安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Great job on the map! The puzzle was a little easy but the visuals were great. I left some feedback in the video on how to further improve it :)
Playthrough video
Thumbs up!
(Also your map description got cut off :P)
But everything else it top notch, upvoted.
https://www.youtube.com/watch?v=cxJa6mHQP1k
https://theportalwiki.com/wiki/Wheatley_voice_lines
They are all written verbatim. You will recognize them. Click on the desired line and a download dialogue will appear. It will show the file name. It isn't exact, so use the last part of it to search in the Hammer sound browser. Click on cancel on the D/L dialogue once you found it because you're just using it as a reference.
The only critics from my side, as already mentioned from Skyferret, are missing voice lines, which would create a more "realistic" atmosphere. If you use a "filter_activator_name", you could for instance check if the player does the final jump with(out) the cube and use an according voice line.
Thanks again for a great map! Keep up the good work!
When it comes to full compile, I've only waited as much as 4 to 5 minutes, and that's with a gigantic map. Making certain things func_detail helps (not sure if you're aware of that). Also, if you texture the inside of the big box with tools_black/noportal, you can set the light map grid to 256 or even 512. Visually, it's irrelevant and this makes it very cheap.
Sorry, that's a lot of suggestions. It's still an excellent map, but I think when it comes to Hammer maps I often have a lot to say :)