Team Fortress 2

Team Fortress 2

Rift
52 Komentar
Serge Ivanov 28 Jul 2024 @ 9:04am 
Interesting idea, it's like pass time before pass time.
Dr. FeelGoose 26 Apr 2023 @ 9:00pm 
add the summer tag
highdice 6 Feb 2021 @ 10:15pm 
This is an amazing mate mates, keep up the good work!
HummusCrow 2 Nov 2020 @ 1:17pm 
map workshop/ctf_rift_rc2.ugc814677411
Norfe 2 Jul 2017 @ 6:44am 
Hey, your map is in this video: https://www.youtube.com/watch?v=XPVq8kGzqLk awesome work you have created!
Tiny Tony 25 Jun 2017 @ 5:44pm 
doesn't really look jungle??
wick 7 Mar 2017 @ 3:21pm 
hi
Tiny Tony 15 Feb 2017 @ 10:29am 
i agree with Clencer.4
HandFullOfAnts 11 Feb 2017 @ 6:57pm 
to be honest it's a great idea really but...I personally think it nees some refining
ඞSUSSYඞ 15 Jan 2017 @ 9:04am 
no, it is the truth
chemelia  [pembuat] 15 Jan 2017 @ 8:46am 
@abp is that another one of your bad puns
ඞSUSSYඞ 13 Jan 2017 @ 7:25pm 
this is the only good map in tf2
Pyromania 15 Des 2016 @ 11:46pm 
Overall I like the map and would like to host it but I dont get enough players for a map this large to be worth while. I wish you luck on getting this played often :steamhappy::) I would imagine spy wont be as difficult to play with all this space and alternate routs. You wont be forced to run in front of enemy fire or bumping into them just to get through. I could never function as spy when my only rout is always densely populated and spammy.
chemelia  [pembuat] 15 Des 2016 @ 2:36pm 
@Ultix Thanks for the feedback! I understand how you could be concerned about the spawn's proximity to the point, but I designed the map with this in mind. I wanted to emulate the long rounds of classic pub 2fort matches, but emphasizing teamplay rather than discouraging it by keeping the capture area open and giving it multiple entrances.
David Doortinez 15 Des 2016 @ 1:42pm 
epic map:sans:
Copyrighteous 15 Des 2016 @ 1:14pm 
Nice
:steamhappy:
klhe 15 Des 2016 @ 2:12am 
fanbum:steambored:
klhe 15 Des 2016 @ 2:12am 
booooo
:steamfacepalm:
Pyromania 14 Des 2016 @ 9:38pm 
Map is kind of big but it does look well made. Map is scaled only for full servers. Probaby great for 32 players with fast respawn but I just dont see it being much fun with a modest player count. The active player base for workshop maps is too small for huge maps to be viable.

I also want to mention a design problem in this map that exists with just about every ctf map is respawn location. Spawn is too close to the capture zone which(like every other ctf map) can make capturing painfully difficult if both teams are equaly skilled. I've played even matches on landfall which has the same spawn placement as this map an game went on forever because neither team could reach the objective with enemies constantly flowing over the objective straight out of the respawn. Especially when engineers drop a sentry down covering point and build it to lvl 3 fast right from the door
76561198267528227 14 Des 2016 @ 6:10am 
good
:steamhappy:
DeadSpire 14 Des 2016 @ 5:14am 
♥♥♥♥♥ ))))
Tea's Holly 13 Des 2016 @ 4:27pm 
@Remembered Eggnog
It's not three years ago anymore.
17left 13 Des 2016 @ 3:58pm 
Looks nice!
Tiny Tony 13 Des 2016 @ 3:41pm 
@tf2.emp Destiny was a mistake and a bad one it died as soon as it was born
Tiny Tony 13 Des 2016 @ 3:41pm 
i can only pray this gets added
Tea's Holly 13 Des 2016 @ 3:06pm 
And nobody else is saying anything about Destiny?
I'm disappointed in y'all.
黯然销魂饭 13 Des 2016 @ 2:03pm 
gg
tobias 13 Des 2016 @ 5:57am 
:) :)
Halzabeth 12 Des 2016 @ 5:34pm 
awsome map =) =) =) =) =)
beanburrito 12 Des 2016 @ 5:03pm 
really good hope it gets in the game!
mrvenegas 12 Des 2016 @ 4:28pm 
bad :v Sorprise I'm Chilean
Jack52350 12 Des 2016 @ 4:19pm 
not bad not bad
76561198335778382 11 Des 2016 @ 6:18pm 
aaaaaaaaaaaaaaaaaaaaaaaa
CaliberPlex 11 Des 2016 @ 3:21pm 
Thats a great map for the Jungle Update, and also a great custom gamemode! We've got a custom CTF flag (as seen in the trailer for the Mayann update) and we've got now a custom CTF gamemode as well. Wonder what neat concepts we'll get next?
ShadowStrike 11 Des 2016 @ 1:20pm 
looks intersting. I will get it!
Leo Poxyran 11 Des 2016 @ 11:58am 
NOT BAD
DeathSandwich 11 Des 2016 @ 10:06am 
Lots of space, it also looks pretty good.
玩家A 11 Des 2016 @ 8:11am 
not bad
[iKoN] TacoTaz 11 Des 2016 @ 8:07am 
good
chemelia  [pembuat] 11 Des 2016 @ 7:53am 
@ciel freeman, It was passtime for a couple beta versions, but it originally had this gamemode. I'll be uploading a passtime version set at night when this one is complete for sure
Ciel Freeman 10 Des 2016 @ 10:24pm 
Wasn't this originally a PASS Time map?
credit card 10 Des 2016 @ 9:26pm 
me gusta :steamhappy:
jolly 10 Des 2016 @ 1:05pm 
2 fricken years?
THATS A LOT YO ,_,
Peter Dookie 10 Des 2016 @ 12:47pm 
wait for the exploits!
Major MeeM 10 Des 2016 @ 4:01am 
In some moments looks like de_chateu
handsome dick 10 Des 2016 @ 3:04am 
Good!!!:steamhappy:
Tea's Holly 9 Des 2016 @ 10:14pm 
Collect the Spark and ignite the enemy's Rift with it.
radarhead 9 Des 2016 @ 8:32pm 
Could use some detailing tweaks, but otherwise this map is great fun!
Shakkari 9 Des 2016 @ 7:15pm 
Noice.
chemelia  [pembuat] 8 Des 2016 @ 2:46pm 
Thanks!