Starbound

Starbound

The Viera of Ivalice
1,153 条留言
Z-Z-Z-Z-Z-Z 11 月 15 日 下午 8:37 
I don't know what black magic you did to make moogles a fully functional race but I am forever thankful. I never thought I'd see a moogle with a revolver but here we are
Piss Man 11 月 14 日 上午 7:57 
SxB: Addon that adds... adult... interactions to Starbound
freyjasvalkyrie13  [作者] 11 月 14 日 上午 6:56 
SxB related addons?

I think I've actually reached the character limit in the mod's description.
Piss Man 11 月 13 日 下午 12:52 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
freyjasvalkyrie13  [作者] 11 月 11 日 上午 6:44 
@PaniloGames You would have to return to where you left them in order to call them back. If you can't, you can get a new Chocobo from the Chocobo Knight for Gisahl greens, and you'll still have all of your Chocobo gear unlocked to re-equip it, so you don't really lose any progress beyond attachment.

The system is a bit limited at the moment in that if you lose your Chocobo somewhere or it dies, you have to get a new one/whisperweed. We don't know of a way to recall the same one under those circumstances.
PaniloGames 11 月 10 日 下午 12:04 
Ok I may have done a big oopsie, I called my chocobo on a planet and forgot to call it back, then a week passed (irl) and when I came back home to use it i found i cannot summon him, and found that it is just his whisperweed that is not working, so now i lost my main chocobo and can't get it back.
jastrongames 11 月 7 日 下午 5:44 
how do i make a Chocobo stand, can't find it in any of the crafting menus
Mangagod 11 月 4 日 上午 9:01 
Okay, holy hell! I just found a Viera settlement for the first time and damn you went above and beyond with the build! It's one of the most impressive modded cities I've seen tbh
freyjasvalkyrie13  [作者] 11 月 2 日 下午 4:31 
Yeah, that's fine ^_^
TMBCyberman the meme dealer 11 月 1 日 下午 6:45 
Double checking am I allowed to add the Argo to CYOS?
freyjasvalkyrie13  [作者] 10 月 19 日 下午 10:02 
No worries ^_^ I can see how it can be confusing. Happy to help!
Panik Goblin 10 月 18 日 下午 9:04 
Oh... well.. guess I should have paid more attention to word choice. My bad, thank you for clearing my confusion.
freyjasvalkyrie13  [作者] 10 月 18 日 上午 8:34 
The stable is solely for storing Chocobo. The Chocobo Stand is what allows you to change their gear. The stand is depicted in the upper left of slide 6 in the preview images of the mod ^
Panik Goblin 10 月 18 日 上午 2:03 
I unlocked the set from the questline, activated them, put the chocobo in the stand, but I do not see anywhere to select the saddle or barding in the popup from the stable.
freyjasvalkyrie13  [作者] 10 月 17 日 下午 3:56 
There is at least one set that you get from completing the questline with the ship captain, and others that are crafted. Once you unlock them, you go to the Chocobo Stand and can swap out your unlocked saddles and barding.
Panik Goblin 10 月 16 日 下午 10:22 
Figured out how to place the choco in the stable, still not sure how to apply cosmetics like saddle and barding.
znp4nemmcrmccbrsndpn 10 月 7 日 上午 10:02 
@freyjasvalkyrie13
Thank you! It went smoothly.
freyjasvalkyrie13  [作者] 10 月 6 日 上午 10:09 
If you're tracking the quest, you can click the bubble in the upper right of the main screen and it should expand to show you the requirements.
znp4nemmcrmccbrsndpn 10 月 5 日 下午 10:35 
Is there a way to find out what item the moogle wants in the quest to supposedly get the chocobo mount? I missed the conversation and didn't know what it was, so I tried talking to him again to find out but he didn't respond.
freyjasvalkyrie13  [作者] 9 月 26 日 下午 4:32 
@Bullitt This mod does not currently add any FF series mobs
Sidthek1lla 9 月 26 日 下午 12:00 
for some reason, i cant beam down to any of the planets this mod has. Am I dumb or something?
Rubbermancer 9 月 26 日 上午 3:22 
Does the mod add any enemies from the FF series as mobs?

If so what are their names?

This is important, because I am considering adding new mobs inspired from the monsters of FFIX for my own mod, and I do not want them to conflict with other FF mods like this one.
freyjasvalkyrie13  [作者] 8 月 29 日 上午 9:12 
Currently, there are no other Ivalice weapons beyond the randomly generated ones you can start with. It is something we hope to add to over time.
Seraphim Fox 8 月 29 日 上午 9:10 
Is there a way to craft, buy, or find more of the Ivalice weapons outside of generating new characters? Are there other Ivalice items?
Momo 8 月 28 日 下午 1:57 
I really wish the "ivalician moogle" was a standalone race
freyjasvalkyrie13  [作者] 7 月 4 日 下午 9:47 
No, eye colors aren't selectable for Viera
Selkie 7 月 4 日 下午 8:08 
I can't change the Viera eye color right?
freyjasvalkyrie13  [作者] 6 月 27 日 下午 1:01 
@TMBCyberman the meme dealer

Of course ^_^ feel free to make CYOS patches for this!
TMBCyberman the meme dealer 6 月 26 日 下午 5:16 
Am I allowed to make race/CYOS patches for this? To let other races use the Argo?
freyjasvalkyrie13  [作者] 6 月 26 日 上午 8:21 
We've actually got a good concept sprite sheet that we've worked up for Nu Mou, but they're a bit of a distant goal at the moment. We may likely have them first appear as an NPC species before building them out as playable ^_^
bumrum 6 月 23 日 下午 2:37 
noticed the bangaa and moogles... any chance of nu mou in the future? asking mostly because the idea of a nu mou going mountain climbing is hilarious for some reason.
freyjasvalkyrie13  [作者] 6 月 21 日 下午 1:24 
@Deo Thank you very much for your kind words ^_^ I'm very encouraged by that and I greatly appreciate this community.
Deo 6 月 20 日 下午 9:28 
I don't often make comments but i felt compelled to post one here. I just want to say thank you for the hard work you and everyone involved have done. I don't personally know a ton of the Viera lore but i can say for myself i think the models and the cities look fantastic and i really appreciate that they have their own planet type to not only help fit the lore but to also help those easily lost in space type people such as myself. I look forward to what the future will bring for the Viera.
freyjasvalkyrie13  [作者] 6 月 16 日 上午 8:02 
Though the Bangaa have the base preparations for character creation, we're still at work on creating their tiered ship and armor assets. Apologies for the wait.
Thenewguyinred 6 月 15 日 下午 10:13 
How's the progress on the Bangaa coming along?
freyjasvalkyrie13  [作者] 6 月 5 日 上午 8:10 
Yeah, I can certainly understand that. I'm working on some concepts for more Viera armors with a a sci-fi style--perhaps tier 7+-- and we're looking at what visuals we can utilize to make them more interesting. If you have anything specifically you might like to see, feel free to share in our Discord ^_^
CrusaderF8 6 月 5 日 上午 7:57 
On the topic of the different body and animation, my only complaint is that it means I can't use some of the cool sci-fi styles of armor from the game and other mods. So just have a few in that style and I'll be happy lol. BUNS IN SPACE!
freyjasvalkyrie13  [作者] 6 月 2 日 下午 9:01 
While the clear advantage is that races can share clothes with one another, I nevertheless do find the lack of greater distinction between races in vanilla Starbound embarassing actually. The idea that every race out in the universe would have the exact same body dimensions is highly unimaginative. Not to mention the fact that each race in Starbound was originally intended to be racially different before the developers dropped the ball.

You do make a great point in that the Avali are quite possibly the most popular modded race in Starbound, and they can't wear any vanilla clothes.
d41337n8r 6 月 2 日 下午 8:28 
The fact all the vanilla races and most of what's on the workshop are so similar isn't embarrassing, it's a strength and it's why there is such a modding scene for this game. Anything that makes a race nonstandard will make it less compatible with other mods and even vanilla content. Viera can only wear viera clothes, and other races can't wear viera clothes. That's especially a problem when you change clothes people might have already put on their characters to no longer be compatible with them, without leaving the legacy versions available anywhere. That's not to say a race being distinct is purely a bad thing, the avali have nonstandard bodies and they're clearly very popular, but there are also lots of mods that support avali and add more clothes for them and even make some avali clothes wearable by standard races. Making things less standard makes them less compatible unless you put in the work to fix and adapt everything, which isn't always feasible or possible.
freyjasvalkyrie13  [作者] 6 月 2 日 下午 7:52 
@Syke Stryker

No hairstyles were removed--though a great deal were added--and the hair color options were simply expanded upon as well.

Sorry you're not satisfied with the direction of the race's aesthetics, but I can't please everyone. Moreover, all alterations were made not only to keep with the FF lore of the races contained within this mod (which I'm guessing you're not aware of), but to also provide some actual racial distinction which vanilla Starbound embarassingly lacks. Viera are a taller race, just as Moogles and Starbound's Penguins are a shorter race.

Have a nice day ^_^
joolsdgg 6 月 2 日 上午 11:30 
v bro got stuck in time
Syke Stryker 5 月 31 日 下午 6:58 
Jeeeesus, even removed the hairstyle and hair colour I used before.... the tall bodies and weird stances just don't fit.... Mod ruined, Uninstalled and down voted, sorry.
You over complicated the sprite art and now it's just a visual mess.
Syke Stryker 5 月 31 日 下午 6:44 
Awww man, I come back to Starbound and this race has been changed so much. I really prefer how my guy looked before.
Fireshot 5 月 30 日 上午 9:00 
Interesting! The Moogles are even smaller than the Woggle race!
Intern Seraph 5 月 26 日 上午 11:09 
goodness, i finally went and found a viera settlement and everything is so gorgeous it's unreal! the difference between the pre-update settlements and the new ones is night and day, very well done!!
Raiden - In Flames 🎵 5 月 23 日 上午 9:14 
is bangaa coming?
any updates? :)
RiptoTheSorcerer 5 月 20 日 下午 9:57 
No need to apologize, it was because I uninstalled the wrong mod and loaded my planet before I knew the issue, and when I tried restoring my backup planet, it got corrupted too before I found out it was due to me accidentally uninstalling Viera of Ivalice. ^^; I rebuilt my base on another planet that doesn't have the ore so I don't have accidents again. There's only so much that modders can do to keep planets from crashing from missing assets. Starbound developers left an unfinished game and didn't make fail safes like they did for missing item or furniture assets. XD
freyjasvalkyrie13  [作者] 5 月 20 日 下午 8:45 
@TheTwilightDancer It does still currently spawn as vanilla ores do, but I can rectify that and make it spawn only on Majestic Forest planets. So sorry that it caused issues in your previous playthrough
RiptoTheSorcerer 5 月 20 日 下午 8:09 
Love to use this mod again now that it's gotten such a big and beautiful update. And I assume magicite crystal will only be found on majestic planets now? It would be fitting since that's where the ore originates, vs spawning on every vanilla planet that might feel out of place and also less chance of planetary bases being corrupted due to missing magicite ore. I accidentally uninstalled the older version of the mod at one point when cleaning up my mod collection, and even my backup planet was corrupted due to missing magicite ore. I'll definitely be more careful this time, I'd love to make another base on one of the majestic forests. :steamthumbsup:
MegaMato 5 月 10 日 下午 5:42 
Just curious, was there a specific reason the majestic forest planet view zooms in to the planet so much more than other planets?