XCOM 2
SPARK Ammo Slot
66 条留言
Valor 2024 年 12 月 29 日 上午 9:57 
Okey i am confused. is dis works with the overdrive? Because i dont think the rounds are doing anything
Valor 2024 年 12 月 29 日 上午 9:57 
Okey i am confused. is dis works with the overdrive? Because i dont think the rounds are doing anything
Valor 2024 年 12 月 29 日 上午 6:25 
i dont think it works with the AP Rounds :/
Lobuno 2022 年 3 月 4 日 上午 3:22 
To make this mod affect ALL XCOM soldiers (even custom/mod added ones) go to ..\Steam\steamapps\workshop\content\268500\1130834375\Config folder and edit the file XComGameData.ini this way:

replace

+AbilityUnlocksAmmoPocket="Overdrive"

for

+AbilityUnlocksAmmoPocket="Evac"
Juravis  [作者] 2021 年 9 月 1 日 下午 3:11 
Yes but not with this
Comand92 2021 年 9 月 1 日 上午 6:25 
Any way to make it standard utility slot and add multiple slots? I'm playing LW2, non-WOTC.
Adam Jensen 007 2020 年 3 月 3 日 下午 8:59 
Hello is this war of the chosen compataible?
Thrair 2018 年 7 月 5 日 下午 12:51 
Thanks, btw. I prefer to just add the line to the .ini (I've rolled it into my twealed Long War ini files), but I learned about the ability to do so via your mod. So while I'm not subbed, I tossed ya a thumbs up and a favourite.
Juravis  [作者] 2018 年 4 月 29 日 下午 4:11 
I dont recall honestly. I suggest trying without and if the bullets arent kicking in to use the pocket fix.
Thrair 2018 年 4 月 29 日 上午 9:42 
I saw you added the ammo pocket fix as a requirement for the WotC version, bout half a month after your last comment here. Is the fix needed after all for the base game version, too? Or did WotC just bork something up?
Juravis  [作者] 2017 年 9 月 2 日 上午 8:46 
I agree it probably works as its one text line
SHIFTY 2017 年 9 月 2 日 上午 6:40 
you don't need to update it the mod already works fine in WOTC I've been using it for a few days with no issues
Kirone - FordArkITA 2017 年 9 月 2 日 上午 5:36 
Update for WOTC?
BoomWolf 2017 年 9 月 1 日 上午 6:34 
WotC update please?
MantisUK 2017 年 8 月 30 日 上午 4:13 
will this be updated for war of the chosen?
Dęąth Viper 2017 年 6 月 11 日 下午 5:08 
there is a mod called "tactical rigging" it does the same thing but for all your soldiers
Juravis  [作者] 2017 年 6 月 11 日 下午 5:05 
I dont modify the exection code, i just put the slot in. The slot is handled by XCOM natively. If it doesnt work, either flush your INI cache or unsub/resub. You may also have conflicts.
Lyzak 2017 年 6 月 9 日 下午 6:32 
This doesn't appear to... do anything? I can certainly equip ammo to my SPARK unit, but the ammo effects aren't applied. I can see a little icon in-mission that says "Shedder Rounds! This unit blah blah blah" but shots don't ACTUALLY shred any armor.
Dęąth Viper 2017 年 5 月 16 日 下午 3:41 
Thanks avenger. Subscribed and now forgetting
Juravis  [作者] 2017 年 1 月 23 日 下午 5:31 
Thanks chief
Vullcan 2017 年 1 月 23 日 下午 5:16 
Extra Slot Ammo for Spark working well so far with Long War 2 Mod.
Juravis  [作者] 2016 年 11 月 25 日 下午 7:26 
Unless they fixed it in the last patch, all ammo pockets are semi broken. Just also use -bg-'s ammo pocket fix.
75338 2016 年 11 月 25 日 下午 6:11 
-= REQUIREMENTS =-

-bg-'s ammo pocket fix is required for proper functionality of -any- ammo pocket.

...made me think there was an issue as a standalone. But hey, thanks for a great mod.
Juravis  [作者] 2016 年 11 月 25 日 下午 5:35 
If you only want the spark ammo slot, subscribe and forget. Why are you concerned?
75338 2016 年 11 月 25 日 下午 3:08 
I only want the ammo slot for the SPARK, not the other soldiers. The mod seems to work without the required mod linked above. Is there an issue that I'm not seeing, or a risk I'm taking?
Juravis  [作者] 2016 年 10 月 7 日 下午 10:31 
Yes
Poker Penguin 2016 年 10 月 4 日 下午 3:33 
does this work with mods that add ammo? like the cut ammo content mod?
Juravis  [作者] 2016 年 8 月 31 日 下午 5:27 
@Empusae Fixed
Empusae 2016 年 8 月 31 日 下午 12:19 
Ranger's ability is called SwordSlice, not SwordSlash.
All-a-Mort 2016 年 8 月 2 日 上午 10:40 
Ah ok. Thanks.
Juravis  [作者] 2016 年 8 月 2 日 上午 9:25 
Also there is no better method. They both do the same thing.

Unless you do it in a mod form, don't directly edit XcomGameData.INI as the file is overwritten everytime you launch XCOM. Additions to XcomGameData.INI should be made via mods.
Juravis  [作者] 2016 年 8 月 2 日 上午 9:21 
Both of those work. One is direct (mine in the text above), -bg-'s instructions are mod-like such as is found when you subscribe to this mod.
All-a-Mort 2016 年 8 月 2 日 上午 9:16 
I'm curious. In -BG-'s Ammo Pocket Fix thread, the suggestion (admittedly not by -BG-) is to add the code to the mod's copy of xcomgamedata.ini and requires the form +AbilityUnlocksAmmoPocket="abilityname", yet the instructions here differ from that in location and form. Is one approach better than the other?
Siven 2016 年 8 月 2 日 上午 8:44 
@All-a-Mort yes you just need an ability of the class and it will work for every class from mods, it should anyway.
You can add GrenadePocket instead of Ammo too if you wish for a grenade only slot.

I really do wish the Utility slots worked this way too, as i want a Tactical Rigging (Xcom:EW) mod that adds 1 utility slot to everyone and adds the slot on the squad selection screen too. But they dont work that way :/
Spotter 2016 年 8 月 2 日 上午 7:36 
@ ADVENT Avenger, and @All-a-Mort perhaps adding in Weapon, Grenade, Ammo will cure the can't change a thing in the Spark's slots issue? Each category you want, in customizing the robot?
All-a-Mort 2016 年 8 月 2 日 上午 5:36 
Am I right in thinking that to get this to work with the LW Perk classes and any other mod classes (e.g. Rogue, Infantry, Trooper, LW MEC Sparks etc), I'd need to add in a line with one of their abilities to enable the pocket and that the ability used would determine whether the pocket is enabled at a certain rank or from the start?
Spotter 2016 年 8 月 1 日 下午 5:31 
Has anyone been able to change the standard rocket, with upgrades from the Proving Grounds? Every time I try, it removes the rocket and nothing can be put in the Heavy Weapon slot thereafter! :steamsalty: :steamsad:
Juravis  [作者] 2016 年 8 月 1 日 下午 1:33 
Yes its only an ammo pouch.
Slaunyeh 2016 年 8 月 1 日 下午 1:19 
With this line of command, Only ammo will go into de slot ?
Juravis  [作者] 2016 年 8 月 1 日 上午 9:54 
@Siven Updated this mod's instructions.
Juravis  [作者] 2016 年 8 月 1 日 上午 9:52 
@Siven Meh was worth a try. Will have to manually add it to all classes then. Pick all base abilities if you want the whole squad.
Siven 2016 年 8 月 1 日 上午 9:51 
Yup, didnt work on any squaddie until i changed "loot" into Squadsight for the sniper.
Juravis  [作者] 2016 年 8 月 1 日 上午 9:46 
@Siven On a non-rookie? Didn't work?
Siven 2016 年 8 月 1 日 上午 7:30 
Adding the AbilityUnlocksAmmoPocket="Loot" in the right file does nothing for me, with no mods other than ammo pocket fix on.
I guess it needs an actual squad ability like Squadsight to work instead of a base thing like loot.
Juravis  [作者] 2016 年 7 月 31 日 下午 8:33 
I doubt this is it and i have no idea how to help you sorry
The Great Garrus 2016 年 7 月 31 日 下午 6:34 
I am not sure if this would be the right mod. I am having issue with my rocket launcher vanishing and not being able to enabled once i try to add different guns or other accessories. Any help would be appreciated
Juravis  [作者] 2016 年 7 月 31 日 上午 10:21 
@Siven Not that I know of. There is nothing dangerous about editing the INI file to add the ammo pocket. Open my mod and change in the INI file Overdrive for Loot and it will give it to everyone.
Siven 2016 年 7 月 31 日 上午 10:18 
Nice.

Is there a mod that adds the ammo slot to everyone (apart from rookies ofc) rather than having to manually edit the ini file which id rather not do tbh.
Juravis  [作者] 2016 年 7 月 30 日 上午 9:30 
@Ian The spark in my screenshot is using a basic spark cannon.
Also having 3 pockets most definitely is a ammo pocket.
Also keep in mind the pocket will never show up on rookies, only squaddies.
Ian 2016 年 7 月 30 日 上午 7:59 
Doesn't seem to work for me and I do have the ammo pocket fix. Could there be a conflict with "ammo and vest slots"? After I remove that mod I don't see ammo on any soldiers (even though I edited defaultgamedata.ini based on your instructions), but I do see them having three utility slots.

Also, your screenshot shows a Spark without a heavy weapon. Is that from some other mod?