Starbound

Starbound

Legendary Tooltips
106 条留言
Major Poison 2024 年 10 月 12 日 上午 10:17 
I don’t know what other mod would be causing it
Ravnecks2.0  [作者] 2024 年 10 月 12 日 上午 9:01 
Magnorbs tooltip is working for me.
Maybe it's a conflict with another mod.
Major Poison 2024 年 10 月 9 日 下午 9:02 
this mod doesn't work with the Magorbs weapon in vanilla. no stats are shown.
Nerevar 2023 年 3 月 28 日 上午 10:31 
YES, legendary!
Exelsiar 2023 年 1 月 4 日 下午 1:26 
Ahh shame, thanks anyway, oh well it's no great loss really, it's only 1 weapon, and I don't use shotguns :)
Ravnecks2.0  [作者] 2023 年 1 月 4 日 下午 12:11 
I did check both. Both are working perfectly for me.
Sorry at the moment I don't know how i can help you.
Exelsiar 2023 年 1 月 4 日 上午 9:45 
I just had a look at The Gauntlet, tis the only other legendary I have, and yep works fine.

I have no mods that touch such, actually the only mods I have that touch weapons is this one and Weapon Stats.

When you looked at Neo Magnum, did you look at the pistol from the peacekeepers, or the shotgun?
Ravnecks2.0  [作者] 2023 年 1 月 4 日 上午 8:19 
I just tested the Neo Magnum. For me it's working.

Do other legendarys display stats for you?
Do you maybe have other mods that change the magnum and therefor interfere with my mod?
Exelsiar 2023 年 1 月 4 日 上午 7:52 
Just received a legendary weapon called Neo Magnum, it's a unique energy shotgun. It doesn't show any of the stats. For reference I don't have any mods that add weapons.
Ravnecks2.0  [作者] 2022 年 2 月 9 日 下午 10:29 
It's the damage per energy.
Wolfe 2022 年 2 月 9 日 下午 6:38 
Does anyone know what the number in the top left corner of the ranged weapons means?
Frederico Evandro 2021 年 5 月 22 日 下午 11:29 
This mod works with "Upgraded Upgrades"?
Ravnecks2.0  [作者] 2021 年 3 月 29 日 上午 7:39 
FU incompability is now listed in the description.
I talked to the FU developer and he told me that FU already has legendary tooltips. So there is no need to make my mod compatible.
Ravnecks2.0  [作者] 2021 年 3 月 29 日 上午 4:23 
Yes this can be used alongside "Weapon Stats". I have added it to the description.
Z'uldiss 2021 年 3 月 28 日 下午 9:01 
Maybe there should be a description note about whether or not this is to be used alongside "Weapon Stats".🤔
Aegis J Hyena 2021 年 3 月 22 日 下午 10:45 
No longer compatible with FU -- "breaks buildscripts" according to the their wiki.
Xyonon 2021 年 3 月 21 日 下午 1:31 
Thank you for the fast response! I wasn't sure because apparently the "food tooltips" doesn't work that way... Thanks! :)
Ravnecks2.0  [作者] 2021 年 3 月 21 日 上午 3:53 
Yes you can play with vanilla players.
Xyonon 2021 年 3 月 20 日 下午 5:20 
Is this mod client side only? Like can I play with vanilla players with it? :) Thanks!
Relldrin (Shadrakir) 2020 年 12 月 15 日 上午 11:45 
from start to endgame, it all comes down to two important types: Burst (heavy weapons) or consistent (light weapons) I am excluding wands/staves/quarterstaves
Relldrin (Shadrakir) 2020 年 12 月 15 日 上午 11:39 
Damage per second is DPS which is the average damage you deal with a weapon, damage per swing or shot is based on how much you deal per hit as weapons tend to be slower than other weapons. example: hammers/axes vs swinging a sword/broadsword for melee and the good ole boomstick vs the assault rifle. obviously irrelevant if you can one-shot everything under the sun
Lienom Zekon 2020 年 11 月 22 日 下午 5:47 
what the dif between DPS and Damge per second? are they the same?
Windtalkers 2020 年 11 月 7 日 下午 12:44 
Thank you for updating the mod!
Ravnecks2.0  [作者] 2020 年 10 月 31 日 下午 12:50 
Now Updated with 1.4 Weapons:
Neo Laser Launcher, Neo Magnum, Neo Pistol, Neo Shotgun, Neo Tommy Gun, Neo Uzi, Gluesprayer
Khe 2020 年 10 月 31 日 下午 12:26 
unfortunately not possible.
Ravnecks2.0  [作者] 2020 年 10 月 31 日 上午 2:04 
Hey Nightmare and others.
Unfortunately I don't know how to make a version without altering the buildscripts. If a more talented modder could help me with that I would happily change it.
☥¤§ÑîGHTMÃRɧ¤☥ 2020 年 10 月 29 日 下午 11:53 
put out a more compatible build version thanks then we'll download and sub.
Randumduk 2020 年 6 月 15 日 下午 1:06 
"Here be dragons"
I'm not crying, you're crying.
Khe 2020 年 5 月 23 日 上午 5:09 
noted: incompatible with FU. modifies buildscripts.
Davoker 2020 年 4 月 2 日 上午 9:55 
To know how to unpack the .pak files of the mods, here is a tutorial:

https://community.playstarbound.com/threads/how-to-successfully-pack-and-unpack-pak-files.66649/

It is very simple, it has no mystery.
Davoker 2020 年 4 月 2 日 上午 9:46 
- Unzip the mod
- Go to the following folder:

items \ active \ weapons \ ranged \ unrand

- Create a folder here with the name -> neolaserlauncher

- Copy any file from any of the other weapons that is in the "unrand" folder, and paste that file in the new folder (neolaserlauncher)

- Edit that file with a text editor, delete everything and write this inside:

[
{
"op": "add",
"path": "/ tooltipKind",
"value": "LegendaryGun2H"
}
]

And save the changes when closing.

- Rename the file with this name:

neolaserlauncher.activeitem.patch

Done, the new Lazercaster weapon from update 1.4 is already added =)
Vitnir 2020 年 2 月 29 日 下午 6:34 
@Only Rage This mod hasn't been updated since before the 1.3 update, and the Lazercaster is a 1.4 item.
Only Rage 2019 年 12 月 10 日 下午 10:47 
I have a 'unique' weapon (the Lazercaster) where the information isn't shown... Is this a bug?
tiggidytex 2019 年 10 月 4 日 下午 7:59 
Sure thing, apologies for the delay. I went ahead and uploaded 2 examples from a new game onto the text overlap Discussion over in the Weapon Stat mod page here on Steam.
Ravnecks2.0  [作者] 2019 年 9 月 30 日 下午 12:53 
Thank you tiggidytex.
Maybe you can send me a screenshot of the overlap and i will try to deploy a fix.
tiggidytex 2019 年 9 月 29 日 下午 12:52 
Yes 1.4 compatible. It won't break your game even with FU.

Regular weaponry tooltips however have overlapping text issues with "DPS" and "Damage per second"
Ravnecks2.0  [作者] 2019 年 9 月 3 日 上午 10:17 
I don't play Starbound anymore. Can someone please try my mod with the latest patch? If there are any problems i will fix it but i won't update it for new items. Sorry.
Festive Mints 2019 年 9 月 3 日 上午 12:24 
does this work for 1.4?
Ravnecks2.0  [作者] 2018 年 8 月 6 日 下午 12:05 
K:maglike:
megameg79 2018 年 7 月 30 日 下午 2:33 
The numbers are going up as expected, so looks good! I'm glad, cause this mod is very helpful
Ravnecks2.0  [作者] 2018 年 7 月 26 日 下午 2:31 
I do call from a script. Every mod that uses the default weapon build scripts should be ok.
megameg79 2018 年 7 月 26 日 下午 2:21 
Similar question to the dude below me; Are the tooltips still accurate after upgrading at an anvil? Would it still be true with Upgraded Upgrades?
GronkJuice 2018 年 6 月 19 日 上午 9:05 
Question: does this call vanilia numbers, or does it have a character display? (call from a script or you just display the numbers and have to update it if vanilla changes)
Ravnecks2.0  [作者] 2018 年 6 月 18 日 上午 3:11 
Sorry no. I am not going to provide compatibility to mods that change the buildscript because I would have to change my mod everytime they release a new version with a new buildscript. And I just don't have the time for that.
turner148 2018 年 6 月 18 日 上午 2:58 
Any plans on adding any compatibility to the mod?
Ravnecks2.0  [作者] 2018 年 6 月 18 日 上午 2:56 
Yes because both change the default weapon build script.
turner148 2018 年 6 月 18 日 上午 12:05 
Ravnecks2.0  [作者] 2018 年 6 月 11 日 上午 9:06 
Yes
Bitz 2018 年 6 月 11 日 上午 7:21 
is this client sided?
Ravnecks2.0  [作者] 2017 年 12 月 16 日 上午 8:34 
Manufacturer's Touch is incompatible with any mod that changes the default weapon build scripts, as well as any mod that changes the weapon tooltip UI.
Unfortunately this includes this mod.