Stellaris

Stellaris

No Premade Empires Extended
114 則留言
HADR1AN 6 月 15 日 上午 1:33 
Thank you for the mod
Grimhat  [作者] 5 月 5 日 上午 8:14 
It is now updated and working on 4.0. Sorry for the long hiatus once more.
Grimhat  [作者] 4 月 2 日 上午 4:26 
Sure. I've completely forgotten to do it myself, apparently. I'll most likely update all my mods when the 4.0 patch goes out.
Toshiro Mifune 4 月 1 日 下午 12:06 
Hey brother, i was fooling around and made your mod to work on latest build. Is it ok if i upload and mention your original work?
Gods Bless.
Grimhat  [作者] 2023 年 10 月 24 日 上午 9:38 
Mod is now finally updated again. Sorry for the long hiatus.
Gbrille 2022 年 11 月 9 日 下午 4:21 
Crash the game on startup. Avoid and use a alternative such as R27 Remove Default Empires which work. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2172459312
Drackonous 2022 年 3 月 1 日 上午 8:25 
Anyway you can remove quick start from the game build aswell its super annoying
Danny 2022 年 2 月 24 日 上午 3:56 
This mod causes a CTD when creating a new empire and you click on your ship selection tab in 3.3
Strawberry Conquest!! 2021 年 12 月 24 日 上午 10:15 
@foley117 Thanks!
foley117 2021 年 11 月 4 日 上午 8:36 
Fix for "EMPIRE_DESIGN_INVALID_GFX_CULTURE".

Replace the "default" document in the mod folder "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\824692743\prescripted_countries"

with the original for the game C:\Program Files (x86)\Steam\steamapps\common\Stellaris\prescripted_countries
Caylie Rae 2021 年 10 月 8 日 下午 8:58 
This mod currently breaks my game, even if it's the only mod loaded. When designing a new empire the ship design button has red text on it. The tooltip when moused over says "EMPIRE_DESIGN_INVALID_GFX_CULTURE" and clicking on the button crashes the game.
bzbzbz 2021 年 9 月 21 日 上午 3:43 
@Chosen Mimes This mod does work, if you follow djvandebrakes comment. It completely disables all premade empires. It does not matter in which load order the mod is, bc it affects the premade empires, which usually don't get overwritten by other mods.
Chosen Mimes 2021 年 8 月 6 日 上午 11:02 
This Mod does not work in the current patch. Even if It's at the very bottom of the load order.
Lordlony 2021 年 4 月 29 日 下午 3:00 
@djvandebrake Thank you, seems like a rather random update for Paradox but no matter you made my day :D
djvandebrake 2021 年 4 月 24 日 下午 4:58 
For those who want a fix to this until the author updates...
Go to "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\824692743\prescripted_countries" and change the 89 to an 88 and vice versa on the file names. So humanoids becomes 88 and megacorps 89.
djvandebrake 2021 年 4 月 21 日 上午 11:27 
To expand on TopLain - the game still works and this mod *mostly* works but the few empires they fixed now show up. So you don't get a huge list but you still get a handful of premades.
TopLain 2021 年 4 月 21 日 上午 3:01 
3.0.2 broke this.

Paradox renamed the files in the "prescripted countries" directory - the numbers got swapped around.
bzbzbz 2021 年 3 月 24 日 上午 5:20 
I had the problem of the COM spawning in my games, but this is because it is linked to special spawning conditions:

The COM spawns when any Empire has the flag Human_1 and the Deneb system is not yet in use.

To remove the COM spawn from a playthrough with UNE, you need to remove the "Human_1" flag from the UNE in Steam\steamapps\common\Stellaris\prescripted_countries\00_top_countries.txt .

The flag is also applied to any custom-made empire that uses the Human portrait and starts in the Sol System. Therefore the same procedure has to be applied to that Empire in [USER]\Documents\Paradox Interactive\Stellaris\user_empire_designs.txt

(Source: https://forum.paradoxplaza.com/forum/threads/how-to-remove-forced-com-spawn.1358287/ )
ᛣ Munin ᛉ 2020 年 11 月 22 日 下午 12:16 
oh I see :nerov:
Grimhat  [作者] 2020 年 11 月 22 日 上午 10:25 
If anything, it's monarchical.
Grimhat  [作者] 2020 年 11 月 22 日 上午 10:24 
It's a pretender flag for EU4, and not anarchical.
ᛣ Munin ᛉ 2020 年 11 月 22 日 上午 7:16 
Hva faen hvorfor har du anarkist profil bilde
Lyserus 2020 年 11 月 1 日 上午 2:11 
oooo many thanks!
Grimhat  [作者] 2020 年 10 月 31 日 下午 12:38 
One day late, but it is updated now.
Grimhat  [作者] 2020 年 10 月 29 日 下午 12:01 
Ah, shit. Forgot the new patch launched today. I'll try to update my mods tomorrow.
Lyserus 2020 年 10 月 29 日 上午 9:59 
Please update to remove that new ugly empire! :p
Grimhat  [作者] 2020 年 7 月 10 日 上午 6:41 
There you go. You most likely have a mod that adds more empires to the standard selection. Tends to follow some race icon mods and such. Loading this mod at the end will then also remove these empires, but I'd guess that might just be a bonus:P
enigma 2020 年 7 月 10 日 上午 6:02 
Hello Grimhat! :steamhappy:
I'm really thankful for your work! But please, could you write in your description, that your mod MUST be loaded AT LAST in the mod list? That is a really important thing for people like me who are not into modding.
Why? Because it's simply not working if your mod is the first on the list or somewhere in the middle between a lot of other mods.
Yeah, I'm really thankful for your work. It's a f***ing nasty 'feature' of this game, to put some default species on your galaxy map, which you wanted to play with your own handmade species you created with hours of work.
And now that I found your mod and made it work, I'm thinking to make a 'Paradox species' and make it the enemy of everything else in the galaxy :steamhappy::steammocking:
Grimhat  [作者] 2020 年 6 月 2 日 下午 1:04 
Then it is a bug in the standard version. I'll look into it.
Mr. Nekuromu 2020 年 6 月 2 日 上午 9:52 
Is this one extended due to the implementation of more empires? I downloaded the standard. You claim in the description of this one that the "Standard" keeps the preset empires in the menu but stops them from spawning. Although from my testing thus far they are actually removed. (Well, most of them are... some remain).

So is this extended version for the purpose of actually removing them all or is this extended version used for further "added on" empires removal?

If the latter is true then do I need both downloaded for ALL preset empires to be gone?
tilarium 2020 年 5 月 13 日 上午 7:46 
Before anyone asks, the mod is still working wonders in 2.7 as far as I've encountered.
tilarium 2020 年 5 月 4 日 下午 1:21 
Works fine for me as well as of a week or so ago when I started my most current game.
Grimhat  [作者] 2020 年 5 月 4 日 上午 4:33 
This one seems to be working on my end, but the other versions did not, and have been updated.
Nimrod 2020 年 5 月 3 日 下午 10:12 
Just a heads up: this is not working atm with the latest patch it seems. cheers!
Grimhat  [作者] 2020 年 3 月 17 日 上午 6:43 
Indeed. Was quite surprised myself how little they fucked with the files this time around.
tilarium 2020 年 3 月 17 日 上午 6:25 
Yeah, I'm pleasantly surprised how many mods are still working or getting updated quickly. This has to be the cleanest update and DLCs yet.
Grimhat  [作者] 2020 年 3 月 17 日 上午 6:10 
Indeed. All my mods seem to be working as intended. Continuing to test and read into the files for now, and will most likely update everything tomorrow.
tilarium 2020 年 3 月 17 日 上午 2:59 
Before anyone asks, this is fine to use in 2.6 and Federations. The only thing is that is doesn't remove the new lithoid empire that was added.
Gbrille 2020 年 1 月 5 日 上午 5:07 
Okay so this mod conflict with cultural overhaul which bring the premade back, a way of fixing it is to put cultural above this so the computer load the cultural premade then this mod tell them to go away while also letting cultural work in game.
Grimhat  [作者] 2020 年 1 月 2 日 上午 1:49 
Yeah. The new launcher can be a bit wonky at times:P
Gbrille 2020 年 1 月 1 日 下午 8:51 
Relauching the game fixed it the other time. Odd. I didnt have it unselected the first time.
Gbrille 2020 年 1 月 1 日 下午 8:43 
Premades are here too
Grimhat  [作者] 2019 年 2 月 6 日 上午 7:29 
Might just have been the mod not loading correctly.
The Dank Lord [GER] 2019 年 2 月 6 日 上午 7:22 
Now it's working again. Don't know what it was... didn't change anything
The Dank Lord [GER] 2019 年 2 月 5 日 下午 12:03 
nope, all premade as far as I know... I will look what's the probleme here in my game :D
Grimhat  [作者] 2019 年 2 月 5 日 上午 11:37 
Hmm. as far as I can see, it seems to be working as intended. Are you sure that the races you are seing does not come from another mod?
The Dank Lord [GER] 2019 年 2 月 4 日 下午 3:31 
thanks buddy :cozybethesda:
Grimhat  [作者] 2019 年 2 月 4 日 下午 2:37 
Thx for the note. I'll look into fixing it tomorrow.
The Dank Lord [GER] 2019 年 2 月 4 日 上午 10:32 
I just wanna say that the mod won't work anymore, at least on my game. Some, but not all premades now appearing again after the 2.2 update
Grimhat  [作者] 2019 年 1 月 3 日 上午 8:47 
^^