Killing Floor 2

Killing Floor 2

Sven Co-op Tetris6 Remake
29 comentarios
Pokerman  [autor] 17 FEB 2019 a las 1:52 
I found that it has boss spawn outside the boss arena, should be fixed now.
10,000 Gallon Hat 16 FEB 2019 a las 0:16 
Only play on this map, elevator did not work to boss. Ended up walking off the boss platform because I thought the sides of it had collision. I love this move otherwise and would put it on my servers if that were fixed.
Tye Dye Guy 6 NOV 2018 a las 12:33 
Fantastic work with this remake!

One thing: I don't believe the teleporter at the end trader (before the boss round) works.
Pokerman  [autor] 21 JUL 2018 a las 0:52 
This map support endless mode now.
Pokerman  [autor] 21 ABR 2018 a las 19:33 
2018/4/22

1. Add a 'Set Actor Location' to reset the position of elevator, preventing player latency will cause the elevator stopped in wrong position.

2. Added an obvious 'Elevator' sign to let player know.
Pokerman  [autor] 27 ENE 2018 a las 9:42 
Fixed
missing.trigger 27 ENE 2018 a las 6:56 
Didn't get what turning off generators should do, and trader didn't save from falling
Pokerman  [autor] 24 ENE 2018 a las 2:31 
Changelog - 1/24

1. Blood stains now working on this map. (Except trader)
2. Removed the shadow from DirectionalLight.
Pokerman  [autor] 16 SEP 2017 a las 6:40 
I have found another NES Tetris music (original one is from a NES game, there's 2 NES tetris game)
missing.trigger 16 SEP 2017 a las 6:33 
can we have somesing more than just sped up versions of music?
mr bruh 25 JUL 2017 a las 0:00 
This is amazing , and so fun to play . Good job , try to make more of these !
missing.trigger 11 JUN 2017 a las 13:15 
Would be nice if you add some easter egg to useless buttons
Pokerman  [autor] 10 JUN 2017 a las 18:43 
Asian English , understood.
Starworshipper 10 JUN 2017 a las 17:07 
Came for the map, stayed for the Engrish.
Spidey 10 JUN 2017 a las 2:21 
cant believe my eyes :D will try this out later. many thanks.
Pokerman  [autor] 9 JUN 2017 a las 4:33 
You mean builder create a surface, I have tried but it lead to critical damage.
When you press Add surface, then suddenly something disappears, you press Substract the disappeared surface appeared but the needed surface disappear. It's very annoying so I use props to build the map.
Jerry Cheng 9 JUN 2017 a las 3:02 
Maybe you missed the opportunity to make the props geometry instead of props? Many games would not allow shadow to be cast on props, only geometries, to 'optimize'
Pokerman  [autor] 8 JUN 2017 a las 11:52 
map update to V1.5, listen the tetris music.
KernCore 7 JUN 2017 a las 13:13 
Nice work
阴茎肿胀 7 JUN 2017 a las 9:28 
Very good
Billy Boogie 6 JUN 2017 a las 14:48 
OMGGGGGGGGGGGGGGGG I wanna play this right now
Pokerman  [autor] 5 JUN 2017 a las 10:47 
I finally got it..... I didn't build SplatMaps....
Pokerman  [autor] 4 JUN 2017 a las 8:36 
2017/6/4 , remove some light and replace the giant sprite at outside.
To see it help reduce the fps drop or not...
The Teronator 4 JUN 2017 a las 7:55 
Oh my god. This is so awesome! Now I can relive my memories about this map on KF2. Thanks man. I really liked it.

I think splattermaps are not needed on this map and all those other things. It then feels like the old Svencoop.
Also, add a softkill zone so players who fall from the map will get eliminated quickly.
Pokerman  [autor] 3 JUN 2017 a las 5:15 
same, my FPS doesn't drop so much
ChemSiR 3 JUN 2017 a las 5:02 
Your map is not lag, just graphic performance is low. (light problem?) KF-De_dust 2 is another case, it is laggy (ping rise up, server side is looping of sth, probably path node calculation) when more players and more zeds spawn, I think he added too many zed spawn points inside the map. (You can see those zeds pop up in front of you, and alot) I tested CS_shoot, it is also lag, same problem.
Pokerman  [autor] 3 JUN 2017 a las 4:52 
And the weird is, I don't get any lag when playing this map.
Pokerman  [autor] 3 JUN 2017 a las 4:49 
to ChemSiR, it very hard to improve, they are combined by piece of meshes just like puzzle.

But I heard MetroMax's dust2 only use one mesh (entire map) but still cause massive lag.

So....I don't know.
ChemSiR 3 JUN 2017 a las 4:37 
A funny rushing trader point and defense map. The main problem is the graphic performance, if you can improve the frame rate of the map in the future, it would be very nice. :-)