Portal 2

Portal 2

Bottomless
36 kommenttia
Ali 23.10.2019 klo 11.11 
cool
lfairban 31.7.2019 klo 10.58 
Nice chamber, not too tricky.
sdrevik 18.8.2017 klo 11.25 
got it figured out, but running through a portal with a cube in hand is just too chancy. Come up with a better way to move cube to exit. otherwise, good map.
Private 18.8.2017 klo 11.01 
nice one :) your map is in my gameplay: https://youtu.be/S5wkQ-LnJg0
Rector 12.6.2017 klo 8.01 
Thanks for the kind words! :LIS_pixel_heart:
Great job on the map! The puzzle was a little easy but the visuals were great. I left some feedback in the video on how to further improve it :)
Playthrough video

Thumbs up! :p2cube:
(Also your map description got cut off :P)
PortalStorm4000 23.5.2017 klo 20.14 
Wow, I love your wheatley styled chamber. One thing though. When I played I didnt realise I broke the gel free. Lol. Just something you might want to do either with bombs or have it spew already at the begining. Otherwise, a brilliant map, if I do say so myself. Because I AM NOT STUPID! :p2turret:
Maksael 23.5.2017 klo 8.41 
hpw do you get the wheatley theme?
Fireball19 16.5.2017 klo 7.02 
very good map not too easy and with anough light to see everything you need to succeed keep up thw good work:steamhappy:
nock 15.5.2017 klo 11.40 
Nice chamber, both test and the look. I'm currently working on a Wheatley styled chamber so I may take a little inspiration from your efforts. 😀
Anachronistic ALLOS 12.5.2017 klo 18.12 
I was thinking the exact same thing as -GB. I spent a bit trying to solve the puzzle without that, to no avail. So, yeah. Otherwise, a comfy little Wheatley chamber.
Ulfus Stellarius 8.5.2017 klo 11.13 
Nice!!! :p2turret:
themuffinrocket  [tekijä] 8.5.2017 klo 8.43 
@-GB Yeah sorry that was one of my pet peeves about creating this map, I thought about other ways I could have worked around it but found they either didn't fit the theme or chamber size I was going for. I kinda just thought if some levels in the main campaign do stuff like it I'd give it a go but I should have looked for an alternative, thanks for the feedback ^-^
-GB 8.5.2017 klo 5.03 
One thing: the propulsion gel explodes and is needed to be used as a gameplay element to solve the puzzle. This means that there is no way to solve this puzzle before introducing the propulsion gel (which was "accidental" due to an explosion). So there is no way of solving this puzzle before this accident. Bad puzzle/design technique as the player has to come up with a solution before attempting to solve the puzzle . Or I could just be missing something.

But everything else it top notch, upvoted.
dmuk 7.5.2017 klo 16.53 
Cute themed level; like the 'pit' peril...
quatrus 7.5.2017 klo 7.27 
Had a problem with orange gel - only speed about half way across so couldn't get enough to fling from the angled panel. Managed after many tries to use the half and fling chell and cube up from the platform to the exit area - not easy. Thanks for creating. Will follow.
Ousach 7.5.2017 klo 5.36 
Err... some can tell me why the orange path work just an half of the way
jakub 7.5.2017 klo 1.48 
how do you made that wheatley theme please? i want to make map with this theme but i don´t know how :(
ViiNTAGE 6.5.2017 klo 16.04 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :)

https://www.youtube.com/watch?v=cxJa6mHQP1k
Skyferret 6.5.2017 klo 14.53 
You probably found the same thing I did. Stupid Hammer wont preview the voice lines. Try this link.
https://theportalwiki.com/wiki/Wheatley_voice_lines
They are all written verbatim. You will recognize them. Click on the desired line and a download dialogue will appear. It will show the file name. It isn't exact, so use the last part of it to search in the Hammer sound browser. Click on cancel on the D/L dialogue once you found it because you're just using it as a reference.
Dragontooth15 6.5.2017 klo 13.22 
how do you get console commands!?!
Zorxon 6.5.2017 klo 8.49 
Clever small puzzle with great Wheatley-styled visuals, thanks!

The only critics from my side, as already mentioned from Skyferret, are missing voice lines, which would create a more "realistic" atmosphere. If you use a "filter_activator_name", you could for instance check if the player does the final jump with(out) the cube and use an according voice line.

Thanks again for a great map! Keep up the good work!
nu_clear_day 6.5.2017 klo 7.25 
guys

themuffinrocket  [tekijä] 6.5.2017 klo 6.53 
@Slyferret Ah okay, I did originally try to get some dialogue scripts from the main game in the map but they never played and an error came up in the console saying about missing scripts so I gave up on that, I looked up on a full optimisation video and managed to cut down on a huge amount of visleaves and a full compile only took about 6 minutes to do so that was good, thanks for the advice, I'm making a new map anyway so I'll use suggestions in that one :3
mbrown259 6.5.2017 klo 5.53 
This was a very nice map. I liked the graphics and, while it only required a few steps, it took me a while to figure out what they were. Good job!
Skyferret 6.5.2017 klo 1.24 
If by dialogue you mean Wheately voice lines, there's nothing wrong with that. Wheatly always has something to say about what you're doing. Other than that, it's actually a good map.
When it comes to full compile, I've only waited as much as 4 to 5 minutes, and that's with a gigantic map. Making certain things func_detail helps (not sure if you're aware of that). Also, if you texture the inside of the big box with tools_black/noportal, you can set the light map grid to 256 or even 512. Visually, it's irrelevant and this makes it very cheap.
themuffinrocket  [tekijä] 5.5.2017 klo 8.09 
@Fumbly Bumbly Wow thanks, I wasn't sure if adding dialogue would kinda ruin while playing the map but I'll add some in other maps I make ^-^, about the final compile I tried to do one but I had to leave my machine for 12 hours and when it finished it was in fullbright mode and couldn't be turned off :(, oh wow yeah I'll get to work on that thanks for all the feedback and everyone else too. :3
Fumbly Bumbly 5.5.2017 klo 6.56 
Good map. My only complaints is that some dialogue (and PotatOS) would be nice and I don't think you did a final compile, which would make the lighting nicer, particularly in the elevator rooms. Also, while I personally didn't have any lag issues and such, I'm not so sure about others; optimisation is lacking: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=919460490
Sorry, that's a lot of suggestions. It's still an excellent map, but I think when it comes to Hammer maps I often have a lot to say :)
dven1 5.5.2017 klo 2.42 
Nice map, well made and sufficiently lit with good visuals. At one point the next move was so obvious I didn't see it for a long time. "Forest for the Trees" sort of thing. Thanks for your efforts.
. 4.5.2017 klo 17.32 
Very smart map.
Malfaction 4.5.2017 klo 15.42 
Very nice! Thumbs up!
themuffinrocket  [tekijä] 4.5.2017 klo 11.54 
@TreasureGhost Oh thanks for telling me, I just updated the map so it should be fine now ^-^
TG 4.5.2017 klo 10.50 
cool but looks like the map was compiled fullbright..
gambilier 4.5.2017 klo 9.06 
Good job,keep up the good work!
どろん 3.5.2017 klo 5.54 
The elevator wont move and I always have to noclip in because im stuck in the elevator.
babygrand78 1.5.2017 klo 19.17 
outstanding and true to the Portal movements between areas. Having to out think the maker of the map is not the nature of Portal. By following the Portal there is just enough clue to point you the dirrecttion to finish the map. GOOD Map. No bugs unless stuck in lift and restart to reach floor is a bug or design
babygrand78 1.5.2017 klo 18.52 
in the words of Gottum, Very good Portal intro or maybe the it did not load properly 1st time. Will try now that I am on your map floor