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Or maybe more supply drops strewn around the map, with either additional food/water, or outpost components, or outpost "furnishing" including hydroponics/water station; the more valuable stuff, the further away the supply drops.
Don't know if it's possible to randomize the supply drop coordinates (better to choose between preset coord), but if that was a thing, that would give a lot of replayability/discovery to the scenario.
Regarding the consumables vs. the progress, I had only been able to expand the printer to 2x2x4 and print the water dispenser and hydroponics module when my food/water supplies ran out. I'd say doubling the supplies amount would have helped me survive. Note that I was basically always running around, seeing how that only increased oxygen consumption, not calories/water burn ratios.
Thanks for your scenario, keep up the good work!
Specifically, what do you want to do in a multiplayer version (co-op vs competitive)? Moreover, what do you find about my scenario that is advantageous over, say, just loading up a vanilla Cydonia co-op? (These are questions out of curiousity, not any negative emotion)
I'm so happy you like it! :D
I am not very good with the editor yet... :\
But I am more than happy to attempt to make this scenario into a multiplayer format
Surviving to that point is the challenge! ;)
With no ability to take samples and determine resource concentrations it can be a little more time intensive.
If doing a water/food drop, keep that in mind!
I thought about it right after uploading it that it would be impossible (Or nearly) to get to a point where you could make food and water. My first thought was to leave a hydroponics station and water station, but I thought that would be too easy ;p But yes I will definitely add a drop of food and water
Perhaps a tertiary supply drop that contains a few crates with food/water?