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It's literally years since i touched Starbound
after saying that: it is impossible that this sensor influences other sensors, since it doesn't override ANY Vanilla script. I cant tell you anything about side-effects with other mods tho. I don't know the mod-list you're using. And yeah... i'm not interested in it. The mod is here as is. I won't touch it, i wont maintain it.
trying to set up metroid bubble doors
Invisible sensors are just what i need
Thanks!
There is a new way to save and load settings. See the description for details.
Welp I guess. Do you mind if I ask whether there's more information on API changes in 1.3 (what stuff get removed, get added, etc)? I'd like to prepare first...
Update: Removed any debug lines... i forgot some
[22:52:08.448] [Info] Set range to 4
[22:52:16.126] [Info] Data: {range: 10}
[22:52:16.126] [Info] Set range to 10
this times like infinity, every time I change a setting
But are you able to add an alternative Railsensor as well? One that has a much shorter signaloutput length (0,05-0,1 seconds). would be very useful. Thanks :)
just a very small detail that I saw the camo does not take by default the color of the reference block. ( but we can paint after ;) )
that being said thank you for your great mod.
By the way, keypads are nice, but what would be even better is something to read my player so I could make this magic door that only opens to me on this FBR multiplayer server.
@HertigHuding: Well... thats tricky, but do-able. If you have room on the wall over the door, you can place the sensor slightly higher and set it so, that it checks the line of sight, if you're out of sight it'll shut the door
it work fine onmy server.
dont forget you need to edit manualy the sbinit.config to make the server load the mod
look like this:
{
"assetDirectories" : [
"..\\assets\\",
"..\\mods\\",
"..\\steamapps\\workshop\\content\\211820\\Mod_ID_HERE\\",
"..\\steamapps\\workshop\\content\\211820\\Mod_ID_HERE\\",
"..\\steamapps\\workshop\\content\\211820\\Mod_ID_HERE\\"
],
"storageDirectory" : "..\\storage\\",
"defaultConfiguration" : {
"gameServerBind" : "*",
"queryServerBind" : "*",
"rconServerBind" : "*"
}
}