安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Or do you know of one that already exists and if so could you link it?
Probably scripted specials.
When has a scripted special infected ever appeared besides a tank?
they arent op at all you lazy fuck
Also, sticking closer together and warping from closer distances, allowing multiple bots to use melee and approach zombies, and increasing their "senses" to better kill specials and commons from far. Yeah, that was a mouthful but if I listed literally all the commands I used, you'd probably not get it anyways. Oh, and I input all cvar commands and some admin commands into a cvars.txt file so they get auto executed at start of every level.
!limit tank 0, !limit witch 0, !limit boomer 0, !limit smoker 0, !limit hunter 0, !limit spitter 0, !limit charger 0, !limit jockey 0
just note that the values can be changed beyond the binary of 0 and 1 for those commands
!director stop and !director start completely disables and re-enables all zombies
But I don't mind the Tanks and Witch. Especially the Witch.
I mean come on. I love the Witch. Despite the infection, she's beautiful. And all she wants is to be loved