RimWorld

RimWorld

Miscellaneous 'CORE'
457 kommentarer
Vayne Solidor 15. okt. kl. 16:50 
ok so i was wrong, its not a problem with the pilot assistant, its creep joiners. i have two in my colony right now, and neither of them have the option to install the brainpal.
Haplo_X1  [ophavsmand] 12. okt. kl. 8:37 
That is most likely a compatibility problem. As the brain pal internally replaces the brain, it would not work if another mod item already replaced the brain :)
Vayne Solidor 11. okt. kl. 21:04 
so ive run into a new problem with 1.6, if i install a pilot assisant into a pawn first i can no longer install the brain pal
SalzStange 15. juli kl. 4:58 
Thanks for updating
TurtleShroom 14. juli kl. 15:10 
Welcome back!
gunns22 13. juli kl. 6:45 
@Haplo_X1

1.6 when?
Willow 12. juli kl. 1:30 
Hope this gets an update for 1.6 :o
SghHanzMullerSW 11. juli kl. 13:24 
1,6 ?
pawelik001 10. aug. 2024 kl. 11:14 
Is it possible to craft brainpal? Or need to buy this
THANQUOL 23. maj 2024 kl. 21:19 
he did it, no more error
very grateful
道林P猫 11. maj 2024 kl. 9:17 
I am grateful waiting and thanks for you work.
RogueCmdr 10. maj 2024 kl. 18:00 
any luck with 1.5
Vakaria 5. maj 2024 kl. 10:24 
Thank you for continuing to update! Looking forward to 1.5 . Great mod!
Solarius Scorch 26. apr. 2024 kl. 0:37 
Same! :)
Papito 21. apr. 2024 kl. 8:44 
Looking forward to 1.5 update!
Six 15. apr. 2024 kl. 14:58 
Your mod is appreciated! Looking forward to 1.5 update :)
The Gunslinger 13. apr. 2024 kl. 12:08 
TY!
Haplo_X1  [ophavsmand] 10. apr. 2024 kl. 13:05 
Yes, but slowly. One mod after the other, whenever I find some time :)
allbad 8. apr. 2024 kl. 9:43 
Hi @Haplo_X1 any chance for 1.5 update?
2962342497 18. nov. 2023 kl. 2:51 
Can authors make grouped mods individually?
lilwhitemouse 16. aug. 2023 kl. 12:25 
Is there an option to not load the brain pals? For those who want more incidents but not more items?
Haplo_X1  [ophavsmand] 3. dec. 2022 kl. 15:04 
I did it in one move with the brainpal fix :)
@theothersteve7: Thanks for the reminder. It turned out I didn't need to change the parent. I just needed to switch the assigned class :)
Lotan flan 3. dec. 2022 kl. 5:28 
thank you for adding the ability to group animals, i didnt expect it added this fast, if at all.
Lotan flan 1. dec. 2022 kl. 6:52 
Is it possible to have the group system also work with animals that can be drafted?
theothersteve7 18. nov. 2022 kl. 20:47 
BrainPals are broken because they are considered "prosthetic brains" rather than implants, causing issues when installing them in a mechanitor. It destroys the mechlink rather than ejecting it.

@Haplo_X1 You can fix this quite easily in the data files. Use parent="SurgeryInstallImplantBase" in the surgery RecipeDefs instead of the custom parent that you made. You'll also need to remove the workerClass, it'll inherit that from the parent. This mod is super old and I'm going to guess that it predates these things - impressive that it still works!

I hope that helps! Keep up the great work!
William07142 12. nov. 2022 kl. 4:33 
Is there any chance you could make standalone versions of the grouping and implant?
AlotMaster 12. nov. 2022 kl. 0:38 
the Brain Pals eject all other brain stuff installed, including Mechlinks.
michal.stangel 5. nov. 2022 kl. 9:52 
Traders no longer sell Railgun (1.4, Biotech).
Haplo_X1  [ophavsmand] 12. aug. 2022 kl. 13:33 
I've read all books from that series.
It is still one of my favorites :)
halthasar 11. aug. 2022 kl. 11:02 
did you read 'old mans war' far enough to see the biological brain pals?
Purple Guy 27. juli 2022 kl. 3:22 
Old Mans War is such a good boooook!!!!!! I love it.
Haplo_X1  [ophavsmand] 17. juni 2022 kl. 0:11 
No Groups have no kind of Dependency, so it can't really conflict with other similiar mods.
CloakTheMailman 11. juni 2022 kl. 22:01 
Since this also creates groups/teams in the colony would this conflict Colony Groups mod?
WAKE UP 24. maj 2022 kl. 9:41 
Can it be removed from mid-game?
commander10010 28. apr. 2022 kl. 14:16 
Thanks!:steamthumbsup:
Haplo_X1  [ophavsmand] 28. apr. 2022 kl. 13:34 
I think CE has nowadays their own mod integration as it affects so much stuff. I can't really remember.
For the railgun: It is defined as a RewardSpecial, which means (I think) that you should get it with luck as a quest reward. (Or am I wrong? I don't know..)
commander10010 28. apr. 2022 kl. 7:50 
Hello, may I ask how can I create a railgun? This weapon now I only get it from prepare carefully.
76561198148577520 29. mar. 2022 kl. 21:50 
Am I correct in guessing that since the patch for this mod with CE hasn't been updated in 3 years is because that patch has been integrated with this mod?
osakanagames 15. mar. 2022 kl. 6:14 
many thanks
Haplo_X1  [ophavsmand] 15. mar. 2022 kl. 5:45 
The group icons are always visible. Or you hide them with the small - in a circle
osakanagames 14. mar. 2022 kl. 18:50 
How can I erase the group icons I have created? I have been able to exclude characters from the group, but the group icon continues to remain as long as it was created.
smitty_the_smith 25. feb. 2022 kl. 15:11 
How does this mod effect Misc Rotots?
Haplo_X1  [ophavsmand] 24. sep. 2021 kl. 9:53 
I have not played with SOS so I'm not sure. But the group button is normally intended for work on the same map, not for switching maps. For that I need to look into how to switch maps first.
ludi1989 24. sep. 2021 kl. 8:42 
Using SOS2 and generally being on another map I can't change maps quickly by pressing group button. E.g.: I have ship in space but no one is present there (everyone is on the planet's surface), there is a grey group button that was created after the ship got into space but clicking it does nothing. It is like the button is transparent because when clicking it the object behind it is being chosen.

To change maps I have to manually go to map view, find my ship and then zoom to it.

Any ide what might be the problem here?
Zapp Brannigan 21. aug. 2021 kl. 11:19 
Yup, looks like that was the issue, thanks so much for the heads up!
Haplo_X1  [ophavsmand] 21. aug. 2021 kl. 2:36 
Most likely you've switched the selection mode. You can switch the mode to only SELECT your colonists or you can set it so that the selected colonists GO to their target (default). I'm not sure right now what the switch key was, I think Shift +0? It should be explained in the help Shift+K.
Zapp Brannigan 20. aug. 2021 kl. 22:32 
Not sure why but started a new colony recently and when trying to setup draft locations, I press Shift+6 and it says:

Group 1 not set. No selected colonists found.
Group 1 with 6 colonists saved.

This causes the correct colonists to be drafted, but they do not go to their "saved" location, they just stop where they are currently, even if other objects/pawns are in the same cell.
Haplo_X1  [ophavsmand] 28. juli 2021 kl. 5:54 
Thanks for the Info. I've modified the Hedeff so that it now hopefully works.
Kateye 27. juli 2021 kl. 17:51 
The Brain Pals aren't counting for Transhumanist/Body Modder. My pawn modded with an electronic brain pal still gets the "No artificial part"/"Body modder frustrated" debuffs. Since my pawn with a psychic harmonizer gets the "Transhumanist Enhanced"/"Body modder happy" buff, obviously brain implants are supposed to count.
Haplo_X1  [ophavsmand] 27. juli 2021 kl. 8:47 
Please try again, I've updated my mods to (hopefully) work against 1.3.3072