Total War: WARHAMMER

Total War: WARHAMMER

Reiksguard Expanded - Handgunners
88 Comments
Lord Zarun Nov 23, 2019 @ 12:28am 
Beautiful, I love your Reiksguard units. Do they benefit from traits/abilities that affect empire units?
Rens Jan 30, 2018 @ 6:46am 
Maybe if possible inport for warhammer 2 ok thx
joshharris100 Oct 22, 2017 @ 6:31am 
Hello! How compatible is this with Radious?
C. Justice  [author] Aug 29, 2017 @ 7:05am 
I think Handgunners are enough and believable, repeater gunners personally I do not like but might do something in future separately ;)
[HAN]Uncle Erwin Aug 29, 2017 @ 4:07am 
Lieutenant,Did you think about the Reiksguard Repeater Gunners?
C. Justice  [author] Jul 1, 2017 @ 4:36pm 
- Adjusted bonus Health Pool, decreasing overall Health of unit.
C. Justice  [author] May 11, 2017 @ 3:14pm 
- Updated Images and Thumbnail.
C. Justice  [author] May 11, 2017 @ 2:15pm 
- Updated unit Height Variation.
C. Justice  [author] May 4, 2017 @ 4:12pm 
- Reworked Reload Times of ranged unit

- Added new custom projectile and ranged weapons for Unit
- Separate mod released designed to be used with Proper Combat Mod
C. Justice  [author] Apr 24, 2017 @ 6:06am 
- Updated lowlod files to reflect empire troops.
- Adjusted unit camerahole portraits.
C. Justice  [author] Apr 23, 2017 @ 5:03pm 
- Changed Officer Headgear
- Changed Standard Bearer Equipment
Human72 Apr 23, 2017 @ 12:11am 
ok.
C. Justice  [author] Apr 22, 2017 @ 10:59pm 
- Added new Helmet for Officer.

- Added new Reiksguard Rifle Armed Officer in addition to already existing Pistol Armed Officer.

- Updated Screenshots.
Human72 Apr 18, 2017 @ 9:03am 
ah ok then letting you know that you can do it now.
C. Justice  [author] Apr 18, 2017 @ 5:06am 
I have no intention of doing so in my base mod however may do submod for said mods at later date.
Human72 Apr 17, 2017 @ 8:52pm 
also bug for game crashing for unit sizes over 200 men is fixed so you can up the numbers of these guys esepcally for the x2 and x3 mods for numbers as well.
C. Justice  [author] Apr 16, 2017 @ 6:30pm 
- Updated units to now include being immune to pyschology (pending feedback)
C. Justice  [author] Apr 16, 2017 @ 5:56pm 
- Fixed unit Officer's producing hero AOE effect audio when attacking
C. Justice  [author] Apr 16, 2017 @ 5:21pm 
- Included new Officer Helmet Variation
C. Justice  [author] Mar 26, 2017 @ 6:29am 
- Updated to latest patch

- Slight change in unit charge bonus
GG Mar 11, 2017 @ 5:05am 
update plz
Tenebris-Regem. Jan 10, 2017 @ 2:32pm 
Why do you put limits on units?
C. Justice  [author] Jan 10, 2017 @ 12:45pm 
It will work with majority of mods, my units mostly use custom weapon values however I have left ranged weapons for the most part vanilla.

Any of their stats plus stats of actual unit will scale accordingly with changes a mod makes although of course it may not be fully balanced to match said mod.
Boopwuffliesnoot Jan 6, 2017 @ 5:20am 
And it does work with radious!
Boopwuffliesnoot Jan 6, 2017 @ 5:11am 
would this work with radious?
C. Justice  [author] Jan 2, 2017 @ 9:10am 
Updated to latest patch. Necessary tables fixed and addressed.
Colsarico Dec 22, 2016 @ 3:17pm 
for some reason, its out of date, help ?
C. Justice  [author] Dec 21, 2016 @ 4:30am 
Will update in due course when I can.
Baron Bruce Dec 18, 2016 @ 6:33am 
UPDATE PLZ:steambored:
Kurmudge Dec 12, 2016 @ 10:35pm 
Yes, these units now cause a CTD when zooming to battle map as of the latest game update.
Baron Bruce Dec 11, 2016 @ 5:34am 
UPDATE PLZ
Iѳɑɳɳɛร ɑѵgѵรtѵร Dec 10, 2016 @ 7:08pm 
UPDATE PLZ
Mortal Kombatant Dec 10, 2016 @ 10:02am 
update please
Colsarico Nov 26, 2016 @ 9:14pm 
i only get 2 units per army. where do i find an mod taht allows me to get more reiksguard units instead of 2 units per army ?
Coldhandz Nov 2, 2016 @ 3:24am 
Any way to remove the cap in custom games? I remember a while ago I could have a whole army of these guys, now I can only add two.
Baron Bruce Oct 25, 2016 @ 7:59am 
love your MOD, please if possible make Reiksguard Handgunners no limited hire? Tks~
C. Justice  [author] Oct 22, 2016 @ 3:54am 
Updated to latest patch. See patch notes for details
armyrakkasan Oct 21, 2016 @ 7:15pm 
erp derp plerz, along with the rest of your mods, because they are great. Thank you
adg90 Oct 21, 2016 @ 9:39am 
please update! :)
C. Justice  [author] Aug 14, 2016 @ 3:19am 
@Free0700 - Please do not use my creations without permission or asking at least.
WalhallBerserker Jul 30, 2016 @ 12:57am 
sorry i send this messages to all my mods i have a lots of your mods they are fames
BahamuT Jul 29, 2016 @ 5:08pm 
May be you already see me in your other mod but any way xD
Can you update this mod and the other that have foot reiksguard ?
C. Justice  [author] Jul 29, 2016 @ 1:03pm 
All mods will be updated in due course......please refrain from stating this on every single mod I have @Metalltiger......
WalhallBerserker Jul 29, 2016 @ 10:57am 
please update your mod thanks
Nipponsei Jul 16, 2016 @ 11:10am 
I dont know if its just me, but i am only able to add 2 of these units in custom battles. Is there a way to remove the unit cap?
Tragopan Jul 2, 2016 @ 2:03pm 
If I could make a suggestion would it be possible either remove the helmets for this unit in favour of hats or nothing at all? Seems that those knightly helmets would get in the way of using a gun/aiming.
C. Justice  [author] Jul 2, 2016 @ 5:49am 
Updated! Check the changelog for details
Smoshie666 Jul 1, 2016 @ 5:24am 
Great mods. Keep up the fantastic work.
潜行尼玛冲去淦 Jul 1, 2016 @ 3:11am 
MOD need to update, thank you very much, I particularly like your production of MOD
C. Justice  [author] Jun 30, 2016 @ 12:18pm 
Again will be updating all my mods this weekend. :)