Killing Floor 2

Killing Floor 2

Sven Co-op Tetris6 Remake
29 kommentarer
Pokerman  [ophavsmand] 17. feb. 2019 kl. 1:52 
I found that it has boss spawn outside the boss arena, should be fixed now.
10,000 Gallon Hat 16. feb. 2019 kl. 0:16 
Only play on this map, elevator did not work to boss. Ended up walking off the boss platform because I thought the sides of it had collision. I love this move otherwise and would put it on my servers if that were fixed.
Tye Dye Guy 6. nov. 2018 kl. 12:33 
Fantastic work with this remake!

One thing: I don't believe the teleporter at the end trader (before the boss round) works.
Pokerman  [ophavsmand] 21. juli 2018 kl. 0:52 
This map support endless mode now.
Pokerman  [ophavsmand] 21. apr. 2018 kl. 19:33 
2018/4/22

1. Add a 'Set Actor Location' to reset the position of elevator, preventing player latency will cause the elevator stopped in wrong position.

2. Added an obvious 'Elevator' sign to let player know.
Pokerman  [ophavsmand] 27. jan. 2018 kl. 9:42 
Fixed
missing.trigger 27. jan. 2018 kl. 6:56 
Didn't get what turning off generators should do, and trader didn't save from falling
Pokerman  [ophavsmand] 24. jan. 2018 kl. 2:31 
Changelog - 1/24

1. Blood stains now working on this map. (Except trader)
2. Removed the shadow from DirectionalLight.
Pokerman  [ophavsmand] 16. sep. 2017 kl. 6:40 
I have found another NES Tetris music (original one is from a NES game, there's 2 NES tetris game)
missing.trigger 16. sep. 2017 kl. 6:33 
can we have somesing more than just sped up versions of music?
mr bruh 25. juli 2017 kl. 0:00 
This is amazing , and so fun to play . Good job , try to make more of these !
missing.trigger 11. juni 2017 kl. 13:15 
Would be nice if you add some easter egg to useless buttons
Pokerman  [ophavsmand] 10. juni 2017 kl. 18:43 
Asian English , understood.
Starworshipper 10. juni 2017 kl. 17:07 
Came for the map, stayed for the Engrish.
Spidey 10. juni 2017 kl. 2:21 
cant believe my eyes :D will try this out later. many thanks.
Pokerman  [ophavsmand] 9. juni 2017 kl. 4:33 
You mean builder create a surface, I have tried but it lead to critical damage.
When you press Add surface, then suddenly something disappears, you press Substract the disappeared surface appeared but the needed surface disappear. It's very annoying so I use props to build the map.
Jerry Cheng 9. juni 2017 kl. 3:02 
Maybe you missed the opportunity to make the props geometry instead of props? Many games would not allow shadow to be cast on props, only geometries, to 'optimize'
Pokerman  [ophavsmand] 8. juni 2017 kl. 11:52 
map update to V1.5, listen the tetris music.
KernCore 7. juni 2017 kl. 13:13 
Nice work
阴茎肿胀 7. juni 2017 kl. 9:28 
Very good
Billy Boogie 6. juni 2017 kl. 14:48 
OMGGGGGGGGGGGGGGGG I wanna play this right now
Pokerman  [ophavsmand] 5. juni 2017 kl. 10:47 
I finally got it..... I didn't build SplatMaps....
Pokerman  [ophavsmand] 4. juni 2017 kl. 8:36 
2017/6/4 , remove some light and replace the giant sprite at outside.
To see it help reduce the fps drop or not...
The Teronator 4. juni 2017 kl. 7:55 
Oh my god. This is so awesome! Now I can relive my memories about this map on KF2. Thanks man. I really liked it.

I think splattermaps are not needed on this map and all those other things. It then feels like the old Svencoop.
Also, add a softkill zone so players who fall from the map will get eliminated quickly.
Pokerman  [ophavsmand] 3. juni 2017 kl. 5:15 
same, my FPS doesn't drop so much
ChemSiR 3. juni 2017 kl. 5:02 
Your map is not lag, just graphic performance is low. (light problem?) KF-De_dust 2 is another case, it is laggy (ping rise up, server side is looping of sth, probably path node calculation) when more players and more zeds spawn, I think he added too many zed spawn points inside the map. (You can see those zeds pop up in front of you, and alot) I tested CS_shoot, it is also lag, same problem.
Pokerman  [ophavsmand] 3. juni 2017 kl. 4:52 
And the weird is, I don't get any lag when playing this map.
Pokerman  [ophavsmand] 3. juni 2017 kl. 4:49 
to ChemSiR, it very hard to improve, they are combined by piece of meshes just like puzzle.

But I heard MetroMax's dust2 only use one mesh (entire map) but still cause massive lag.

So....I don't know.
ChemSiR 3. juni 2017 kl. 4:37 
A funny rushing trader point and defense map. The main problem is the graphic performance, if you can improve the frame rate of the map in the future, it would be very nice. :-)