Starbound

Starbound

XS Mechs : Modular Weapons+ Pack
189 条留言
NanoDesu 9 月 16 日 上午 8:10 
Anyone else noticing how the Theta railgun breaks the mech?
星河舟 2024 年 10 月 21 日 上午 6:46 
Can I translate it into Chinese(by patch)and upload it to Steam?
calamity 2024 年 9 月 20 日 下午 2:58 
is this Frackin univers compatible?
Tenet 2024 年 2 月 22 日 下午 4:36 
why this weapons so weak
Darkest King 2023 年 10 月 24 日 下午 7:17 
Also, Rho Grav beams don't affect NPC's anymore. Very sad!
Lyrico8 2023 年 9 月 21 日 上午 2:34 
This mod's out of date and causes a strange issue where vanilla mech weapons are very overpowered. The basic flak cannon one-shots enemies in even tier 6 anomalies and encounters. Sadly can't recommend using this until someone else picks up the mod.
Shtandard 2022 年 12 月 4 日 下午 4:32 
Where can I get blueprints for new mech parts?
Philosopher 2022 年 10 月 21 日 下午 10:46 
The theta weapons do not animate and break the mech movement
Merlin 2021 年 7 月 28 日 上午 9:11 
Is this still compatible with the newest version? I noticed its been 2 years since it was updated and nearly 4 since its dependancy.
Doomy 2021 年 6 月 11 日 下午 5:29 
Does anybody know where a titan fall 2 addon is for mechs??? like viper or a lazer cannon?
SheSuffers 2021 年 5 月 26 日 下午 3:14 
which blueprint does each one drop from? I'd appreciate knowing where to grind for them, the theta gun epseically
whitegoat63 2021 年 4 月 15 日 上午 10:02 
any way to make the mod a standalone? i really enjoy the weapons but xs mechs breaks a lot of modded mech legs
Observer 2021 年 1 月 30 日 下午 5:34 
Frackin' Universe, a huge megamod pack.
The Golden Skull 2021 年 1 月 29 日 上午 9:09 
what is fu anyway im seeing a lot of comments ask about it
agentkido 2020 年 9 月 12 日 下午 9:16 
Does this work with FU or only the modular edition works?
Heyoyo10 2020 年 8 月 20 日 上午 2:22 
Spawnitem commands not working
Mitraja 2020 年 5 月 20 日 下午 5:02 
I read XS Mechs : Modular edition is already integrated in FU. Should I install it again to use this mod ?
MegaMato 2020 年 4 月 25 日 下午 6:48 
I installed this one and my energy skinny and green. Does that normally happen?
shardinhand 2020 年 4 月 10 日 下午 4:59 
hi there please tell how to unlock crafting for the person sized mech suit the first version needs itself to craft so idk how to make it. please fix
Sinnroy 2020 年 3 月 27 日 上午 9:06 
I found this
[10:46:31.992] [Error] Could not apply patch from file /vehicles/modularmech/modularmech.vehicle.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\942632292\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "armorCosmeticOverrides" to remove
[10:46:32.006] [Info] Root: Loaded VehicleDatabase in 0.140551 seconds
Jojo Bean 2020 年 3 月 4 日 上午 5:10 
Having trouble finding blueprints, is it possible there's something in here that might cause it? Or just rotten luck? We haven't found any this playthrough.
Rtma Eros Paragon 2020 年 2 月 19 日 上午 8:09 
Curious how complimentary is this to FU, is it OP in comparison? balanced, stable?
TrueDragonHeart 2019 年 9 月 15 日 上午 2:23 
the mods amazing except for some reason the theta gun will "shoot" make no noise nor beam and the thing breaks my mech(like cant move it and if i get out i cant re-enter) some help would be nice please.
Abrasyve 2019 年 7 月 22 日 下午 10:24 
@Silvanus I think you can find blueprints on hostile ships.
Karl Park 2019 年 7 月 14 日 上午 12:58 
Sir can u edit this mod that already mentioned, FLAK GUN's explosion could be TEAMKILL TO FRIENDLY NPC. Please i beg u
Meet the Zombie Soldier 2019 年 6 月 27 日 上午 10:42 
EDIT+WARNING: be VERY careful using the flak gun with this mod active, as you can kill friendly NPCs while using it on worlds, missions and ships!
Meet the Zombie Soldier 2019 年 6 月 25 日 下午 9:41 
excuse me, but were there any changes to the flak cannon in your recent update? It feels significantly overbuffed since I last used it, and i do mean significantly.
the flak cannon, which is a starter weapon that fires 1 shot roughly every .8 seconds, is dealing upwards of 500 damage on a direct hit (which is how it is normally used in the base game) with the new downside being that the shot explodes at roughly midrange.

I believe the source of the overtuning to be the secondary effect: Direct hits generate secondary shots that deal ~35-45 damage each. the main bullet does 100, and the "Shrapnel" shots only add to that due to hitbox detection.

Please respond or post some sort of changelog.
Toni-technaclaw 2019 年 6 月 25 日 上午 6:16 
you Current Interation has Made your Mod Incompatible with FU.
Dr. Bashir 2019 年 6 月 15 日 下午 10:58 
Any chances of increasing damage for railgun?
Starlight Lazuli 2019 年 3 月 18 日 下午 1:18 
ok, i have two requests
1. could we get some longer leg parts? i understand they werent in the original XS Mechs but it would really come in handy when trying to make cool mechs
2. could we get a special set of boosters for the sigma mechs? because when you try to make a sigma mech the result is horrific without it
Sinnroy 2019 年 2 月 24 日 上午 7:22 
[14:20:35.513] [Error] Could not apply patch from file /vehicles/modularmech/modularmech.vehicle.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\942632292\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "armorCosmeticOverrides" to remove
i found this
Slime In A Box 2018 年 10 月 23 日 下午 6:02 
OK, I REALLY like this mod, but somthing very important is missing.
Gryphonheart 2018 年 8 月 18 日 下午 8:07 
I have been using it with FU without any problems.
Kitten 2018 年 8 月 14 日 上午 8:28 
is it compatible with FU?
Yorick 2018 年 7 月 17 日 上午 2:28 
Im wondering, Are these and the modular mod compatible with FU?
EL LENINO 2018 年 7 月 9 日 上午 10:23 
with the mantis mech boosters that have the rockets how do you use the rockets
Kerik 2018 年 5 月 5 日 上午 8:06 
hey i think the mods messing with the arms of ANY mech, they keep moving away from the rotation spot the farther i move them up or down, can you fix that possible???
Sleek 2018 年 4 月 3 日 上午 4:50 
Also it managed to break 2 blocks off a shielded station somehow, basically it shot off the block where the shot hit as well as the background block behind it.
Sleek 2018 年 4 月 3 日 上午 4:46 
The railgun doing only 200 damage per shot seems a little underwhelming compared to other high power rating weapons. It sounds amazing though and the animations are really cool as well.
♠Meillohi♠ 2017 年 11 月 7 日 上午 11:09 
i had it installed at one point, but i couldnt craft the legs, they were perfectly generic items. is this fixed, or is it a problem on my end?
BrokenDoop 2017 年 10 月 23 日 上午 2:56 
That guy in the first video is really Anooooyying.
mils 2017 年 10 月 22 日 上午 12:03 
So this doesn't require xs mechs yeah?
Lower Frequencies 2017 年 10 月 21 日 下午 4:09 
Oi lehyt why dont ya just, maybe, no you couldn't, maybe unistall the mod if it crashes?
Rawoosa 2017 年 10 月 15 日 上午 10:39 
Well, I think it will be better to Railcannon to have 400 damage instead of 200. That's because it's firerate. Slow but powerful. So is it possible to make Railcannon like this?
Leeroyzen 2017 年 10 月 14 日 上午 4:51 
Don't worry baby, take your time perfecting this awesome mod
lophatkao  [作者] 2017 年 10 月 13 日 下午 5:16 
unfortunately i cannot release the 15th arm yet
it crashes game if you try to mine same block twice
lophatkao  [作者] 2017 年 10 月 13 日 下午 5:14 
hey all, sorry for the lack of updates or attention
life dumped a big steaming puddle of rancid diarrhea onto me at the beginning of august
working 2 full time jobs to try to get caught up financially
i've barely had any time to even look at steam, let alone play/mod starbound -.-
(altho I did manage to make a 15th arm - a planet melting mining arm :D)

thanks for your understanding and support all <3
mendoja 2017 年 10 月 13 日 上午 9:58 
wooooow
Rawoosa 2017 年 10 月 12 日 上午 11:14 
This. Is. Fuckin'. AWESOME!!!
OverlandObject 2017 年 10 月 8 日 下午 10:55 
Would it be possible to make the Ronin Rho beam not be used for a second, turn off, then turn back on?