Killing Floor 2

Killing Floor 2

Sven Co-op Tetris6 Remake
29 条留言
Pokerman  [作者] 2019 年 2 月 17 日 上午 1:52 
I found that it has boss spawn outside the boss arena, should be fixed now.
10,000 Gallon Hat 2019 年 2 月 16 日 上午 12:16 
Only play on this map, elevator did not work to boss. Ended up walking off the boss platform because I thought the sides of it had collision. I love this move otherwise and would put it on my servers if that were fixed.
Tye Dye Guy 2018 年 11 月 6 日 下午 12:33 
Fantastic work with this remake!

One thing: I don't believe the teleporter at the end trader (before the boss round) works.
Pokerman  [作者] 2018 年 7 月 21 日 上午 12:52 
This map support endless mode now.
Pokerman  [作者] 2018 年 4 月 21 日 下午 7:33 
2018/4/22

1. Add a 'Set Actor Location' to reset the position of elevator, preventing player latency will cause the elevator stopped in wrong position.

2. Added an obvious 'Elevator' sign to let player know.
Pokerman  [作者] 2018 年 1 月 27 日 上午 9:42 
Fixed
missing.trigger 2018 年 1 月 27 日 上午 6:56 
Didn't get what turning off generators should do, and trader didn't save from falling
Pokerman  [作者] 2018 年 1 月 24 日 上午 2:31 
Changelog - 1/24

1. Blood stains now working on this map. (Except trader)
2. Removed the shadow from DirectionalLight.
Pokerman  [作者] 2017 年 9 月 16 日 上午 6:40 
I have found another NES Tetris music (original one is from a NES game, there's 2 NES tetris game)
missing.trigger 2017 年 9 月 16 日 上午 6:33 
can we have somesing more than just sped up versions of music?
mr bruh 2017 年 7 月 25 日 上午 12:00 
This is amazing , and so fun to play . Good job , try to make more of these !
missing.trigger 2017 年 6 月 11 日 下午 1:15 
Would be nice if you add some easter egg to useless buttons
Pokerman  [作者] 2017 年 6 月 10 日 下午 6:43 
Asian English , understood.
Starworshipper 2017 年 6 月 10 日 下午 5:07 
Came for the map, stayed for the Engrish.
Spidey 2017 年 6 月 10 日 上午 2:21 
cant believe my eyes :D will try this out later. many thanks.
Pokerman  [作者] 2017 年 6 月 9 日 上午 4:33 
You mean builder create a surface, I have tried but it lead to critical damage.
When you press Add surface, then suddenly something disappears, you press Substract the disappeared surface appeared but the needed surface disappear. It's very annoying so I use props to build the map.
Jerry Cheng 2017 年 6 月 9 日 上午 3:02 
Maybe you missed the opportunity to make the props geometry instead of props? Many games would not allow shadow to be cast on props, only geometries, to 'optimize'
Pokerman  [作者] 2017 年 6 月 8 日 上午 11:52 
map update to V1.5, listen the tetris music.
KernCore 2017 年 6 月 7 日 下午 1:13 
Nice work
阴茎肿胀 2017 年 6 月 7 日 上午 9:28 
Very good
Billy Boogie 2017 年 6 月 6 日 下午 2:48 
OMGGGGGGGGGGGGGGGG I wanna play this right now
Pokerman  [作者] 2017 年 6 月 5 日 上午 10:47 
I finally got it..... I didn't build SplatMaps....
Pokerman  [作者] 2017 年 6 月 4 日 上午 8:36 
2017/6/4 , remove some light and replace the giant sprite at outside.
To see it help reduce the fps drop or not...
The Teronator 2017 年 6 月 4 日 上午 7:55 
Oh my god. This is so awesome! Now I can relive my memories about this map on KF2. Thanks man. I really liked it.

I think splattermaps are not needed on this map and all those other things. It then feels like the old Svencoop.
Also, add a softkill zone so players who fall from the map will get eliminated quickly.
Pokerman  [作者] 2017 年 6 月 3 日 上午 5:15 
same, my FPS doesn't drop so much
ChemSiR 2017 年 6 月 3 日 上午 5:02 
Your map is not lag, just graphic performance is low. (light problem?) KF-De_dust 2 is another case, it is laggy (ping rise up, server side is looping of sth, probably path node calculation) when more players and more zeds spawn, I think he added too many zed spawn points inside the map. (You can see those zeds pop up in front of you, and alot) I tested CS_shoot, it is also lag, same problem.
Pokerman  [作者] 2017 年 6 月 3 日 上午 4:52 
And the weird is, I don't get any lag when playing this map.
Pokerman  [作者] 2017 年 6 月 3 日 上午 4:49 
to ChemSiR, it very hard to improve, they are combined by piece of meshes just like puzzle.

But I heard MetroMax's dust2 only use one mesh (entire map) but still cause massive lag.

So....I don't know.
ChemSiR 2017 年 6 月 3 日 上午 4:37 
A funny rushing trader point and defense map. The main problem is the graphic performance, if you can improve the frame rate of the map in the future, it would be very nice. :-)