Portal 2

Portal 2

Bottomless
36 kommentarer
Ali 23. okt. 2019 kl. 11:11 
cool
lfairban 31. juli 2019 kl. 10:58 
Nice chamber, not too tricky.
sdrevik 18. aug. 2017 kl. 11:25 
got it figured out, but running through a portal with a cube in hand is just too chancy. Come up with a better way to move cube to exit. otherwise, good map.
Private 18. aug. 2017 kl. 11:01 
nice one :) your map is in my gameplay: https://youtu.be/S5wkQ-LnJg0
Rector 12. juni 2017 kl. 8:01 
Thanks for the kind words! :LIS_pixel_heart:
Great job on the map! The puzzle was a little easy but the visuals were great. I left some feedback in the video on how to further improve it :)
Playthrough video

Thumbs up! :p2cube:
(Also your map description got cut off :P)
PortalStorm4000 23. maj 2017 kl. 20:14 
Wow, I love your wheatley styled chamber. One thing though. When I played I didnt realise I broke the gel free. Lol. Just something you might want to do either with bombs or have it spew already at the begining. Otherwise, a brilliant map, if I do say so myself. Because I AM NOT STUPID! :p2turret:
Maksael 23. maj 2017 kl. 8:41 
hpw do you get the wheatley theme?
Fireball19 16. maj 2017 kl. 7:02 
very good map not too easy and with anough light to see everything you need to succeed keep up thw good work:steamhappy:
nock 15. maj 2017 kl. 11:40 
Nice chamber, both test and the look. I'm currently working on a Wheatley styled chamber so I may take a little inspiration from your efforts. 😀
Anachronistic ALLOS 12. maj 2017 kl. 18:12 
I was thinking the exact same thing as -GB. I spent a bit trying to solve the puzzle without that, to no avail. So, yeah. Otherwise, a comfy little Wheatley chamber.
Ulfus Stellarius 8. maj 2017 kl. 11:13 
Nice!!! :p2turret:
themuffinrocket  [ophavsmand] 8. maj 2017 kl. 8:43 
@-GB Yeah sorry that was one of my pet peeves about creating this map, I thought about other ways I could have worked around it but found they either didn't fit the theme or chamber size I was going for. I kinda just thought if some levels in the main campaign do stuff like it I'd give it a go but I should have looked for an alternative, thanks for the feedback ^-^
-GB 8. maj 2017 kl. 5:03 
One thing: the propulsion gel explodes and is needed to be used as a gameplay element to solve the puzzle. This means that there is no way to solve this puzzle before introducing the propulsion gel (which was "accidental" due to an explosion). So there is no way of solving this puzzle before this accident. Bad puzzle/design technique as the player has to come up with a solution before attempting to solve the puzzle . Or I could just be missing something.

But everything else it top notch, upvoted.
dmuk 7. maj 2017 kl. 16:53 
Cute themed level; like the 'pit' peril...
quatrus 7. maj 2017 kl. 7:27 
Had a problem with orange gel - only speed about half way across so couldn't get enough to fling from the angled panel. Managed after many tries to use the half and fling chell and cube up from the platform to the exit area - not easy. Thanks for creating. Will follow.
Ousach 7. maj 2017 kl. 5:36 
Err... some can tell me why the orange path work just an half of the way
jakub 7. maj 2017 kl. 1:48 
how do you made that wheatley theme please? i want to make map with this theme but i don´t know how :(
ViiNTAGE 6. maj 2017 kl. 16:04 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :)

https://www.youtube.com/watch?v=cxJa6mHQP1k
Skyferret 6. maj 2017 kl. 14:53 
You probably found the same thing I did. Stupid Hammer wont preview the voice lines. Try this link.
https://theportalwiki.com/wiki/Wheatley_voice_lines
They are all written verbatim. You will recognize them. Click on the desired line and a download dialogue will appear. It will show the file name. It isn't exact, so use the last part of it to search in the Hammer sound browser. Click on cancel on the D/L dialogue once you found it because you're just using it as a reference.
Dragontooth15 6. maj 2017 kl. 13:22 
how do you get console commands!?!
Zorxon 6. maj 2017 kl. 8:49 
Clever small puzzle with great Wheatley-styled visuals, thanks!

The only critics from my side, as already mentioned from Skyferret, are missing voice lines, which would create a more "realistic" atmosphere. If you use a "filter_activator_name", you could for instance check if the player does the final jump with(out) the cube and use an according voice line.

Thanks again for a great map! Keep up the good work!
nu_clear_day 6. maj 2017 kl. 7:25 
guys

themuffinrocket  [ophavsmand] 6. maj 2017 kl. 6:53 
@Slyferret Ah okay, I did originally try to get some dialogue scripts from the main game in the map but they never played and an error came up in the console saying about missing scripts so I gave up on that, I looked up on a full optimisation video and managed to cut down on a huge amount of visleaves and a full compile only took about 6 minutes to do so that was good, thanks for the advice, I'm making a new map anyway so I'll use suggestions in that one :3
mbrown259 6. maj 2017 kl. 5:53 
This was a very nice map. I liked the graphics and, while it only required a few steps, it took me a while to figure out what they were. Good job!
Skyferret 6. maj 2017 kl. 1:24 
If by dialogue you mean Wheately voice lines, there's nothing wrong with that. Wheatly always has something to say about what you're doing. Other than that, it's actually a good map.
When it comes to full compile, I've only waited as much as 4 to 5 minutes, and that's with a gigantic map. Making certain things func_detail helps (not sure if you're aware of that). Also, if you texture the inside of the big box with tools_black/noportal, you can set the light map grid to 256 or even 512. Visually, it's irrelevant and this makes it very cheap.
themuffinrocket  [ophavsmand] 5. maj 2017 kl. 8:09 
@Fumbly Bumbly Wow thanks, I wasn't sure if adding dialogue would kinda ruin while playing the map but I'll add some in other maps I make ^-^, about the final compile I tried to do one but I had to leave my machine for 12 hours and when it finished it was in fullbright mode and couldn't be turned off :(, oh wow yeah I'll get to work on that thanks for all the feedback and everyone else too. :3
Fumbly Bumbly 5. maj 2017 kl. 6:56 
Good map. My only complaints is that some dialogue (and PotatOS) would be nice and I don't think you did a final compile, which would make the lighting nicer, particularly in the elevator rooms. Also, while I personally didn't have any lag issues and such, I'm not so sure about others; optimisation is lacking: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=919460490
Sorry, that's a lot of suggestions. It's still an excellent map, but I think when it comes to Hammer maps I often have a lot to say :)
dven1 5. maj 2017 kl. 2:42 
Nice map, well made and sufficiently lit with good visuals. At one point the next move was so obvious I didn't see it for a long time. "Forest for the Trees" sort of thing. Thanks for your efforts.
. 4. maj 2017 kl. 17:32 
Very smart map.
Malfaction 4. maj 2017 kl. 15:42 
Very nice! Thumbs up!
themuffinrocket  [ophavsmand] 4. maj 2017 kl. 11:54 
@TreasureGhost Oh thanks for telling me, I just updated the map so it should be fine now ^-^
TG 4. maj 2017 kl. 10:50 
cool but looks like the map was compiled fullbright..
gambilier 4. maj 2017 kl. 9:06 
Good job,keep up the good work!
どろん 3. maj 2017 kl. 5:54 
The elevator wont move and I always have to noclip in because im stuck in the elevator.
babygrand78 1. maj 2017 kl. 19:17 
outstanding and true to the Portal movements between areas. Having to out think the maker of the map is not the nature of Portal. By following the Portal there is just enough clue to point you the dirrecttion to finish the map. GOOD Map. No bugs unless stuck in lift and restart to reach floor is a bug or design
babygrand78 1. maj 2017 kl. 18:52 
in the words of Gottum, Very good Portal intro or maybe the it did not load properly 1st time. Will try now that I am on your map floor