Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Great Wall tile improvement
66 opmerkingen
LONEWOLF109 27 mei 2023 om 9:23 
can this be built in circles
Tech Osen 21 feb 2023 om 4:12 
So the game says the wall can't be destroyed by natural disasters, only pillaged. But it's apparently not coded to withstand forest fires. So using this mod to build through forests has a great risk of losing the wall, and the not being able to rebuild due to border expansion. :steamsad:
thecrazy13 22 jul 2021 om 16:38 
really needs to be updated
akivane 17 mei 2021 om 6:51 
please!update !
Reattera 23 feb 2020 om 3:21 
can you update it for GS please?
秦皇绕柱走 5 jan 2020 om 5:20 
great wall should built on mountains.
Remove Sniper from TF2  [auteur] 1 okt 2019 om 21:11 
No, AI can't do that.
Anthaderas 1 okt 2019 om 10:02 
Does the AI make those glitches, or is it forbidden to build on ressources ?
Remove Sniper from TF2  [auteur] 2 sep 2019 om 23:27 
it's possible to make them buildable on top of resources, but that causes the resource do visually disappear. So I don't think that should be possible when it causes a "glitch" like that.
Venboven 2 sep 2019 om 9:51 
Can you make them able to be built on top of luxury and strategic resources? And also remove the requirement for it having to be built inside borders? I don't want to waste my good tiles on walls.
摸鱼王 13 aug 2019 om 8:16 
awesome work! and can you disable the only build on border requirement? thx:steamhappy:
blurm 28 jun 2019 om 8:49 
this mod doesnt work
Limbo 25 jun 2019 om 20:52 
Nice job bro!:steamhappy:
Angelhearth 5 mei 2019 om 3:43 
Is this, from database.log, this mod?

[2273950.003] [Gameplay] ERROR: UNIQUE constraint failed: Improvement_ValidFeatures.ImprovementType, Improvement_ValidFeatures.FeatureType
[2273950.003] [Gameplay]: While executing - 'insert into Improvement_ValidFeatures('ImprovementType', 'FeatureType') values (?, ?);'
[2273950.003] [Gameplay]: In XMLSerializer while inserting row into table insert into Improvement_ValidFeatures('ImprovementType', 'FeatureType') with values (IMPROVEMENT_GREAT_WALL, FEATURE_FOREST, ).
[2273950.003] [Gameplay]: In XMLSerializer while updating table Improvement_ValidFeatures from file GameData1.xml.
[2273950.003] [Gameplay] ERROR: UNIQUE constraint failed: Improvement_ValidFeatures.ImprovementType, Improvement_ValidFeatures.FeatureType
[2273953.507] [Gameplay] ERROR: near "Tec": syntax error
[2273953.559] [Gameplay] ERROR: near "VALUES": syntax error
[2273953.657] [Gameplay] ERROR: unrecognized token: "'TECH_ADVAN"
blackmoon 10 apr 2019 om 8:52 
finally, the great wall gets what it mean to be
GiuseppeIII 21 mrt 2019 om 17:45 
Hey Masked Man! To add you as a co-author on the altered version of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1689573766 , you need to accept the friend request I sent you.
GiuseppeIII 20 mrt 2019 om 14:47 
Thanks! I appreciate it!
Remove Sniper from TF2  [auteur] 20 mrt 2019 om 14:45 
sure thing
GiuseppeIII 20 mrt 2019 om 14:28 
Hey Masked Man! I am trying to create a mod collection for civ 6 that shows the way I play the game. However, I have made edits to this mod for my game, so I was wondering if I could post these edits as a separate mod, while giving you full credit of course so people using my collection wouldn't have to make the edits themselves. I would of course link back to the original mod and add you as an co-author.
Malata Societa' Official 4 mrt 2019 om 9:28 
you can update for gathering storm??????
=[NK]= Col. Jack O'Neil 1 mrt 2019 om 15:16 
This should work. Ignore the notification and try it
[WotNS] FanaticDK 1 mrt 2019 om 13:08 
Please please please update for gathering storm!
Monado 17 feb 2019 om 17:49 
Will this be updated for GS?
星野アイ 16 feb 2019 om 4:54 
求更新!:steamhappy:
reeses4brkfst 15 feb 2019 om 18:24 
@Scribe, does this not work? I haven't tried it yet.
Scribe of Nekoti 15 feb 2019 om 8:26 
Is this getting an update?
Desucrate 9 jan 2019 om 20:13 
thank you for the response :)
Remove Sniper from TF2  [auteur] 8 jan 2019 om 3:53 
certainly. must be a conflict with other mods.
Desucrate 8 jan 2019 om 0:34 
Having this mod on crashes my game, is this verified to be working?
Rel3elskum 16 jul 2018 om 11:07 
Can u not build it on floodplains? i had a nice pretty wall on YnAMP and couldnt build it on floodplains..
Glemt 27 mei 2018 om 22:54 
in improvements.xml, in the <improvements> column, there's a row for IMPROVEMENT_GREAT_WALL, which states that BuildOnFrontier="true", you should change this to "false" I think < This doesn't work, unfortunately. Would love if this mod would allow the wall to be built outside our territory. Being able to build it on tiles with woods and rainforest is absolutely gorgous
Remove Sniper from TF2  [auteur] 4 apr 2018 om 6:30 
Don't think I can do that.
Pan matematyk 4 apr 2018 om 5:08 
Would it be possible to make Great Wall work like a road - setting max movement cost along the Wall to 1?
Remove Sniper from TF2  [auteur] 19 mrt 2018 om 13:06 
in improvements.xml, in the <improvements> column, there's a row for IMPROVEMENT_GREAT_WALL, which states that BuildOnFrontier="true", you should change this to "false" I think
Jessy2299 19 mrt 2018 om 13:02 
Not realy good at modding but what should i change in mod file to remove the border requirment ?
Remove Sniper from TF2  [auteur] 6 mrt 2018 om 0:09 
You still have to put it along the border.
Jessy2299 5 mrt 2018 om 20:11 
Does it allow to build it anywhere in your territory and not only on your faction border ?
Remove Sniper from TF2  [auteur] 15 feb 2018 om 4:56 
Yes to both, but in the case of building over resources, the resource graphics disappear from the tile. I thought that was weird, so didn't allow it to happen in this mod. But you can always just harvest the bonus resource to clear the tile and make room for the wall.
Foreshadowing Peanuts 15 feb 2018 om 3:30 
Is there any way to make it possible to build wall links over bonus resources, or to build it anywhere in your territory instead of right on the border?
Remove Sniper from TF2  [auteur] 9 feb 2018 om 7:51 
Yeah it works
Cosmic Fox 9 feb 2018 om 7:45 
Does this work with R&F @up?
blkbutterfly 20 jan 2018 om 10:39 
I really like these changes to the Great Wall. How come Firaxis didn't originally make it like this I wonder?
Remove Sniper from TF2  [auteur] 5 sep 2017 om 13:23 
sure why not.
Vincible Man 5 sep 2017 om 13:22 
Is this compatable with the Summer 2017 Update?
Trump#M.A.G.A. 4 sep 2017 om 15:00 
The WALL WILL BE never be completed.
Trump/Pence2020

Remove Sniper from TF2  [auteur] 30 jul 2017 om 6:25 
Doesn't crash in hotseat on my machine.
oskarneval 30 jul 2017 om 6:14 
The game crashed when using this mod in hot seat
Remove Sniper from TF2  [auteur] 25 jul 2017 om 14:47 
What was the issue?
oskarneval 25 jul 2017 om 14:45 
Had some trouble using this in hot seat. Is it fixable?
The Big Red Cheese 21 jul 2017 om 23:55 
So the Aztec don't have to pay so much