边缘世界 RimWorld

边缘世界 RimWorld

USCM - Core
343 条留言
ZzZombo 8 月 9 日 下午 8:22 
OK, now it works, thanks.
Hiztaar  [作者] 8 月 9 日 下午 3:28 
Are you sure you got the updated version @ZzZombo ?
ZzZombo 8 月 9 日 上午 7:51 
Needs recompilation after RimWorld update.
Supahz 7 月 22 日 下午 8:01 
One of my essential mods... never play without it. Thanks for the update. Ignore the texture update bro. Look forward to more!
Hiztaar  [作者] 7 月 17 日 下午 12:21 
Artists welcome for that. But seriously. A seriously big feature evolution is coming :)
Rex705 7 月 16 日 上午 2:05 
Time for a texture update they are super old and blurry.
Voter-06 7 月 12 日 下午 5:05 
WOOO!
SghHanzMullerSW 7 月 11 日 上午 11:11 
gött man very nice
Hiztaar  [作者] 7 月 11 日 上午 9:19 
1.6 updated :)
Voter-06 7 月 6 日 下午 5:41 
Hoooofuqin YAW HIZTAAR!
SghHanzMullerSW 7 月 4 日 上午 5:52 
Niiiice/ gött (nice in swedish)
Hiztaar  [作者] 7 月 3 日 下午 3:24 
It will be updated :)
SghHanzMullerSW 7 月 3 日 上午 7:14 
this mod will be awssome to continue to use when 1.6 comes out
RavenousEye 2024 年 4 月 29 日 上午 3:50 
thanks :)
Hiztaar  [作者] 2024 年 4 月 29 日 上午 12:18 
OK I'll change that. That's an old parameter at a time everything was above 1 :)
RavenousEye 2024 年 4 月 28 日 上午 8:09 
Would you be able to make the trading ships less common?
i feel like <commonality>2</commonality> is to much, 2 out of 3 trading ships are this one, which makes others very rare.
Personal recommendation would be 0.75, but definitely not above 1
Hiztaar  [作者] 2024 年 4 月 12 日 上午 11:56 
Hope you enjoy ^^
Supahz 2024 年 4 月 12 日 上午 8:48 
Crying tears of sweet joy. Thank you!
Hiztaar  [作者] 2024 年 4 月 11 日 上午 11:09 
Yes :)
Supahz 2024 年 4 月 11 日 上午 11:09 
I hope this gets an update. One of my favorites
crafty1983 2024 年 4 月 7 日 上午 3:16 
Will this get a 1.5 update?
Hiztaar  [作者] 2023 年 10 月 27 日 下午 4:11 
No worry
Ltc. Frost 2023 年 10 月 24 日 下午 2:55 
sorry for the confusion @Hiztaar
Ltc. Frost 2023 年 10 月 24 日 下午 2:54 
also just realized I did a dumb and posted this on the wrong mod steam page ignore My dump ass self.
Hiztaar  [作者] 2023 年 10 月 24 日 下午 1:44 
And both mods work AFAIK
Hiztaar  [作者] 2023 年 10 月 24 日 下午 1:44 
Hmm using one or two mods should not bother you or anything IMO. The turret is not something everybody likes or want as it's really powerful, that's why I made it into a separate mod
Blackhawk 2023 年 6 月 26 日 上午 4:57 
thanks alot man
Hiztaar  [作者] 2023 年 6 月 25 日 上午 9:55 
Oh I see. It's because of the layer. I'll check on that
Blackhawk 2023 年 6 月 24 日 下午 11:16 
...sorry, let me be more specific. colonist wont replace uscm gear after its worn out.
Blackhawk 2023 年 6 月 24 日 下午 11:13 
i have a problem were colonist wont discard uscm gear and the pants stack with regular pants(wearing both). love this mod btw and thank you for sharing it with everyone
Hiztaar  [作者] 2023 年 1 月 28 日 上午 8:08 
I just updated without the smeltable tag. Thanks @DVeL
DVeL 2023 年 1 月 27 日 下午 2:48 
I have the same problem as Angrysquirrel.
Even when I use this mod alone, it throws me an error for each of the mod weapons.
Solved it by creating local copy of the mod and removing "smeltable" tag from USCMBaseGun.
Hiztaar  [作者] 2023 年 1 月 18 日 下午 1:16 
It doesn't work anymore. You would need to look how CE works and adapt the stats and properties of the stuff in USCM mods to be balanced for CE
VirtualRageMaster 2023 年 1 月 18 日 下午 1:05 
Whats the protocol for created CE compatibility these days? Does the old compatibility patch from the link work? Would be keen to give this a try.
Angrysquirrel 2023 年 1 月 14 日 上午 11:32 
Hey dude. I just loaded this and saw red error that says basically all the USCM weapons are smeltable but you won't get any resources back. No big deal, but I thought I'd point this out.
Just Mike 2022 年 1 月 20 日 下午 8:15 
Is there anyway I can craft the USCM weapons? I've only had 1 USCM trader come and all the weapons were way too expensive for me to buy. The pulse rifle was a little over $5000. Could you please add the option to craft the weapons or at least make the traders come more often and lower the prices for the weapons?
maniac23 2021 年 11 月 26 日 下午 2:55 
how do you download the combat extended patch?
TurtleShroom 2021 年 10 月 15 日 下午 7:40 
Do you happen to know a person that served in the Marines or something? You put a whole lot of work in this and I hope there are Marines that noticed it.
TurtleShroom 2021 年 10 月 15 日 下午 7:40 
Based and Leather Neck Pilled
Lord-Fridge 2021 年 10 月 8 日 上午 1:33 
I also would like the option of producing these awesome weapons :)
Franken Stein 2021 年 9 月 30 日 上午 9:37 
@Hiztaar can you add to the mod - or make a stand alone one - the option to make the weapons producible?
lego116 2021 年 9 月 17 日 下午 10:51 
oh sweet
Hiztaar  [作者] 2021 年 9 月 17 日 下午 10:48 
Four rockets sorry
Hiztaar  [作者] 2021 年 9 月 17 日 下午 10:48 
The m5 reloads and then shoots 3 rockets in a row. It's a permanent weapon, not a one time use :)
lego116 2021 年 9 月 17 日 下午 1:36 
Can you reload the m5 or is it once use?
Hiztaar  [作者] 2021 年 8 月 14 日 上午 3:50 
It should be fixed now although flames will now explode on impact. Not the best solution but the only one I found.
-=IF=- Olfson 2021 年 8 月 12 日 上午 8:12 
@Hiztaar related to JDawg147's report;
Got attacked by a USCM detachement containing an M240 Incinerator Unit.
Flamethrower leaves behind projectiles, marked as "Incendiary Fuel Ammo" on the ground, that can't be removed. But projectiles also cause neither fire nor any damage to anything they hit.
Screenshots: https://imgur.com/a/xVd2uSR
Also floods the error log with the message JDawg147 mentioned.
PasteBin of Error from log;
https://pastebin.com/R8nwDUrd
No idea if any of this helps. If I can provide additional information you might need, just yell! ^^
DevilDog 2021 年 8 月 10 日 下午 2:19 
CE compatable?
Hiztaar  [作者] 2021 年 8 月 1 日 下午 10:48 
Hmm. I will check where it comes from. A field must have changed in the xml.
JDawg147 2021 年 8 月 1 日 下午 9:02 
@Hiztaar, on my save I've been getting Exception ticking Bullet_M240_USCM1073564 (at (98, 0, 282)): System.MissingFieldException: Field 'RimWorld.ThingDefOf.Mote_ShotFlash' not found.
every tick on my game consistently as long as this mod is enabled.

Any known workarounds or is this a known bug/issue?