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Повідомити про проблему з перекладом
Great job!
Message
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Cannot load 'Content/SeriousSam3/Levels/Menu/Intro.wld': Required license isn't available. (Content/SeriousSam3/Databases/Materials/HardWood.mat)
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ОК
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На всё подписался, но словил авесоме вылет
С элементами ужасов (тех, что могут вызвать страх), а так же моментом, где сидишь и думаешь: "что же выбрать? что будет дальше?"
At first I was searching for something in the level, like destroying the bell etc.. then, I remembered that in the first level there are some +1 life pills, and then +1 armor shard appears, so I tought that could be related to the "turn back time ending" :D nice touch.
The real - final boss is.... so much hard, I think he heals too (I damaged him, then focused on the other enemies and on the boss again and I tought the crosshair passed from orange to yellow), like Ugh zhan III in The first encounter.
Some hints: the first part, killing the cloned troopers ("terrorists") only with a pistol is annoying, idem the first boss fight, in that case we need to hide behind trees \ sandbag because there's phisically nothing else we can do, the enemy deliver too much damage.
Nice the first fight against the "slow kleers" in second level, not annying because they appear in small number. Different case for the little ones: too small, and too dark the place to see them, I needed to activate "immortal" cheat via game console.
Bad idea in third level to create such a small area by creating invisible walls, the area is really too small and invisible walls looks like a joke, because I can phisically see there is nothing blocking me but the creator's mind.
In fourth level the fights are a little mess, but manageable, good work with that; I needed some time to orientate in the area.
silly silly steam :p
unrecognized file type. (content/serioussam3/music/mp_war=01.ogg
And it was fucking awesome!
Minus the darkness and on enemy encounter on level 2, a really fun tweat this mappack is, also I love the way you access the true ending.
And now Thana is gonna update the mappack, only hopeing 7smoke won't ruin it this time, and me hoping it's even more awesome!
There's planned update for this campaign, which will extend it with more choices, and levels before final chapters.
Also, i'm going to improve its balance, and graphics.
Though not sure, should i update this one, or release as separate workshop product.
Im planning to upgrade it a bit, but im just in some kind of creativity crisis now.
When i will be back, i swear i'll write here about changes.
"Ah, that's for the moddable version. Well, seems like one of the mods has a broken version of that file."
Think you can replace the file?
otherwise, you have to ask about it at discussions of game..
There's nothing else i can do.
Never saw anything like it.