.6 version 💔
spruce_goose 8 月 28 日 下午 2:34 
Any 1.6 status updates on this awesome mod?
Wurruhy 8 月 18 日 上午 7:26 
when u update to version 1.6.
On version 1.5 not might been make schedule and not might be configure (not have this mod on mod setting).
Agaros007 8 月 16 日 上午 10:02 
cant feed wounded colonists with this mod
xZayah 8 月 7 日 下午 3:13 
we need 1.6 version, this one doesnt work anymore....
2kamilos1 8 月 7 日 下午 2:32 
Default options are stupid, i wanted a mod to add more things to do with babies/kids but i got something like sterile wife and kid spawn with 14 years by default xd
I dont know how many things are set that way so i will just remove the mod i dont have time for these
Archangel 8 月 3 日 下午 1:24 
@Agaros007 I did not have such a problem, however, the debug action menu does not open. I didn't find any other problems.
Agaros007 8 月 1 日 下午 7:31 
@Archangel there seems like a problem with the heads of babys beeing to big. the mod creator dosnt react, i requested an update by mlie, besides that, there are no errors reported in steam at least.
Archangel 8 月 1 日 上午 10:57 
Has anyone tried it on 1.6? Is it working?
LZIM 7 月 29 日 下午 9:03 
@dominicawb

it has been since biotech but as is plain with the other DLC, it is watered down to uselessness
dominicawb 7 月 29 日 下午 8:50 
I'm flabbergasted that this functionality hasnt been added to the base game. Not even in Biotech??? NEED an update to this asap
hhmall1362 7 月 28 日 下午 10:18 
1.6?
kdubkris 7 月 25 日 下午 9:16 
I'm surprised how much I miss this mod, please make sure to give us a link to buy you a coffee once this is done!
JeanPapyr 7 月 25 日 上午 10:10 
please make a version to 1.6
LansdowneSt 7 月 19 日 下午 12:13 
would anyone consider making/know if there is a mod that just shows pregnancy duration? I think this mod is whats making that detail visible in my game and it's a nice QoL feature I would like to have in 1.6 if this mod doesn't update.
Eric 7 月 14 日 上午 3:22 
are you currently working on the mod?
LZIM 7 月 13 日 下午 7:34 
o7
WillEatCookiesForFood 7 月 13 日 上午 10:20 
Adding to the usual litany hoping that this updates to 1.6! This is one of my must-haves for Rimworld playthroughs, and I'd be very sad to see it go.
Pulg 7 月 13 日 上午 3:52 
Update 1.6 pls :-)
TheOneTrueDemoknight 7 月 13 日 上午 2:04 
This mod does not work on 1.6
Vava | Deborah Anderson 7 月 12 日 上午 2:40 
1.6?
King DaMuncha 7 月 11 日 下午 10:39 
@ELP This mod has a option to turn off / on biotech support and handling of pregnancy.
King DaMuncha 7 月 11 日 下午 10:37 
please update
⚡ÆLP⚡ 7 月 11 日 下午 2:23 
1.6?
good old fox 7 月 10 日 上午 6:46 
can there be a version just for the school system rimworld biotech already got pregnancy and kids
LZIM 6 月 23 日 下午 7:55 
@spencer

if you didnt find it yet it is the maximum learning age, also you and tweak teaching age for biotech since theres no reason kids cant be useful for teaching classes and if you have therapy counseling your pawns.
Spencer 6 月 18 日 上午 3:49 
Says I can change a setting to allow adult pawns to attend school but I can't seem to find the setting anywhere?
tri_idias 6 月 16 日 上午 7:09 
Hopefully there's an update to this. I like the learning portion of this mod better than the biotech one.