Team Fortress 2

Team Fortress 2

Rift
52 条留言
Serge Ivanov 2024 年 7 月 28 日 上午 9:04 
Interesting idea, it's like pass time before pass time.
Dr. FeelGoose 2023 年 4 月 26 日 下午 9:00 
add the summer tag
[highdice] 2021 年 2 月 6 日 下午 10:15 
This is an amazing mate mates, keep up the good work!
HummusCrow 2020 年 11 月 2 日 下午 1:17 
map workshop/ctf_rift_rc2.ugc814677411
Norfe 2017 年 7 月 2 日 上午 6:44 
Hey, your map is in this video: https://www.youtube.com/watch?v=XPVq8kGzqLk awesome work you have created!
Tricky Tony 2017 年 6 月 25 日 下午 5:44 
doesn't really look jungle??
wick 2017 年 3 月 7 日 下午 3:21 
hi
Tricky Tony 2017 年 2 月 15 日 上午 10:29 
i agree with Clencer.4
HandFullOfAnts 2017 年 2 月 11 日 下午 6:57 
to be honest it's a great idea really but...I personally think it nees some refining
ඞSUSSYඞ 2017 年 1 月 15 日 上午 9:04 
no, it is the truth
chemelia  [作者] 2017 年 1 月 15 日 上午 8:46 
@abp is that another one of your bad puns
ඞSUSSYඞ 2017 年 1 月 13 日 下午 7:25 
this is the only good map in tf2
Pyromania 2016 年 12 月 15 日 下午 11:46 
Overall I like the map and would like to host it but I dont get enough players for a map this large to be worth while. I wish you luck on getting this played often :steamhappy::) I would imagine spy wont be as difficult to play with all this space and alternate routs. You wont be forced to run in front of enemy fire or bumping into them just to get through. I could never function as spy when my only rout is always densely populated and spammy.
chemelia  [作者] 2016 年 12 月 15 日 下午 2:36 
@Ultix Thanks for the feedback! I understand how you could be concerned about the spawn's proximity to the point, but I designed the map with this in mind. I wanted to emulate the long rounds of classic pub 2fort matches, but emphasizing teamplay rather than discouraging it by keeping the capture area open and giving it multiple entrances.
Real Albert Wesker 2016 年 12 月 15 日 下午 1:42 
epic map:sans:
Copyrighteous 2016 年 12 月 15 日 下午 1:14 
Nice
:steamhappy:
klhe 2016 年 12 月 15 日 上午 2:12 
fanbum:steambored:
klhe 2016 年 12 月 15 日 上午 2:12 
booooo
:steamfacepalm:
Pyromania 2016 年 12 月 14 日 下午 9:38 
Map is kind of big but it does look well made. Map is scaled only for full servers. Probaby great for 32 players with fast respawn but I just dont see it being much fun with a modest player count. The active player base for workshop maps is too small for huge maps to be viable.

I also want to mention a design problem in this map that exists with just about every ctf map is respawn location. Spawn is too close to the capture zone which(like every other ctf map) can make capturing painfully difficult if both teams are equaly skilled. I've played even matches on landfall which has the same spawn placement as this map an game went on forever because neither team could reach the objective with enemies constantly flowing over the objective straight out of the respawn. Especially when engineers drop a sentry down covering point and build it to lvl 3 fast right from the door
76561198267528227 2016 年 12 月 14 日 上午 6:10 
good
:steamhappy:
DeadSpire 2016 年 12 月 14 日 上午 5:14 
Хуйня ))))
Tea's Holly 2016 年 12 月 13 日 下午 4:27 
@Remembered Eggnog
It's not three years ago anymore.
17left 2016 年 12 月 13 日 下午 3:58 
Looks nice!
Tricky Tony 2016 年 12 月 13 日 下午 3:41 
@tf2.emp Destiny was a mistake and a bad one it died as soon as it was born
Tricky Tony 2016 年 12 月 13 日 下午 3:41 
i can only pray this gets added
Tea's Holly 2016 年 12 月 13 日 下午 3:06 
And nobody else is saying anything about Destiny?
I'm disappointed in y'all.
蜀军打夜战把诸葛亮烤了装备热丞相 2016 年 12 月 13 日 下午 2:03 
gg
tobias 2016 年 12 月 13 日 上午 5:57 
:) :)
Halzabeth 2016 年 12 月 12 日 下午 5:34 
awsome map =) =) =) =) =)
beanburrito 2016 年 12 月 12 日 下午 5:03 
really good hope it gets in the game!
mrvenegas 2016 年 12 月 12 日 下午 4:28 
bad :v Sorprise I'm Chilean
Jack52350 2016 年 12 月 12 日 下午 4:19 
not bad not bad
76561198335778382 2016 年 12 月 11 日 下午 6:18 
aaaaaaaaaaaaaaaaaaaaaaaa
CaliberPlex 2016 年 12 月 11 日 下午 3:21 
Thats a great map for the Jungle Update, and also a great custom gamemode! We've got a custom CTF flag (as seen in the trailer for the Mayann update) and we've got now a custom CTF gamemode as well. Wonder what neat concepts we'll get next?
ShadowStrike 2016 年 12 月 11 日 下午 1:20 
looks intersting. I will get it!
Leo Poxyran 2016 年 12 月 11 日 上午 11:58 
NOT BAD
Sojourner 2016 年 12 月 11 日 上午 10:06 
Lots of space, it also looks pretty good.
玩家A 2016 年 12 月 11 日 上午 8:11 
not bad
[iKoN] TacoTaz 2016 年 12 月 11 日 上午 8:07 
good
chemelia  [作者] 2016 年 12 月 11 日 上午 7:53 
@ciel freeman, It was passtime for a couple beta versions, but it originally had this gamemode. I'll be uploading a passtime version set at night when this one is complete for sure
ciel 'big' freeman 2016 年 12 月 10 日 下午 10:24 
Wasn't this originally a PASS Time map?
credit card 2016 年 12 月 10 日 下午 9:26 
me gusta :steamhappy:
jolly :3 awoo 2016 年 12 月 10 日 下午 1:05 
2 fricken years?
THATS A LOT YO ,_,
Peter Dookie 2016 年 12 月 10 日 下午 12:47 
wait for the exploits!
Major MeeM 2016 年 12 月 10 日 上午 4:01 
In some moments looks like de_chateu
handsome dick 2016 年 12 月 10 日 上午 3:04 
Good!!!:steamhappy:
Tea's Holly 2016 年 12 月 9 日 下午 10:14 
Collect the Spark and ignite the enemy's Rift with it.
radarhead 2016 年 12 月 9 日 下午 8:32 
Could use some detailing tweaks, but otherwise this map is great fun!
Shakkari 2016 年 12 月 9 日 下午 7:15 
Noice.
chemelia  [作者] 2016 年 12 月 8 日 下午 2:46 
Thanks!