Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
27 kommentarer
TCMOREIRA 24. aug. kl. 18:41 
Can I suggest to make it possible for Generals and Admirals to actually engage in battles themselves? As if they were some sort of "Hero" unit.
Madisonian 21. apr. 2024 kl. 8:41 
Hi, since it looks like you're still actively developing this, might I suggest support for Great Aviators and air units?
Junky  [ophavsmand] 30. juni 2022 kl. 11:45 
Hey SAW, I'm sure it's compatible because CIV's own standard was used, but I haven't tried it.
SAW 30. juni 2022 kl. 4:24 
Hi,Mr.Junky.
I'm sorry if I misunderstood. Is it compatible with this mod? Upgrades Keep Unique Abilities
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2444029678
Noah 8. maj 2021 kl. 13:37 
Didn't expect this one to get updated. Neat.
Junky  [ophavsmand] 6. maj 2021 kl. 14:42 
Update:
-Compatibility to new formation classes as inserted in ARS Improved Movement 2.1
-First tier buildings in districts now give their Great Person Points again.
Junky  [ophavsmand] 21. feb. 2021 kl. 13:40 
Compatibility to JNRs Mod Series will be updated soon.
Junky  [ophavsmand] 20. feb. 2021 kl. 3:18 
Soon there will be an update to this mod:
- Compatibility to GS and NFP
- UnitAbilities will only be attached to the units from that specific era.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling will be wiped out, because GPP are scaled already
- For Balancing reasons I will delete earning Great Person Points from Encampments, Harbours and their first tier buildings. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
tilarium 10. jan. 2021 kl. 12:06 
Try it and see, maybe. Looking at code and code changes can give you an idea but the only way to know for sure is for someone to try and it report back.
Matthias 10. jan. 2021 kl. 12:04 
Does this mod still work?
Junky  [ophavsmand] 17. feb. 2019 kl. 8:47 
Thanks tilarium for reporting that
tilarium 15. feb. 2019 kl. 12:28 
Just wanted to report that the mod seems to be working fine with Gathering Storm.
Junky  [ophavsmand] 11. jan. 2019 kl. 7:33 
yes
Zwerchfell 10. jan. 2019 kl. 12:15 
r+f kompatibel?
Junky  [ophavsmand] 2. mar. 2018 kl. 10:23 
Sehr gut! Viel Spaß beim Nutzen meiner Mod.
Qua 1. mar. 2018 kl. 23:21 
Ich hab meine lokalen Daten überprüfen lassen und, wie von dir empfohlen, den Cacheinhalt gelöscht. Bei einem neuen Spiel klappt es nun.

Zuvor war es nach meiner genaueren Beobachtung "nur" der Startkrieger, der keine Punkte generierte.
Junky  [ophavsmand] 1. mar. 2018 kl. 9:37 
Sind es alle Nahkampfeinheiten? Fehlt nur die Anzeige, aber im Große Persönlichkeitenfenster wird der Punkt trotzdem berechnet?
Bitte einmal die Cache Dateien unter Dokumente\My Games\Sid Meier's Civilization VI\Cache\ löschen. Neues Spiel starten. Danach im Ordner \Sid Meier's Civilization VI\Logs die Datei Database.log checken ob Fehler reingeschrieben wurden. Wenn ja hier reinschreiben.
Qua 28. feb. 2018 kl. 15:53 
Ja, parallel zu deinem Mod hab ich keinen anderen aktiv.
Junky  [ophavsmand] 28. feb. 2018 kl. 15:34 
Hast du alle anderen Modifikationen testweise deaktiviert und dann ein neues Spiel gestartet?
Qua 28. feb. 2018 kl. 12:25 
Bei mir nicht. Sonst hätte ich ja nicht gefragt, warum das so ist. (ohne R&F)
Junky  [ophavsmand] 28. feb. 2018 kl. 11:52 
@Qua
Ich habe soeben getestet und der Krieger bekommt selbst auf Spielgeschwindigkeit Online einen Erfahrungspunkt beim Besiegen einer barbarischen Einheit. (Mit R&F)
Qua 21. feb. 2018 kl. 12:24 
Coole Mod-Idee.

Aber warum bekommt mein Krieger keine Generalspunkte, der Schleuderer aber schon? :/
XXL 12. juli 2017 kl. 1:06 

great
hbtawo 7. juli 2017 kl. 2:52 
Danke für deine Mod ... und endlich mal etwas, was ich "spontan" verstehe, denn mein englisch reicht nicht, um ohne Übersetzungstoool halbwegs was inhaltliches heraus zu lesen. Ich mag meine Sprache, :-)
Toonga 26. juni 2017 kl. 2:03 
Thank you
Junky  [ophavsmand] 26. juni 2017 kl. 2:03 
For you Toonga:
This Mod gives you +5 Great General Points for every killed Unit, likewise the french Imperial Garde does.
Toonga 26. juni 2017 kl. 1:56 
English please?