Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sailor Cat's 升级保持独特的能力
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2021 年 4 月 2 日 上午 10:25
2023 年 1 月 31 日 下午 12:37
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Sailor Cat's 升级保持独特的能力

在 Sailor Cat 的 3 个合集中
Civ♂Master♂Deep♂Dark♂Mods
72 件物品
Sailor Cat Collection
69 件物品
Jolly PBC
38 件物品
描述
Don't Wait! Get Your Upgrade Today!
Similar to Civ V, upgrading a unique unit will pass on its unique abilities. Subsequent upgrades to the same unit will continue to pass on these abilities.

This includes unique abilities such as great general points from kills or starting with a free promotion, charges to build unique improvements, increases to base values (such as movement, strength, or sight), and well, almost everything.

Examples:
  • If you train a crossbowman it won't gain any bonuses from this mod. But if you upgrade to it from a Pitati Archer, it will have increased strength and movement.
  • If you train an infantry, it won't gain any bonuses from this mod. But if you upgrade to it from a musketman that was upgraded from a Roman Legion, it will have increased strength and can build a Roman Fort.

Mod Support
Will automatically account for many uniques that follow Firaxis' standard of using the Units and UnitAbilities database tables. However, mods' uniques that use roundabout or unorthodox methods, or those that use lua without attaching an ability, will transfer base stat increases but not abilities. For a list of specific unique units, see the Modded Unique Unit Support discussion thread.

Version and Bug Reports
Version 1.08. Github Repository[github.com]
Bug reports should be posted in the pinned discussion below, which lists any known issues and intentional exceptions.

Notes
Special Thanks: SeelingCat, Zegangani
Language Support: English, German, Chinese, Japanese, Italian, Russian.

My mods are free, but if you'd like to show your thanks, you can...
[ko-fi.com]
热门讨论 查看全部(2)
65
2024 年 10 月 18 日 上午 5:59
置顶: Bug Reports
Sailor Cat
6
2022 年 4 月 19 日 上午 5:40
置顶: Modded Unique Unit Support
Sailor Cat
181 条留言
理塘の猛虎 11 月 8 日 上午 2:00 
牛逼牛逼
Sailor Cat  [作者] 9 月 2 日 上午 8:58 
Wrong
norph 6 月 20 日 上午 9:02 
Mod is broken, units which are upgraded from unique ones, have ridiculously huge strenght, as were written below.
Fried Pigeon 4 月 23 日 上午 3:00 
I think it's not working
幻夜之殇 3 月 30 日 下午 11:25 
啊哈哈哈,感谢作者,这mod太爽了。托米丽司的弓骑手升级上去,4移动力的远程单位。波斯长生军升级上去,带远程的近战,爽!
Meldiron 1 月 24 日 下午 1:30 
NVM, the mod is working. The bonus strength shows up when I'm about to attack, plus I had not realized but when I promoted the unit it got a free promotion as well. So it really did keep all the bonuses of the unique unit. I love this mod!
Meldiron 1 月 24 日 下午 12:27 
I was wondering if there was a way to check the melee strength of a ranged unit? I upgraded Okihtcitaw (Cree's scout) to a Skrimisher, but I can not tell if the extra strength carried over.
Ian Sharlin 2024 年 9 月 1 日 下午 6:23 
Same for me, need to deactivate it, got enemy riders with strength 165, some ships as well. Impossible to handle.
TMYR 2024 年 8 月 3 日 上午 4:26 
A very good mod, but the strength added by class upgrades seems to be a bit too much, and it is already 150 power for warriors to upgrade to infantry in one game
keving1217 2023 年 3 月 7 日 上午 1:45 
Cool mod! I was wondering if it is possible to enable the mod in an existing save file - only realized unique abilities are lost when upgraded 100 turns into my game. I'm fairly new to Civ6/mods and it seems only some mods can be enabled mid game. I see "Affects Saved Games: Yes" when I check the mod in my Additional Content window - does this not mean it should enable in my save?