Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Great Wall tile improvement
66 kommentarer
LONEWOLF109 27. maj 2023 kl. 9:23 
can this be built in circles
Tech Osen 21. feb. 2023 kl. 4:12 
So the game says the wall can't be destroyed by natural disasters, only pillaged. But it's apparently not coded to withstand forest fires. So using this mod to build through forests has a great risk of losing the wall, and the not being able to rebuild due to border expansion. :steamsad:
thecrazy13 22. juli 2021 kl. 16:38 
really needs to be updated
akivane 17. maj 2021 kl. 6:51 
please!update !
Reattera 23. feb. 2020 kl. 3:21 
can you update it for GS please?
秦皇绕柱走 5. jan. 2020 kl. 5:20 
great wall should built on mountains.
Remove Sniper from TF2  [ophavsmand] 1. okt. 2019 kl. 21:11 
No, AI can't do that.
Anthaderas 1. okt. 2019 kl. 10:02 
Does the AI make those glitches, or is it forbidden to build on ressources ?
Remove Sniper from TF2  [ophavsmand] 2. sep. 2019 kl. 23:27 
it's possible to make them buildable on top of resources, but that causes the resource do visually disappear. So I don't think that should be possible when it causes a "glitch" like that.
Venboven 2. sep. 2019 kl. 9:51 
Can you make them able to be built on top of luxury and strategic resources? And also remove the requirement for it having to be built inside borders? I don't want to waste my good tiles on walls.
摸鱼王 13. aug. 2019 kl. 8:16 
awesome work! and can you disable the only build on border requirement? thx:steamhappy:
blurm 28. juni 2019 kl. 8:49 
this mod doesnt work
Limbo 25. juni 2019 kl. 20:52 
Nice job bro!:steamhappy:
Angelhearth 5. maj 2019 kl. 3:43 
Is this, from database.log, this mod?

[2273950.003] [Gameplay] ERROR: UNIQUE constraint failed: Improvement_ValidFeatures.ImprovementType, Improvement_ValidFeatures.FeatureType
[2273950.003] [Gameplay]: While executing - 'insert into Improvement_ValidFeatures('ImprovementType', 'FeatureType') values (?, ?);'
[2273950.003] [Gameplay]: In XMLSerializer while inserting row into table insert into Improvement_ValidFeatures('ImprovementType', 'FeatureType') with values (IMPROVEMENT_GREAT_WALL, FEATURE_FOREST, ).
[2273950.003] [Gameplay]: In XMLSerializer while updating table Improvement_ValidFeatures from file GameData1.xml.
[2273950.003] [Gameplay] ERROR: UNIQUE constraint failed: Improvement_ValidFeatures.ImprovementType, Improvement_ValidFeatures.FeatureType
[2273953.507] [Gameplay] ERROR: near "Tec": syntax error
[2273953.559] [Gameplay] ERROR: near "VALUES": syntax error
[2273953.657] [Gameplay] ERROR: unrecognized token: "'TECH_ADVAN"
blackmoon 10. apr. 2019 kl. 8:52 
finally, the great wall gets what it mean to be
GiuseppeIII 21. mar. 2019 kl. 17:45 
Hey Masked Man! To add you as a co-author on the altered version of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1689573766 , you need to accept the friend request I sent you.
GiuseppeIII 20. mar. 2019 kl. 14:47 
Thanks! I appreciate it!
Remove Sniper from TF2  [ophavsmand] 20. mar. 2019 kl. 14:45 
sure thing
GiuseppeIII 20. mar. 2019 kl. 14:28 
Hey Masked Man! I am trying to create a mod collection for civ 6 that shows the way I play the game. However, I have made edits to this mod for my game, so I was wondering if I could post these edits as a separate mod, while giving you full credit of course so people using my collection wouldn't have to make the edits themselves. I would of course link back to the original mod and add you as an co-author.
Malata Societa' Official 4. mar. 2019 kl. 9:28 
you can update for gathering storm??????
=[NK]= Col. Jack O'Neil 1. mar. 2019 kl. 15:16 
This should work. Ignore the notification and try it
[WotNS] FanaticDK 1. mar. 2019 kl. 13:08 
Please please please update for gathering storm!
Monado 17. feb. 2019 kl. 17:49 
Will this be updated for GS?
星野アイ 16. feb. 2019 kl. 4:54 
求更新!:steamhappy:
reeses4brkfst 15. feb. 2019 kl. 18:24 
@Scribe, does this not work? I haven't tried it yet.
Scribe of Nekoti 15. feb. 2019 kl. 8:26 
Is this getting an update?
Desucrate 9. jan. 2019 kl. 20:13 
thank you for the response :)
Remove Sniper from TF2  [ophavsmand] 8. jan. 2019 kl. 3:53 
certainly. must be a conflict with other mods.
Desucrate 8. jan. 2019 kl. 0:34 
Having this mod on crashes my game, is this verified to be working?
Rel3elskum 16. juli 2018 kl. 11:07 
Can u not build it on floodplains? i had a nice pretty wall on YnAMP and couldnt build it on floodplains..
Glemt 27. maj 2018 kl. 22:54 
in improvements.xml, in the <improvements> column, there's a row for IMPROVEMENT_GREAT_WALL, which states that BuildOnFrontier="true", you should change this to "false" I think < This doesn't work, unfortunately. Would love if this mod would allow the wall to be built outside our territory. Being able to build it on tiles with woods and rainforest is absolutely gorgous
Remove Sniper from TF2  [ophavsmand] 4. apr. 2018 kl. 6:30 
Don't think I can do that.
Pan matematyk 4. apr. 2018 kl. 5:08 
Would it be possible to make Great Wall work like a road - setting max movement cost along the Wall to 1?
Remove Sniper from TF2  [ophavsmand] 19. mar. 2018 kl. 13:06 
in improvements.xml, in the <improvements> column, there's a row for IMPROVEMENT_GREAT_WALL, which states that BuildOnFrontier="true", you should change this to "false" I think
Jessy2299 19. mar. 2018 kl. 13:02 
Not realy good at modding but what should i change in mod file to remove the border requirment ?
Remove Sniper from TF2  [ophavsmand] 6. mar. 2018 kl. 0:09 
You still have to put it along the border.
Jessy2299 5. mar. 2018 kl. 20:11 
Does it allow to build it anywhere in your territory and not only on your faction border ?
Remove Sniper from TF2  [ophavsmand] 15. feb. 2018 kl. 4:56 
Yes to both, but in the case of building over resources, the resource graphics disappear from the tile. I thought that was weird, so didn't allow it to happen in this mod. But you can always just harvest the bonus resource to clear the tile and make room for the wall.
Foreshadowing Peanuts 15. feb. 2018 kl. 3:30 
Is there any way to make it possible to build wall links over bonus resources, or to build it anywhere in your territory instead of right on the border?
Remove Sniper from TF2  [ophavsmand] 9. feb. 2018 kl. 7:51 
Yeah it works
Cosmic Fox 9. feb. 2018 kl. 7:45 
Does this work with R&F @up?
blkbutterfly 20. jan. 2018 kl. 10:39 
I really like these changes to the Great Wall. How come Firaxis didn't originally make it like this I wonder?
Remove Sniper from TF2  [ophavsmand] 5. sep. 2017 kl. 13:23 
sure why not.
Vincible Man 5. sep. 2017 kl. 13:22 
Is this compatable with the Summer 2017 Update?
Trump#M.A.G.A. 4. sep. 2017 kl. 15:00 
The WALL WILL BE never be completed.
Trump/Pence2020

Remove Sniper from TF2  [ophavsmand] 30. juli 2017 kl. 6:25 
Doesn't crash in hotseat on my machine.
oskarneval 30. juli 2017 kl. 6:14 
The game crashed when using this mod in hot seat
Remove Sniper from TF2  [ophavsmand] 25. juli 2017 kl. 14:47 
What was the issue?
oskarneval 25. juli 2017 kl. 14:45 
Had some trouble using this in hot seat. Is it fixable?
The Big Red Cheese 21. juli 2017 kl. 23:55 
So the Aztec don't have to pay so much