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 讨论规则及指引
 讨论规则及指引 5
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For skirmish/multiplayer maps, the IQ of all multi-Houses should be put to 0.
Increasing the AI doesn't make the AI "smarter"; it makes it more independent.
Ok ty.
I have the problem that they dont attack too much.. so I decided to add structures for the CPU... now its a little bit harder... but after she attacks you 2 times and if you survive the wave... then she plays very silly, sending a little group of units.. and then it turns easy the game.. its a way to make it more harder? Now I will change to 0 like you said and i will test it...
edit: btw, do you know which is the default value for GoldValue and GrowthRate rules ? thx
Just look it up in rules.ini. You can find a convenient downloadable copy here:
http://ra.afraid.org/html/downloads/ini.html
yes on multiplayer, changed to 0 and worked better now.,.
yes, did that to check them but wasnt pretty sure if they were defautl.. thx bye
If you get a .mix file extractor like XCC Mixer, you can find it inside LOCAL.MIX, which is inside REDALERT.MIX, in the "Data\CNCDATA\RED_ALERT\CD1" folder of the C&C Remastered installation.
But that's the default file included in all Red Alert releases anyway; it's always the same, so it'll exactly match the one from the RA Archive download.
Ok. I was thinking of extracting it again because i thought that maybe in the remasted they changed something. They changed nothing?! lol... well I guess Ill stay with the one I get from the RA archive