Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
replace
+AbilityUnlocksAmmoPocket="Overdrive"
for
+AbilityUnlocksAmmoPocket="Evac"
-bg-'s ammo pocket fix is required for proper functionality of -any- ammo pocket.
...made me think there was an issue as a standalone. But hey, thanks for a great mod.
Unless you do it in a mod form, don't directly edit XcomGameData.INI as the file is overwritten everytime you launch XCOM. Additions to XcomGameData.INI should be made via mods.
You can add GrenadePocket instead of Ammo too if you wish for a grenade only slot.
I really do wish the Utility slots worked this way too, as i want a Tactical Rigging (Xcom:EW) mod that adds 1 utility slot to everyone and adds the slot on the squad selection screen too. But they dont work that way :/
I guess it needs an actual squad ability like Squadsight to work instead of a base thing like loot.
Is there a mod that adds the ammo slot to everyone (apart from rookies ofc) rather than having to manually edit the ini file which id rather not do tbh.
Also having 3 pockets most definitely is a ammo pocket.
Also keep in mind the pocket will never show up on rookies, only squaddies.
Also, your screenshot shows a Spark without a heavy weapon. Is that from some other mod?