Team Fortress 2

Team Fortress 2

Rift
52 kommentarer
Serge Ivanov 28. juli 2024 kl. 9:04 
Interesting idea, it's like pass time before pass time.
Dr. FeelGoose 26. apr. 2023 kl. 21:00 
add the summer tag
[highdice] 6. feb. 2021 kl. 22:15 
This is an amazing mate mates, keep up the good work!
HummusCrow 2. nov. 2020 kl. 13:17 
map workshop/ctf_rift_rc2.ugc814677411
Norfe 2. juli 2017 kl. 6:44 
Hey, your map is in this video: https://www.youtube.com/watch?v=XPVq8kGzqLk awesome work you have created!
Tricky Tony 25. juni 2017 kl. 17:44 
doesn't really look jungle??
wick 7. mar. 2017 kl. 15:21 
hi
Tricky Tony 15. feb. 2017 kl. 10:29 
i agree with Clencer.4
HandFullOfAnts 11. feb. 2017 kl. 18:57 
to be honest it's a great idea really but...I personally think it nees some refining
ඞSUSSYඞ 15. jan. 2017 kl. 9:04 
no, it is the truth
chemelia  [ophavsmand] 15. jan. 2017 kl. 8:46 
@abp is that another one of your bad puns
ඞSUSSYඞ 13. jan. 2017 kl. 19:25 
this is the only good map in tf2
Pyromania 15. dec. 2016 kl. 23:46 
Overall I like the map and would like to host it but I dont get enough players for a map this large to be worth while. I wish you luck on getting this played often :steamhappy::) I would imagine spy wont be as difficult to play with all this space and alternate routs. You wont be forced to run in front of enemy fire or bumping into them just to get through. I could never function as spy when my only rout is always densely populated and spammy.
chemelia  [ophavsmand] 15. dec. 2016 kl. 14:36 
@Ultix Thanks for the feedback! I understand how you could be concerned about the spawn's proximity to the point, but I designed the map with this in mind. I wanted to emulate the long rounds of classic pub 2fort matches, but emphasizing teamplay rather than discouraging it by keeping the capture area open and giving it multiple entrances.
Real Albert Wesker 15. dec. 2016 kl. 13:42 
epic map:sans:
Copyrighteous 15. dec. 2016 kl. 13:14 
Nice
:steamhappy:
klhe 15. dec. 2016 kl. 2:12 
fanbum:steambored:
klhe 15. dec. 2016 kl. 2:12 
booooo
:steamfacepalm:
Pyromania 14. dec. 2016 kl. 21:38 
Map is kind of big but it does look well made. Map is scaled only for full servers. Probaby great for 32 players with fast respawn but I just dont see it being much fun with a modest player count. The active player base for workshop maps is too small for huge maps to be viable.

I also want to mention a design problem in this map that exists with just about every ctf map is respawn location. Spawn is too close to the capture zone which(like every other ctf map) can make capturing painfully difficult if both teams are equaly skilled. I've played even matches on landfall which has the same spawn placement as this map an game went on forever because neither team could reach the objective with enemies constantly flowing over the objective straight out of the respawn. Especially when engineers drop a sentry down covering point and build it to lvl 3 fast right from the door
76561198267528227 14. dec. 2016 kl. 6:10 
good
:steamhappy:
DeadSpire 14. dec. 2016 kl. 5:14 
Хуйня ))))
Tea's Holly 13. dec. 2016 kl. 16:27 
@Remembered Eggnog
It's not three years ago anymore.
17left 13. dec. 2016 kl. 15:58 
Looks nice!
Tricky Tony 13. dec. 2016 kl. 15:41 
@tf2.emp Destiny was a mistake and a bad one it died as soon as it was born
Tricky Tony 13. dec. 2016 kl. 15:41 
i can only pray this gets added
Tea's Holly 13. dec. 2016 kl. 15:06 
And nobody else is saying anything about Destiny?
I'm disappointed in y'all.
tobias 13. dec. 2016 kl. 5:57 
:) :)
Halzabeth 12. dec. 2016 kl. 17:34 
awsome map =) =) =) =) =)
beanburrito 12. dec. 2016 kl. 17:03 
really good hope it gets in the game!
mrvenegas 12. dec. 2016 kl. 16:28 
bad :v Sorprise I'm Chilean
Jack52350 12. dec. 2016 kl. 16:19 
not bad not bad
76561198335778382 11. dec. 2016 kl. 18:18 
aaaaaaaaaaaaaaaaaaaaaaaa
CaliberPlex 11. dec. 2016 kl. 15:21 
Thats a great map for the Jungle Update, and also a great custom gamemode! We've got a custom CTF flag (as seen in the trailer for the Mayann update) and we've got now a custom CTF gamemode as well. Wonder what neat concepts we'll get next?
ShadowStrike 11. dec. 2016 kl. 13:20 
looks intersting. I will get it!
Leo Poxyran 11. dec. 2016 kl. 11:58 
NOT BAD
Sojourner 11. dec. 2016 kl. 10:06 
Lots of space, it also looks pretty good.
玩家A 11. dec. 2016 kl. 8:11 
not bad
[iKoN] TacoTaz 11. dec. 2016 kl. 8:07 
good
chemelia  [ophavsmand] 11. dec. 2016 kl. 7:53 
@ciel freeman, It was passtime for a couple beta versions, but it originally had this gamemode. I'll be uploading a passtime version set at night when this one is complete for sure
ciel 'big' freeman 10. dec. 2016 kl. 22:24 
Wasn't this originally a PASS Time map?
credit card 10. dec. 2016 kl. 21:26 
me gusta :steamhappy:
jolly :3 awoo 10. dec. 2016 kl. 13:05 
2 fricken years?
THATS A LOT YO ,_,
Peter Dookie 10. dec. 2016 kl. 12:47 
wait for the exploits!
Major MeeM 10. dec. 2016 kl. 4:01 
In some moments looks like de_chateu
handsome dick 10. dec. 2016 kl. 3:04 
Good!!!:steamhappy:
Tea's Holly 9. dec. 2016 kl. 22:14 
Collect the Spark and ignite the enemy's Rift with it.
radarhead 9. dec. 2016 kl. 20:32 
Could use some detailing tweaks, but otherwise this map is great fun!
Shakkari 9. dec. 2016 kl. 19:15 
Noice.
chemelia  [ophavsmand] 8. dec. 2016 kl. 14:46 
Thanks!