边缘世界 RimWorld

边缘世界 RimWorld

Strong Back
67 条留言
Elitrom 2020 年 6 月 26 日 下午 12:05 
TeraRaptor 2020 年 3 月 29 日 下午 12:21 
is there any update for 1.1?
Sir Frolic 2020 年 2 月 27 日 上午 6:16 
Talisman1974 it's been updated. search the workshop for Strong Back and it should show up right next to this one
Talisman1973 2020 年 2 月 24 日 上午 4:58 
I am hoping this will be updated to 1.1 in the near future?
🜏 PHꚚBꚚS 🜏 2019 年 10 月 4 日 下午 9:21 
Does nothing
mastice 2018 年 11 月 19 日 下午 3:27 
@Indeed; you should update the version number imho even if it only removes the warning. Too many people seem confused and don't understand that a B19 mod will still work for 1.0 -- there are over 1,000 subscribers to the updated one I put up and all I did was change the version number. If you don't want the burden of doing it any longer I will gladly keep it up to date. Up to you. Let me know please.
Indeed  [作者] 2018 年 11 月 19 日 下午 1:48 
I'd say why don't you try to enable it anyway? The old version actually work for 1.0
Nevertheless, I update the version number if anybody is not comfortable with the version warning.
mastice 2018 年 11 月 19 日 上午 3:42 
Hey Indeed! Good to see you back online. Do you have any plans to update Strong Back or do you want me to just keep it up?
mastice 2018 年 11 月 11 日 下午 3:11 
@小杯具;
道歉我不会说中文,我正在使用谷歌翻译给你写这个。 这个mod的创建者已经离线数周了,我不确定他是否会很快更新这个mod。 我在您下方评论的链接中更新并发布了新版本。 希望有所帮助!
小杯具 2018 年 11 月 11 日 上午 6:22 
你好朋友,我试验了一下,把这个MOD放在最上面,还是不能用,这是为什么呢?:steamsad:
mastice 2018 年 11 月 2 日 上午 6:26 
Hey everyone; since Indeed has appears to be busy and seems to be offline the last week I updated this mod for my own personal use and decided to share it with the community. If Indeed comes back online and updates his mod I will gladly remove my copy of it.

You can find version 1.0 here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1554445717
跳跳骑士 2018 年 10 月 27 日 下午 11:15 
please update to 1.0.thx
DoubleOfatty 2018 年 10 月 25 日 下午 7:46 
please update to 1.0
Crazed Dutchman 2018 年 10 月 21 日 上午 2:12 
please update!
แอเรียส 2018 年 10 月 19 日 上午 10:16 
pls update 1.0
卧室泥蝶 2018 年 10 月 15 日 下午 7:30 
will this mod suit for the other alien species? like the MASS MUFFECT RACE or others
Frodo 2018 年 10 月 8 日 上午 8:38 
Very good mod thx.
Commander 2018 年 9 月 8 日 下午 12:31 
looks like he updated it with out saying anything in the comments
DAKKA 2018 年 9 月 8 日 上午 11:01 
My pawns are still carrying 75 max, is this a B19 mod?
Commander 2018 年 8 月 29 日 下午 2:00 
b19?
Riggertrigger 2018 年 3 月 3 日 上午 8:50 
@vakaria mass capacity is hard coded and cant be modified. this mod here only changes the carrying capacity
fracturedsanity 2018 年 2 月 25 日 下午 5:24 
thank you so much for this! I used to assign the last FIVE hours of each day to "tidy up" time where all the colonists stop their normal priorities and HAUL. It was tedious and not fun. This really fixes things for me, I don't care in this case if the game is "easier" with more carrying capacity. Also the description is misleading, it's not just for caravan preparation, it increases normal hauling capacity 10x also.
Vakaria 2018 年 2 月 21 日 下午 7:31 
Sorry if this question is dumb, but I am not seeing any improvement. I've upp/d the value as in the description in various increments, and my Mass capacity never changes. It's always in the red. Any help is appreciated.
Indeed  [作者] 2017 年 11 月 30 日 下午 6:46 
Sorry guys. Problem fixed. wondering why it used to work for me.
Selmephren 2017 年 11 月 27 日 下午 8:31 
In the Stats_Pawns_General.xml file the first StatDefs needs to be changed to just Defs to clear out the error that comes up when loading this mod.
TeraRaptor 2017 年 11 月 27 日 上午 11:21 
THANK YOU
Indeed  [作者] 2017 年 11 月 27 日 上午 4:02 
A17用户强制启用就好了
ZhengYiDeHuaShen 2017 年 11 月 27 日 上午 3:05 
可以发个A17的连接吗
Deagroth 2017 年 11 月 26 日 上午 2:02 
Gotcha, thank you!
Indeed  [作者] 2017 年 11 月 26 日 上午 1:47 
update to B18.
actually you can just force-enable previous version and there won't be any problem.
for A17 users please force-enable
Deagroth 2017 年 11 月 26 日 上午 1:43 
No worries Indeed, it's confusing enough that they kept the same number and switched from 'alpha' to 'beta'. It should have been 'B1' for the first beta version in my opinion.
黑兔琉璃 2017 年 11 月 26 日 上午 1:36 
需要B18的十倍搬运=.=
Indeed  [作者] 2017 年 11 月 26 日 上午 12:37 
Sorry I am right now working on a B18 update. When I ask my friends whether A18 is released, they keep telling me A18 does not exist. It is until minutes ago I realize it has become B18.
TeraRaptor 2017 年 11 月 21 日 下午 11:18 
PLEASE UPDATE FOR b18, this was an incredible mod, PLEASE!
Vardos 2017 年 11 月 20 日 上午 3:46 
It is in a slightly different path setup now. Are you planning on updating this for b18?
turret001 2017 年 11 月 18 日 上午 1:41 
Is it compatible with 0.18?
Barik 2017 年 10 月 4 日 下午 2:26 
I agree would be better suited to add into the game as a trait.
Kaer的小迷弟 2017 年 6 月 30 日 下午 8:53 
Thanks!
Daniel_USA 2017 年 6 月 3 日 下午 9:28 
I think this is causing an error too so by making a trait it should fix it.
Indeed  [作者] 2017 年 6 月 3 日 下午 9:25 
Right...better make it a trait instead.
Daniel_USA 2017 年 6 月 3 日 下午 1:30 
I wish this was a research instead of an all around change.

Just like in fallout where you have to level up to get the perk.
Chakat Riversand 2017 年 5 月 31 日 下午 5:49 
Sadly, it seems this doesn't work for other races available with the humanoid alien races... that sucks... i'll see if i can modify myself.
kiesu 2017 年 5 月 31 日 上午 7:25 
Any chanse to get a modified version of this in a form of random pawn Trait instead?
-Faux- 2017 年 5 月 27 日 下午 7:39 
Updated? Hell yeah! Thank you, good sir!
GIFShinobi 2017 年 5 月 25 日 下午 11:57 
Thanks!
Indeed  [作者] 2017 年 5 月 25 日 下午 11:47 
A17 introduce new modding method. I think I will need to give it a try in this mod.
GIFShinobi 2017 年 5 月 25 日 上午 10:03 
Please update this mod its very useful.
Krontixious 2017 年 1 月 14 日 上午 4:45 
doesn't conflict with combat realism, idk about CRs inventory system
[RaW]Raider 2017 年 1 月 12 日 上午 8:56 
But they won't be able to carry more than one weapon. Does this conflict with Combat Realism, if not does it have an effect on carry weight in CRs inventory system? Is it annoying to be bombarded with questions people could find answers to with some effort themselves?