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Redone and ready to go for 1.1. Full credit goes to Nick-2525
Are you planning to update this to 1.1?
Thanks for sharing this info by the way!
Possibly yes.
I suck at coding, so issues with other mods that uses Buildings_Security.xml is likely to happen.
However, if you want, you can modify the numbers in the vanilla file yourself and it MIGHT work with other mods.
1.Make sure to unsubscribe this mod.
2.Follow instructions from Acclamator's comment for custom settings!
For fire rate:
Step1: deactivate the mod in Rimworld
S2: close Rimworld
S3: make a copy of:
\Steam\steamapps\common\RimWorld\Mods\Core\Defs\ThingDefs_Buildings\Buildings_Security.xml
S4: put it somewhere where it does not interfere, like your desktop
S5: open:
\ThingDefs_Buildings\Buildings_Security.xml
Step 6: seach for: mortars
S7: scroll down till you find: "<turretBurstCooldownTime>28.0</turretBurstCooldownTime>"
S8: alter it
( for example: <turretBurstCooldownTime>5.0</turretBurstCooldownTime> shoots every 5 seconds + aim time of 4 seconds = 9 seconds + ammo aquisition)
For accuracy:
S1: same
S2: same
S3: same: \ThingDefs_Buildings\Buildings_Security.xml (you only need a safty copie of the original)
S4: same
S5: open:
\RimWorld\Mods\Core\Defs\ThingDefs_Buildings\Buildings_Security.xml
S6: seach for : Mortar turret
S7: same: "<forcedMissRadius>13</forcedMissRadius>"
S8: alter it
If you want to change stuff about shells, ask me