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1.6 when?
very grateful
@theothersteve7: Thanks for the reminder. It turned out I didn't need to change the parent. I just needed to switch the assigned class :)
@Haplo_X1 You can fix this quite easily in the data files. Use parent="SurgeryInstallImplantBase" in the surgery RecipeDefs instead of the custom parent that you made. You'll also need to remove the workerClass, it'll inherit that from the parent. This mod is super old and I'm going to guess that it predates these things - impressive that it still works!
I hope that helps! Keep up the great work!
It is still one of my favorites :)
For the railgun: It is defined as a RewardSpecial, which means (I think) that you should get it with luck as a quest reward. (Or am I wrong? I don't know..)
To change maps I have to manually go to map view, find my ship and then zoom to it.
Any ide what might be the problem here?
Group 1 not set. No selected colonists found.
Group 1 with 6 colonists saved.
This causes the correct colonists to be drafted, but they do not go to their "saved" location, they just stop where they are currently, even if other objects/pawns are in the same cell.
Thanks :)