RimWorld

RimWorld

USCM - Core
343 kommentarer
ZzZombo 9. aug. kl. 20:22 
OK, now it works, thanks.
Hiztaar  [ophavsmand] 9. aug. kl. 15:28 
Are you sure you got the updated version @ZzZombo ?
ZzZombo 9. aug. kl. 7:51 
Needs recompilation after RimWorld update.
Supahz 22. juli kl. 20:01 
One of my essential mods... never play without it. Thanks for the update. Ignore the texture update bro. Look forward to more!
Hiztaar  [ophavsmand] 17. juli kl. 12:21 
Artists welcome for that. But seriously. A seriously big feature evolution is coming :)
Rex705 16. juli kl. 2:05 
Time for a texture update they are super old and blurry.
Rover-06 12. juli kl. 17:05 
WOOO!
SghHanzMullerSW 11. juli kl. 11:11 
gött man very nice
Hiztaar  [ophavsmand] 11. juli kl. 9:19 
1.6 updated :)
Rover-06 6. juli kl. 17:41 
Hoooofuqin YAW HIZTAAR!
SghHanzMullerSW 4. juli kl. 5:52 
Niiiice/ gött (nice in swedish)
Hiztaar  [ophavsmand] 3. juli kl. 15:24 
It will be updated :)
SghHanzMullerSW 3. juli kl. 7:14 
this mod will be awssome to continue to use when 1.6 comes out
RavenousEye 29. apr. 2024 kl. 3:50 
thanks :)
Hiztaar  [ophavsmand] 29. apr. 2024 kl. 0:18 
OK I'll change that. That's an old parameter at a time everything was above 1 :)
RavenousEye 28. apr. 2024 kl. 8:09 
Would you be able to make the trading ships less common?
i feel like <commonality>2</commonality> is to much, 2 out of 3 trading ships are this one, which makes others very rare.
Personal recommendation would be 0.75, but definitely not above 1
Hiztaar  [ophavsmand] 12. apr. 2024 kl. 11:56 
Hope you enjoy ^^
Supahz 12. apr. 2024 kl. 8:48 
Crying tears of sweet joy. Thank you!
Hiztaar  [ophavsmand] 11. apr. 2024 kl. 11:09 
Yes :)
Supahz 11. apr. 2024 kl. 11:09 
I hope this gets an update. One of my favorites
crafty1983 7. apr. 2024 kl. 3:16 
Will this get a 1.5 update?
Hiztaar  [ophavsmand] 27. okt. 2023 kl. 16:11 
No worry
Ltc. Frost 24. okt. 2023 kl. 14:55 
sorry for the confusion @Hiztaar
Ltc. Frost 24. okt. 2023 kl. 14:54 
also just realized I did a dumb and posted this on the wrong mod steam page ignore My dump ass self.
Hiztaar  [ophavsmand] 24. okt. 2023 kl. 13:44 
And both mods work AFAIK
Hiztaar  [ophavsmand] 24. okt. 2023 kl. 13:44 
Hmm using one or two mods should not bother you or anything IMO. The turret is not something everybody likes or want as it's really powerful, that's why I made it into a separate mod
Blackhawk 26. juni 2023 kl. 4:57 
thanks alot man
Hiztaar  [ophavsmand] 25. juni 2023 kl. 9:55 
Oh I see. It's because of the layer. I'll check on that
Blackhawk 24. juni 2023 kl. 23:16 
...sorry, let me be more specific. colonist wont replace uscm gear after its worn out.
Blackhawk 24. juni 2023 kl. 23:13 
i have a problem were colonist wont discard uscm gear and the pants stack with regular pants(wearing both). love this mod btw and thank you for sharing it with everyone
Hiztaar  [ophavsmand] 28. jan. 2023 kl. 8:08 
I just updated without the smeltable tag. Thanks @DVeL
DVeL 27. jan. 2023 kl. 14:48 
I have the same problem as Angrysquirrel.
Even when I use this mod alone, it throws me an error for each of the mod weapons.
Solved it by creating local copy of the mod and removing "smeltable" tag from USCMBaseGun.
Hiztaar  [ophavsmand] 18. jan. 2023 kl. 13:16 
It doesn't work anymore. You would need to look how CE works and adapt the stats and properties of the stuff in USCM mods to be balanced for CE
VirtualRageMaster 18. jan. 2023 kl. 13:05 
Whats the protocol for created CE compatibility these days? Does the old compatibility patch from the link work? Would be keen to give this a try.
Angrysquirrel 14. jan. 2023 kl. 11:32 
Hey dude. I just loaded this and saw red error that says basically all the USCM weapons are smeltable but you won't get any resources back. No big deal, but I thought I'd point this out.
Just Mike 20. jan. 2022 kl. 20:15 
Is there anyway I can craft the USCM weapons? I've only had 1 USCM trader come and all the weapons were way too expensive for me to buy. The pulse rifle was a little over $5000. Could you please add the option to craft the weapons or at least make the traders come more often and lower the prices for the weapons?
maniac23 26. nov. 2021 kl. 14:55 
how do you download the combat extended patch?
TurtleShroom 15. okt. 2021 kl. 19:40 
Do you happen to know a person that served in the Marines or something? You put a whole lot of work in this and I hope there are Marines that noticed it.
TurtleShroom 15. okt. 2021 kl. 19:40 
Based and Leather Neck Pilled
Lord-Fridge 8. okt. 2021 kl. 1:33 
I also would like the option of producing these awesome weapons :)
Franken Stein 30. sep. 2021 kl. 9:37 
@Hiztaar can you add to the mod - or make a stand alone one - the option to make the weapons producible?
lego116 17. sep. 2021 kl. 22:51 
oh sweet
Hiztaar  [ophavsmand] 17. sep. 2021 kl. 22:48 
Four rockets sorry
Hiztaar  [ophavsmand] 17. sep. 2021 kl. 22:48 
The m5 reloads and then shoots 3 rockets in a row. It's a permanent weapon, not a one time use :)
lego116 17. sep. 2021 kl. 13:36 
Can you reload the m5 or is it once use?
Hiztaar  [ophavsmand] 14. aug. 2021 kl. 3:50 
It should be fixed now although flames will now explode on impact. Not the best solution but the only one I found.
-=IF=- Olfson 12. aug. 2021 kl. 8:12 
@Hiztaar related to JDawg147's report;
Got attacked by a USCM detachement containing an M240 Incinerator Unit.
Flamethrower leaves behind projectiles, marked as "Incendiary Fuel Ammo" on the ground, that can't be removed. But projectiles also cause neither fire nor any damage to anything they hit.
Screenshots: https://imgur.com/a/xVd2uSR
Also floods the error log with the message JDawg147 mentioned.
PasteBin of Error from log;
https://pastebin.com/R8nwDUrd
No idea if any of this helps. If I can provide additional information you might need, just yell! ^^
DevilDog 10. aug. 2021 kl. 14:19 
CE compatable?
Hiztaar  [ophavsmand] 1. aug. 2021 kl. 22:48 
Hmm. I will check where it comes from. A field must have changed in the xml.
JDawg147 1. aug. 2021 kl. 21:02 
@Hiztaar, on my save I've been getting Exception ticking Bullet_M240_USCM1073564 (at (98, 0, 282)): System.MissingFieldException: Field 'RimWorld.ThingDefOf.Mote_ShotFlash' not found.
every tick on my game consistently as long as this mod is enabled.

Any known workarounds or is this a known bug/issue?