Starbound

Starbound

Legendary Tooltips
106 kommentarer
Major Poison 12. okt. 2024 kl. 10:17 
I don’t know what other mod would be causing it
Ravnecks2.0  [ophavsmand] 12. okt. 2024 kl. 9:01 
Magnorbs tooltip is working for me.
Maybe it's a conflict with another mod.
Major Poison 9. okt. 2024 kl. 21:02 
this mod doesn't work with the Magorbs weapon in vanilla. no stats are shown.
Nerevar 28. mar. 2023 kl. 10:31 
YES, legendary!
Exelsiar 4. jan. 2023 kl. 13:26 
Ahh shame, thanks anyway, oh well it's no great loss really, it's only 1 weapon, and I don't use shotguns :)
Ravnecks2.0  [ophavsmand] 4. jan. 2023 kl. 12:11 
I did check both. Both are working perfectly for me.
Sorry at the moment I don't know how i can help you.
Exelsiar 4. jan. 2023 kl. 9:45 
I just had a look at The Gauntlet, tis the only other legendary I have, and yep works fine.

I have no mods that touch such, actually the only mods I have that touch weapons is this one and Weapon Stats.

When you looked at Neo Magnum, did you look at the pistol from the peacekeepers, or the shotgun?
Ravnecks2.0  [ophavsmand] 4. jan. 2023 kl. 8:19 
I just tested the Neo Magnum. For me it's working.

Do other legendarys display stats for you?
Do you maybe have other mods that change the magnum and therefor interfere with my mod?
Exelsiar 4. jan. 2023 kl. 7:52 
Just received a legendary weapon called Neo Magnum, it's a unique energy shotgun. It doesn't show any of the stats. For reference I don't have any mods that add weapons.
Ravnecks2.0  [ophavsmand] 9. feb. 2022 kl. 22:29 
It's the damage per energy.
Wolfe 9. feb. 2022 kl. 18:38 
Does anyone know what the number in the top left corner of the ranged weapons means?
Frederico Evandro 22. maj 2021 kl. 23:29 
This mod works with "Upgraded Upgrades"?
Ravnecks2.0  [ophavsmand] 29. mar. 2021 kl. 7:39 
FU incompability is now listed in the description.
I talked to the FU developer and he told me that FU already has legendary tooltips. So there is no need to make my mod compatible.
Ravnecks2.0  [ophavsmand] 29. mar. 2021 kl. 4:23 
Yes this can be used alongside "Weapon Stats". I have added it to the description.
Z'uldiss 28. mar. 2021 kl. 21:01 
Maybe there should be a description note about whether or not this is to be used alongside "Weapon Stats".🤔
Aegis J Hyena 22. mar. 2021 kl. 22:45 
No longer compatible with FU -- "breaks buildscripts" according to the their wiki.
Xyonon 21. mar. 2021 kl. 13:31 
Thank you for the fast response! I wasn't sure because apparently the "food tooltips" doesn't work that way... Thanks! :)
Ravnecks2.0  [ophavsmand] 21. mar. 2021 kl. 3:53 
Yes you can play with vanilla players.
Xyonon 20. mar. 2021 kl. 17:20 
Is this mod client side only? Like can I play with vanilla players with it? :) Thanks!
Relldrin (Shadrakir) 15. dec. 2020 kl. 11:45 
from start to endgame, it all comes down to two important types: Burst (heavy weapons) or consistent (light weapons) I am excluding wands/staves/quarterstaves
Relldrin (Shadrakir) 15. dec. 2020 kl. 11:39 
Damage per second is DPS which is the average damage you deal with a weapon, damage per swing or shot is based on how much you deal per hit as weapons tend to be slower than other weapons. example: hammers/axes vs swinging a sword/broadsword for melee and the good ole boomstick vs the assault rifle. obviously irrelevant if you can one-shot everything under the sun
Lienom Zekon 22. nov. 2020 kl. 17:47 
what the dif between DPS and Damge per second? are they the same?
Windtalkers 7. nov. 2020 kl. 12:44 
Thank you for updating the mod!
Ravnecks2.0  [ophavsmand] 31. okt. 2020 kl. 12:50 
Now Updated with 1.4 Weapons:
Neo Laser Launcher, Neo Magnum, Neo Pistol, Neo Shotgun, Neo Tommy Gun, Neo Uzi, Gluesprayer
Khe 31. okt. 2020 kl. 12:26 
unfortunately not possible.
Ravnecks2.0  [ophavsmand] 31. okt. 2020 kl. 2:04 
Hey Nightmare and others.
Unfortunately I don't know how to make a version without altering the buildscripts. If a more talented modder could help me with that I would happily change it.
☥¤§ÑîGHTMÃRɧ¤☥ 29. okt. 2020 kl. 23:53 
put out a more compatible build version thanks then we'll download and sub.
Randumduk 15. juni 2020 kl. 13:06 
"Here be dragons"
I'm not crying, you're crying.
Khe 23. maj 2020 kl. 5:09 
noted: incompatible with FU. modifies buildscripts.
Davoker 2. apr. 2020 kl. 9:55 
To know how to unpack the .pak files of the mods, here is a tutorial:

https://community.playstarbound.com/threads/how-to-successfully-pack-and-unpack-pak-files.66649/

It is very simple, it has no mystery.
Davoker 2. apr. 2020 kl. 9:46 
- Unzip the mod
- Go to the following folder:

items \ active \ weapons \ ranged \ unrand

- Create a folder here with the name -> neolaserlauncher

- Copy any file from any of the other weapons that is in the "unrand" folder, and paste that file in the new folder (neolaserlauncher)

- Edit that file with a text editor, delete everything and write this inside:

[
{
"op": "add",
"path": "/ tooltipKind",
"value": "LegendaryGun2H"
}
]

And save the changes when closing.

- Rename the file with this name:

neolaserlauncher.activeitem.patch

Done, the new Lazercaster weapon from update 1.4 is already added =)
Vitnir 29. feb. 2020 kl. 18:34 
@Only Rage This mod hasn't been updated since before the 1.3 update, and the Lazercaster is a 1.4 item.
Only Rage 10. dec. 2019 kl. 22:47 
I have a 'unique' weapon (the Lazercaster) where the information isn't shown... Is this a bug?
tiggidytex 4. okt. 2019 kl. 19:59 
Sure thing, apologies for the delay. I went ahead and uploaded 2 examples from a new game onto the text overlap Discussion over in the Weapon Stat mod page here on Steam.
Ravnecks2.0  [ophavsmand] 30. sep. 2019 kl. 12:53 
Thank you tiggidytex.
Maybe you can send me a screenshot of the overlap and i will try to deploy a fix.
tiggidytex 29. sep. 2019 kl. 12:52 
Yes 1.4 compatible. It won't break your game even with FU.

Regular weaponry tooltips however have overlapping text issues with "DPS" and "Damage per second"
Ravnecks2.0  [ophavsmand] 3. sep. 2019 kl. 10:17 
I don't play Starbound anymore. Can someone please try my mod with the latest patch? If there are any problems i will fix it but i won't update it for new items. Sorry.
Festive Mints 3. sep. 2019 kl. 0:24 
does this work for 1.4?
Ravnecks2.0  [ophavsmand] 6. aug. 2018 kl. 12:05 
K:maglike:
megameg79 30. juli 2018 kl. 14:33 
The numbers are going up as expected, so looks good! I'm glad, cause this mod is very helpful
Ravnecks2.0  [ophavsmand] 26. juli 2018 kl. 14:31 
I do call from a script. Every mod that uses the default weapon build scripts should be ok.
megameg79 26. juli 2018 kl. 14:21 
Similar question to the dude below me; Are the tooltips still accurate after upgrading at an anvil? Would it still be true with Upgraded Upgrades?
GronkJuice 19. juni 2018 kl. 9:05 
Question: does this call vanilia numbers, or does it have a character display? (call from a script or you just display the numbers and have to update it if vanilla changes)
Ravnecks2.0  [ophavsmand] 18. juni 2018 kl. 3:11 
Sorry no. I am not going to provide compatibility to mods that change the buildscript because I would have to change my mod everytime they release a new version with a new buildscript. And I just don't have the time for that.
turner148 18. juni 2018 kl. 2:58 
Any plans on adding any compatibility to the mod?
Ravnecks2.0  [ophavsmand] 18. juni 2018 kl. 2:56 
Yes because both change the default weapon build script.
turner148 18. juni 2018 kl. 0:05 
Ravnecks2.0  [ophavsmand] 11. juni 2018 kl. 9:06 
Yes
Bitz 11. juni 2018 kl. 7:21 
is this client sided?
Ravnecks2.0  [ophavsmand] 16. dec. 2017 kl. 8:34 
Manufacturer's Touch is incompatible with any mod that changes the default weapon build scripts, as well as any mod that changes the weapon tooltip UI.
Unfortunately this includes this mod.