边缘世界 RimWorld

边缘世界 RimWorld

Accurate Mortars
61 条留言
Shootex 2020 年 3 月 24 日 下午 11:42 
I am a huge fan of the mod, and the original author hasn't updated it yet so I updated it. Link can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2034585850

Redone and ready to go for 1.1. Full credit goes to Nick-2525
megacoosboy 2020 年 3 月 6 日 上午 9:00 
Mortars seem so much more vital to colony defense in the new dlc.
Are you planning to update this to 1.1?
Confused Crawdad 2020 年 2 月 24 日 上午 9:46 
This is great, are you planning a 1.1 update?
Wächter 2019 年 7 月 19 日 上午 8:51 
hehe you're welcome :steamhappy:
Nick  [作者] 2019 年 7 月 18 日 下午 4:25 
Acclamator,
Thanks for sharing this info by the way!
Nick  [作者] 2019 年 7 月 18 日 下午 4:24 
NoirDelRey,
Possibly yes.
I suck at coding, so issues with other mods that uses Buildings_Security.xml is likely to happen.:steamfacepalm:

However, if you want, you can modify the numbers in the vanilla file yourself and it MIGHT work with other mods.

1.Make sure to unsubscribe this mod.
2.Follow instructions from Acclamator's comment for custom settings!
astral_rovte 2019 年 7 月 18 日 上午 12:44 
Are there any possible compatibility issues Anit-Air Artillery Mod?
Wächter 2019 年 3 月 19 日 上午 6:56 
If you want to have custom settings:

For fire rate:

Step1: deactivate the mod in Rimworld
S2: close Rimworld
S3: make a copy of:
\Steam\steamapps\common\RimWorld\Mods\Core\Defs\ThingDefs_Buildings\Buildings_Security.xml

S4: put it somewhere where it does not interfere, like your desktop
S5: open:
\ThingDefs_Buildings\Buildings_Security.xml

Step 6: seach for: mortars

S7: scroll down till you find: "<turretBurstCooldownTime>28.0</turretBurstCooldownTime>"
S8: alter it
( for example: <turretBurstCooldownTime>5.0</turretBurstCooldownTime> shoots every 5 seconds + aim time of 4 seconds = 9 seconds + ammo aquisition)

For accuracy:

S1: same
S2: same
S3: same: \ThingDefs_Buildings\Buildings_Security.xml (you only need a safty copie of the original)
S4: same
S5: open:
\RimWorld\Mods\Core\Defs\ThingDefs_Buildings\Buildings_Security.xml
S6: seach for : Mortar turret
S7: same: "<forcedMissRadius>13</forcedMissRadius>"
S8: alter it

If you want to change stuff about shells, ask me
Reformed Automatan 2019 年 3 月 6 日 下午 9:25 
Could you add a sliding bar in mod settings so we can customize the accuracy and fire rate?
ZaGeR 2019 年 3 月 3 日 下午 12:35 
Cool thks.
Mo.higher 2018 年 12 月 26 日 下午 3:14 
thanks :)
Nolan 2018 年 11 月 5 日 上午 11:51 
No. I enjoy it when my mortar takes out my own structures or flies way too wide and takes out my favorite pawn as he closes in to rekt face. thanks but no thanks.
Kerma 2018 年 10 月 18 日 上午 5:29 
Thx for the update >:3
Nick  [作者] 2018 年 10 月 17 日 下午 9:24 
Updated the mod to work for the Version 1.0!!

If you are not ready to move to 1.0, you can download the previous versions from the link below!
https://github.com/Nick-2525/AccurateMortars_Storage.git
Mc_Jazza 2018 年 10 月 2 日 上午 10:25 
Thankyou so much for that link and the mod itself :)
sindanarma 2018 年 10 月 1 日 上午 4:56 
You misunderstood me, I suggested taking an idea, not assets. Make a copy of the vanilla mortar with new graphics and more accurate characteristics. I do not even know where to start, unfortunately. Thanks for the answer.
Nick  [作者] 2018 年 9 月 30 日 下午 7:10 
sindanarma,
Thank you for the offer, but I must decline.
The mod "Turret Collection" is someone else's mod, so I can't just go ahead and make a mod using their assets and code structure without their permission.
And like you said, updating this mod is difficult since both of the original and current author of this mod seem to be inactive.
So I don't think I can get a permission to do anything... Sorry :(

Also I'm don't understand the code of this game, I just replaced the values ;)
Nick  [作者] 2018 年 9 月 30 日 下午 6:33 
DeadlinerDH1, Mc-JaZZa,
Here's the download link to the older versions of this mod!
https://github.com/Nick-2525/AccurateMortars_Storage.git

Just download it from the green button at the top right that says "Clone or download", and click "download Zip". Extract it and take whatever version of Accurate Mortars, and put it in your "Mods" folder!(Steam\steamapps\common\RimWorld\Mods)
sindanarma 2018 年 9 月 18 日 下午 12:01 
I have an offer to the author, since you understand the code of the game, especially with the one connected with the mortar - you can make a small mod. In this mod was a turret - 155 mm howitzer, the same mortar, but more accurate. Upgrading this mod is questionable. Thus, you can create a mod only with a howitzer and a mortars shell. I'm not very good at code, but with graphics I can help.
System1024 2018 年 9 月 15 日 下午 11:37 
This mod is great, some pirates came to seige my base with 3 mortars, i had 1
they blew up half of my colony's buildings, but in the end i landed an HE shell on their ammo and blasted them to pieces
without this mod 90% of those shells would have landed off in the sticks somewhere
Mc_Jazza 2018 年 9 月 15 日 上午 2:16 
+1 to that, a link to a copy of the older version if possible would be much appretiated by all of us still finishing B18 saves!
DeadlinerDH1 2018 年 9 月 12 日 下午 8:39 
Do you have link for B18 version? I still play with my old saves.
Worgensnack 2018 年 9 月 8 日 下午 10:25 
does this work fine with [XND] Turret Expansion?
Nick  [作者] 2018 年 9 月 8 日 上午 9:52 
Thank you especially for Xion, who took the matter to his/her own hand to try and update the mod.
Sorry I ignored your friend request. I tought you were some random person sending the request by mistake or something...
Nick  [作者] 2018 年 9 月 8 日 上午 9:50 
I'm sorry for the wait, I've been neglecting Rimworld too much lately, and have been focusing on some other games and projects.
As always, if there is any bug or glitch with the mod, please feel free to comment!

Thank you very much for waiting :)
Nick  [作者] 2018 年 9 月 8 日 上午 9:39 
The mod has been updated for B19! Also...

============Damege has been reduced back to the default value============
This mod also increaced (x2) the damage amount dealt by the mortar shells, since that was the default value until A16. However, I tought it was time to follow the dev's standard, so I didn't modify the <damageAmountBase> for this update.

You still can override the value by going into "Items_Resource_Shell.xml" and replace the line
<!-- damage amount is the damage def default -->
with
<damageAmountBase>*whatever*</damageAmountBase>
Xion 2018 年 9 月 5 日 下午 6:33 
Ok so I looked at the code and it was easy to understand and change, I have a B19 version ready and working but I don't want to upload it since nick2525 is active on Steam, maybe he's working on a B19 update himself but honestly it just took me 10 mins max to find what values to change so maybe he just doesn't know RimWorld got updated, I'll try to contact Nick2525 to see if I can upload the B19 version on Steam, obviously all the credit goes to him.
thorman123456789 2018 年 9 月 1 日 下午 3:52 
b19?
TomTheFurry 2018 年 9 月 1 日 上午 1:35 
b19 please?
Xion 2018 年 7 月 6 日 下午 7:10 
Update this to 1.0 please
Hazardous 2018 年 4 月 29 日 下午 6:07 
I may have misunderstood the range, you cannot fire inside the circle?
Built it but havent used it
Nick  [作者] 2018 年 4 月 29 日 下午 3:44 
Jack_Hazardous,
The max range of the mortars should be infinite (500 tiles to be exact). Also, you can't shoot too close to your own mortar, and make sure there's no roof over your mortar.
Are you running any other mods? If so, change the load order or disable other mods and try.
Hazardous 2018 年 4 月 28 日 下午 7:04 
could you extend the range beyond too fuckin small? Its an artillery weapon, right? It should havr an impressive range, but the way it is in vanilla is unusable
SilverGrey 2017 年 12 月 27 日 上午 1:54 
Nick-2525: thanks for looking into it :-)
Avalon 2017 年 12 月 23 日 下午 4:35 
I have an issue where all mortar shell shooting guns will not work. I have quite a few mods and a few have mortar shooting guns. I was just wondering if you have had any issues where the mortar guns will load but not shoot. It may end up being a mod conflict or just one mod with a bad line but I am working on finding this issue. Thanks!
Tibs 2017 年 12 月 20 日 上午 8:59 
:D <3
"The" SeanMacLeod 2017 年 12 月 19 日 下午 11:01 
@Drunsy
:EvilGrin:
Drunsy 2017 年 12 月 19 日 下午 5:23 
:3 now wait until i can see the faces of those raiders that were walking between my turrents when i reload the save with the mod fixed....
Nick  [作者] 2017 年 12 月 19 日 下午 1:53 
KelesK, ggbowman, Drunsy,
There was an oversight in the code from the last update that allows it to override the cooldown for ALL of the mannable turrets.
I've reverted the mod to fix it.

Sorry for the late responce, and thanks for reporting!!
Drunsy 2017 年 12 月 19 日 下午 12:51 
I had been rellying on my colonist with sniper rifles, but now that i tried to make them take a break and placed a turret. just watching them nearly let the enemies walk through my defenses o.o somehow the update when from only the vanilla mortars to all turrents(included modded ones) :(
SilverGrey 2017 年 12 月 19 日 上午 8:51 
Exact same problem as KelesK. All turrets went to 20s cooldown, and for many of the autofire ones, went to single shot. Single shot - 20s - single shot. :-(
Tibs 2017 年 12 月 16 日 下午 7:28 
It would appear this sets every turrets cooldown to 20s. Including modded ones. I just spent an hour going through mods trying to find out which was causing the problems. >.<
Torkil 2017 年 11 月 29 日 上午 8:43 
happy days!
Nick  [作者] 2017 年 11 月 22 日 下午 10:22 
Torkil,
Updated now! Enjoy!
Torkil 2017 年 11 月 20 日 下午 10:12 
B18 soon?
MegaDanbo 2017 年 8 月 12 日 上午 2:36 
All my mortars have stopped working and the seige event is bugged out too. I used this mod with no problems a month ago.

Is it a problem with the mod or did something else break?
Kana 2017 年 6 月 19 日 下午 3:34 
Thanks for the reply Nick. Just the info I was looking for. Like the idea of the 100 damage.
Nick  [作者] 2017 年 6 月 16 日 下午 7:48 
The devs nerfed <damageAmountBase> (The base damage of a mortar) to 50 in A17.
I just updated the mod so that the <damageAmountBase> is reverted back to 100 like in A16.
Let me know if you liked this update or not.
Nick  [作者] 2017 年 6 月 16 日 下午 7:47 
lbrulz,
yes, I kept the changes that devs made in A17.
Except for the damage, accuracy and the cooldown.
Nick  [作者] 2017 年 6 月 16 日 下午 7:46 
Eletheo,
sorry, no link for A16.