Stellaris

Stellaris

No Premade Empires Extended
114 Comments
HADR1AN Jun 15 @ 1:33am 
Thank you for the mod
Grimhat  [author] May 5 @ 8:14am 
It is now updated and working on 4.0. Sorry for the long hiatus once more.
Grimhat  [author] Apr 2 @ 4:26am 
Sure. I've completely forgotten to do it myself, apparently. I'll most likely update all my mods when the 4.0 patch goes out.
Toshiro Mifune Apr 1 @ 12:06pm 
Hey brother, i was fooling around and made your mod to work on latest build. Is it ok if i upload and mention your original work?
Gods Bless.
Grimhat  [author] Oct 24, 2023 @ 9:38am 
Mod is now finally updated again. Sorry for the long hiatus.
Gbrille Nov 9, 2022 @ 4:21pm 
Crash the game on startup. Avoid and use a alternative such as R27 Remove Default Empires which work. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2172459312
Drackonous Mar 1, 2022 @ 8:25am 
Anyway you can remove quick start from the game build aswell its super annoying
Danny Feb 24, 2022 @ 3:56am 
This mod causes a CTD when creating a new empire and you click on your ship selection tab in 3.3
Strawberry Conquest!! Dec 24, 2021 @ 10:15am 
@foley117 Thanks!
foley117 Nov 4, 2021 @ 8:36am 
Fix for "EMPIRE_DESIGN_INVALID_GFX_CULTURE".

Replace the "default" document in the mod folder "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\824692743\prescripted_countries"

with the original for the game C:\Program Files (x86)\Steam\steamapps\common\Stellaris\prescripted_countries
Caylie Rae Oct 8, 2021 @ 8:58pm 
This mod currently breaks my game, even if it's the only mod loaded. When designing a new empire the ship design button has red text on it. The tooltip when moused over says "EMPIRE_DESIGN_INVALID_GFX_CULTURE" and clicking on the button crashes the game.
bzbzbz Sep 21, 2021 @ 3:43am 
@Chosen Mimes This mod does work, if you follow djvandebrakes comment. It completely disables all premade empires. It does not matter in which load order the mod is, bc it affects the premade empires, which usually don't get overwritten by other mods.
Chosen Mimes Aug 6, 2021 @ 11:02am 
This Mod does not work in the current patch. Even if It's at the very bottom of the load order.
Lordlony Apr 29, 2021 @ 3:00pm 
@djvandebrake Thank you, seems like a rather random update for Paradox but no matter you made my day :D
djvandebrake Apr 24, 2021 @ 4:58pm 
For those who want a fix to this until the author updates...
Go to "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\824692743\prescripted_countries" and change the 89 to an 88 and vice versa on the file names. So humanoids becomes 88 and megacorps 89.
djvandebrake Apr 21, 2021 @ 11:27am 
To expand on TopLain - the game still works and this mod *mostly* works but the few empires they fixed now show up. So you don't get a huge list but you still get a handful of premades.
TopLain Apr 21, 2021 @ 3:01am 
3.0.2 broke this.

Paradox renamed the files in the "prescripted countries" directory - the numbers got swapped around.
bzbzbz Mar 24, 2021 @ 5:20am 
I had the problem of the COM spawning in my games, but this is because it is linked to special spawning conditions:

The COM spawns when any Empire has the flag Human_1 and the Deneb system is not yet in use.

To remove the COM spawn from a playthrough with UNE, you need to remove the "Human_1" flag from the UNE in Steam\steamapps\common\Stellaris\prescripted_countries\00_top_countries.txt .

The flag is also applied to any custom-made empire that uses the Human portrait and starts in the Sol System. Therefore the same procedure has to be applied to that Empire in [USER]\Documents\Paradox Interactive\Stellaris\user_empire_designs.txt

(Source: https://forum.paradoxplaza.com/forum/threads/how-to-remove-forced-com-spawn.1358287/ )
ᛣ Munin ᛉ Nov 22, 2020 @ 12:16pm 
oh I see :nerov:
Grimhat  [author] Nov 22, 2020 @ 10:25am 
If anything, it's monarchical.
Grimhat  [author] Nov 22, 2020 @ 10:24am 
It's a pretender flag for EU4, and not anarchical.
ᛣ Munin ᛉ Nov 22, 2020 @ 7:16am 
Hva faen hvorfor har du anarkist profil bilde
Lyserus Nov 1, 2020 @ 2:11am 
oooo many thanks!
Grimhat  [author] Oct 31, 2020 @ 12:38pm 
One day late, but it is updated now.
Grimhat  [author] Oct 29, 2020 @ 12:01pm 
Ah, shit. Forgot the new patch launched today. I'll try to update my mods tomorrow.
Lyserus Oct 29, 2020 @ 9:59am 
Please update to remove that new ugly empire! :p
Grimhat  [author] Jul 10, 2020 @ 6:41am 
There you go. You most likely have a mod that adds more empires to the standard selection. Tends to follow some race icon mods and such. Loading this mod at the end will then also remove these empires, but I'd guess that might just be a bonus:P
enigma Jul 10, 2020 @ 6:02am 
Hello Grimhat! :steamhappy:
I'm really thankful for your work! But please, could you write in your description, that your mod MUST be loaded AT LAST in the mod list? That is a really important thing for people like me who are not into modding.
Why? Because it's simply not working if your mod is the first on the list or somewhere in the middle between a lot of other mods.
Yeah, I'm really thankful for your work. It's a f***ing nasty 'feature' of this game, to put some default species on your galaxy map, which you wanted to play with your own handmade species you created with hours of work.
And now that I found your mod and made it work, I'm thinking to make a 'Paradox species' and make it the enemy of everything else in the galaxy :steamhappy::steammocking:
Grimhat  [author] Jun 2, 2020 @ 1:04pm 
Then it is a bug in the standard version. I'll look into it.
Mr. Nekuromu Jun 2, 2020 @ 9:52am 
Is this one extended due to the implementation of more empires? I downloaded the standard. You claim in the description of this one that the "Standard" keeps the preset empires in the menu but stops them from spawning. Although from my testing thus far they are actually removed. (Well, most of them are... some remain).

So is this extended version for the purpose of actually removing them all or is this extended version used for further "added on" empires removal?

If the latter is true then do I need both downloaded for ALL preset empires to be gone?
tilarium May 13, 2020 @ 7:46am 
Before anyone asks, the mod is still working wonders in 2.7 as far as I've encountered.
tilarium May 4, 2020 @ 1:21pm 
Works fine for me as well as of a week or so ago when I started my most current game.
Grimhat  [author] May 4, 2020 @ 4:33am 
This one seems to be working on my end, but the other versions did not, and have been updated.
Nimrod May 3, 2020 @ 10:12pm 
Just a heads up: this is not working atm with the latest patch it seems. cheers!
Grimhat  [author] Mar 17, 2020 @ 6:43am 
Indeed. Was quite surprised myself how little they fucked with the files this time around.
tilarium Mar 17, 2020 @ 6:25am 
Yeah, I'm pleasantly surprised how many mods are still working or getting updated quickly. This has to be the cleanest update and DLCs yet.
Grimhat  [author] Mar 17, 2020 @ 6:10am 
Indeed. All my mods seem to be working as intended. Continuing to test and read into the files for now, and will most likely update everything tomorrow.
tilarium Mar 17, 2020 @ 2:59am 
Before anyone asks, this is fine to use in 2.6 and Federations. The only thing is that is doesn't remove the new lithoid empire that was added.
Gbrille Jan 5, 2020 @ 5:07am 
Okay so this mod conflict with cultural overhaul which bring the premade back, a way of fixing it is to put cultural above this so the computer load the cultural premade then this mod tell them to go away while also letting cultural work in game.
Grimhat  [author] Jan 2, 2020 @ 1:49am 
Yeah. The new launcher can be a bit wonky at times:P
Gbrille Jan 1, 2020 @ 8:51pm 
Relauching the game fixed it the other time. Odd. I didnt have it unselected the first time.
Gbrille Jan 1, 2020 @ 8:43pm 
Premades are here too
Grimhat  [author] Feb 6, 2019 @ 7:29am 
Might just have been the mod not loading correctly.
The Dank Lord [GER] Feb 6, 2019 @ 7:22am 
Now it's working again. Don't know what it was... didn't change anything
The Dank Lord [GER] Feb 5, 2019 @ 12:03pm 
nope, all premade as far as I know... I will look what's the probleme here in my game :D
Grimhat  [author] Feb 5, 2019 @ 11:37am 
Hmm. as far as I can see, it seems to be working as intended. Are you sure that the races you are seing does not come from another mod?
The Dank Lord [GER] Feb 4, 2019 @ 3:31pm 
thanks buddy :cozybethesda:
Grimhat  [author] Feb 4, 2019 @ 2:37pm 
Thx for the note. I'll look into fixing it tomorrow.
The Dank Lord [GER] Feb 4, 2019 @ 10:32am 
I just wanna say that the mod won't work anymore, at least on my game. Some, but not all premades now appearing again after the 2.2 update
Grimhat  [author] Jan 3, 2019 @ 8:47am 
^^