边缘世界 RimWorld

边缘世界 RimWorld

Miscellaneous 'CORE'
454 条留言
SalzStange 7 月 15 日 上午 4:58 
Thanks for updating
TurtleShroom 7 月 14 日 下午 3:10 
Welcome back!
gunns22 7 月 13 日 上午 6:45 
@Haplo_X1

1.6 when?
Willow 7 月 12 日 上午 1:30 
Hope this gets an update for 1.6 :o
SghHanzMullerSW 7 月 11 日 下午 1:24 
1,6 ?
pawelik001 2024 年 8 月 10 日 上午 11:14 
Is it possible to craft brainpal? Or need to buy this
Mimic 2024 年 5 月 23 日 下午 9:19 
he did it, no more error
very grateful
道林P猫 2024 年 5 月 11 日 上午 9:17 
I am grateful waiting and thanks for you work.
RogueCmdr 2024 年 5 月 10 日 下午 6:00 
any luck with 1.5
Vakaria 2024 年 5 月 5 日 上午 10:24 
Thank you for continuing to update! Looking forward to 1.5 . Great mod!
Solarius Scorch 2024 年 4 月 26 日 上午 12:37 
Same! :)
Papito 2024 年 4 月 21 日 上午 8:44 
Looking forward to 1.5 update!
Six 2024 年 4 月 15 日 下午 2:58 
Your mod is appreciated! Looking forward to 1.5 update :)
The Gunslinger 2024 年 4 月 13 日 下午 12:08 
TY!
Haplo_X1  [作者] 2024 年 4 月 10 日 下午 1:05 
Yes, but slowly. One mod after the other, whenever I find some time :)
allbad 2024 年 4 月 8 日 上午 9:43 
Hi @Haplo_X1 any chance for 1.5 update?
2962342497 2023 年 11 月 18 日 上午 2:51 
Can authors make grouped mods individually?
lilwhitemouse 2023 年 8 月 16 日 下午 12:25 
Is there an option to not load the brain pals? For those who want more incidents but not more items?
Haplo_X1  [作者] 2022 年 12 月 3 日 下午 3:04 
I did it in one move with the brainpal fix :)
@theothersteve7: Thanks for the reminder. It turned out I didn't need to change the parent. I just needed to switch the assigned class :)
Lotan flan 2022 年 12 月 3 日 上午 5:28 
thank you for adding the ability to group animals, i didnt expect it added this fast, if at all.
Lotan flan 2022 年 12 月 1 日 上午 6:52 
Is it possible to have the group system also work with animals that can be drafted?
theothersteve7 2022 年 11 月 18 日 下午 8:47 
BrainPals are broken because they are considered "prosthetic brains" rather than implants, causing issues when installing them in a mechanitor. It destroys the mechlink rather than ejecting it.

@Haplo_X1 You can fix this quite easily in the data files. Use parent="SurgeryInstallImplantBase" in the surgery RecipeDefs instead of the custom parent that you made. You'll also need to remove the workerClass, it'll inherit that from the parent. This mod is super old and I'm going to guess that it predates these things - impressive that it still works!

I hope that helps! Keep up the great work!
William07142 2022 年 11 月 12 日 上午 4:33 
Is there any chance you could make standalone versions of the grouping and implant?
AlotMaster 2022 年 11 月 12 日 上午 12:38 
the Brain Pals eject all other brain stuff installed, including Mechlinks.
michal.stangel 2022 年 11 月 5 日 上午 9:52 
Traders no longer sell Railgun (1.4, Biotech).
Haplo_X1  [作者] 2022 年 8 月 12 日 下午 1:33 
I've read all books from that series.
It is still one of my favorites :)
halthasar 2022 年 8 月 11 日 上午 11:02 
did you read 'old mans war' far enough to see the biological brain pals?
Purple Guy 2022 年 7 月 27 日 上午 3:22 
Old Mans War is such a good boooook!!!!!! I love it.
Haplo_X1  [作者] 2022 年 6 月 17 日 上午 12:11 
No Groups have no kind of Dependency, so it can't really conflict with other similiar mods.
CloakTheMailman 2022 年 6 月 11 日 下午 10:01 
Since this also creates groups/teams in the colony would this conflict Colony Groups mod?
WAKE UP 2022 年 5 月 24 日 上午 9:41 
Can it be removed from mid-game?
commander10010 2022 年 4 月 28 日 下午 2:16 
Thanks!:steamthumbsup:
Haplo_X1  [作者] 2022 年 4 月 28 日 下午 1:34 
I think CE has nowadays their own mod integration as it affects so much stuff. I can't really remember.
For the railgun: It is defined as a RewardSpecial, which means (I think) that you should get it with luck as a quest reward. (Or am I wrong? I don't know..)
commander10010 2022 年 4 月 28 日 上午 7:50 
Hello, may I ask how can I create a railgun? This weapon now I only get it from prepare carefully.
76561198148577520 2022 年 3 月 29 日 下午 9:50 
Am I correct in guessing that since the patch for this mod with CE hasn't been updated in 3 years is because that patch has been integrated with this mod?
osakanagames 2022 年 3 月 15 日 上午 6:14 
many thanks
Haplo_X1  [作者] 2022 年 3 月 15 日 上午 5:45 
The group icons are always visible. Or you hide them with the small - in a circle
osakanagames 2022 年 3 月 14 日 下午 6:50 
How can I erase the group icons I have created? I have been able to exclude characters from the group, but the group icon continues to remain as long as it was created.
smitty_the_smith 2022 年 2 月 25 日 下午 3:11 
How does this mod effect Misc Rotots?
Haplo_X1  [作者] 2021 年 9 月 24 日 上午 9:53 
I have not played with SOS so I'm not sure. But the group button is normally intended for work on the same map, not for switching maps. For that I need to look into how to switch maps first.
ludi1989 2021 年 9 月 24 日 上午 8:42 
Using SOS2 and generally being on another map I can't change maps quickly by pressing group button. E.g.: I have ship in space but no one is present there (everyone is on the planet's surface), there is a grey group button that was created after the ship got into space but clicking it does nothing. It is like the button is transparent because when clicking it the object behind it is being chosen.

To change maps I have to manually go to map view, find my ship and then zoom to it.

Any ide what might be the problem here?
Zapp Brannigan 2021 年 8 月 21 日 上午 11:19 
Yup, looks like that was the issue, thanks so much for the heads up!
Haplo_X1  [作者] 2021 年 8 月 21 日 上午 2:36 
Most likely you've switched the selection mode. You can switch the mode to only SELECT your colonists or you can set it so that the selected colonists GO to their target (default). I'm not sure right now what the switch key was, I think Shift +0? It should be explained in the help Shift+K.
Zapp Brannigan 2021 年 8 月 20 日 下午 10:32 
Not sure why but started a new colony recently and when trying to setup draft locations, I press Shift+6 and it says:

Group 1 not set. No selected colonists found.
Group 1 with 6 colonists saved.

This causes the correct colonists to be drafted, but they do not go to their "saved" location, they just stop where they are currently, even if other objects/pawns are in the same cell.
Haplo_X1  [作者] 2021 年 7 月 28 日 上午 5:54 
Thanks for the Info. I've modified the Hedeff so that it now hopefully works.
Kateye 2021 年 7 月 27 日 下午 5:51 
The Brain Pals aren't counting for Transhumanist/Body Modder. My pawn modded with an electronic brain pal still gets the "No artificial part"/"Body modder frustrated" debuffs. Since my pawn with a psychic harmonizer gets the "Transhumanist Enhanced"/"Body modder happy" buff, obviously brain implants are supposed to count.
Haplo_X1  [作者] 2021 年 7 月 27 日 上午 8:47 
Please try again, I've updated my mods to (hopefully) work against 1.3.3072
PoofyGummy 2021 年 7 月 27 日 上午 5:08 
Is there anything still wrong with the mod?
Haplo_X1  [作者] 2021 年 7 月 19 日 下午 11:49 
I will update Steam once it is officially released. Everything before hand just asks for continually updating because of RimWorld updates..
Kane [ESP] 2021 年 7 月 19 日 下午 10:55 
And will you upload it here?

Thanks :)