Serious Sam 3: BFE

Serious Sam 3: BFE

[Campaign]Project S.A.N.D.
95 kommentarer
Thanadrax  [skaper] 12. juli 2023 kl. 14.41 
It's so ooold lol haha thanks for playing!
CobraToon 12. juli 2023 kl. 13.47 
This recommended mod explores Sam's psychological trauma at becoming the last human alive with a scary challenge campaign using a mix of really tough foes and apocalyptic events that ramp up wildly, like seeing a building walk towards you or fighting dragons in the sky. There's also multiple endings and a crazy tough true boss that does what TSE couldn't. Overall hard difficulty on Normal with infinite ammo but worth the effort.
MonsterGamer 2. feb. 2021 kl. 3.24 
Cool. glad to hear. Recently abandoned BFE for fusion and will miss this for the time being.

Great job!
Thanadrax  [skaper] 2. feb. 2021 kl. 3.20 
Plans are thing, but currently busy with some new stuff for Fusion
MonsterGamer 2. feb. 2021 kl. 3.19 
Planning on porting to fusion?
Xalturiy193 11. juni 2020 kl. 7.53 
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Cannot load 'Content/SeriousSam3/Levels/Menu/Intro.wld': Required license isn't available. (Content/SeriousSam3/Databases/Materials/HardWood.mat)

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ОК
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На всё подписался, но словил авесоме вылет
Бублик 8. okt. 2019 kl. 14.04 
Шикарно!
С элементами ужасов (тех, что могут вызвать страх), а так же моментом, где сидишь и думаешь: "что же выбрать? что будет дальше?"
Thanadrax  [skaper] 28. okt. 2018 kl. 22.24 
Thank you a lot for your feedback!
Mega Man[ITA] 28. okt. 2018 kl. 18.35 
Aaaand... I've seen all four endings :)

At first I was searching for something in the level, like destroying the bell etc.. then, I remembered that in the first level there are some +1 life pills, and then +1 armor shard appears, so I tought that could be related to the "turn back time ending" :D nice touch.

The real - final boss is.... so much hard, I think he heals too (I damaged him, then focused on the other enemies and on the boss again and I tought the crosshair passed from orange to yellow), like Ugh zhan III in The first encounter.
Mega Man[ITA] 28. okt. 2018 kl. 18.33 
I've finished the campaign with all three endings. Nice for a custom-made campaign :)
Some hints: the first part, killing the cloned troopers ("terrorists") only with a pistol is annoying, idem the first boss fight, in that case we need to hide behind trees \ sandbag because there's phisically nothing else we can do, the enemy deliver too much damage.

Nice the first fight against the "slow kleers" in second level, not annying because they appear in small number. Different case for the little ones: too small, and too dark the place to see them, I needed to activate "immortal" cheat via game console.

Bad idea in third level to create such a small area by creating invisible walls, the area is really too small and invisible walls looks like a joke, because I can phisically see there is nothing blocking me but the creator's mind.

In fourth level the fights are a little mess, but manageable, good work with that; I needed some time to orientate in the area.
Orpheus 30. mars 2017 kl. 10.56 
Оу, внезапно. спасибо.
Thanadrax  [skaper] 30. mars 2017 kl. 10.27 
Музыка из The Talos Principle.
Orpheus 30. mars 2017 kl. 10.24 
Ты не могла бы сказать какая музыка на карте, выбора концовки? уж больно доставляет музыка, спокойная.
Yatox 22. mars 2017 kl. 7.48 
Thank you :D
Thanadrax  [skaper] 22. mars 2017 kl. 7.43 
MGR: Hot Wind Blowing
Yatox 22. mars 2017 kl. 7.37 
Can you please tell me the fight music used in Dusty World ?
KetchupV2 21. nov. 2016 kl. 6.28 
Благодарю)
Thanadrax  [skaper] 21. nov. 2016 kl. 5.49 
MGR: Hot Wind Blowing, названьице
KetchupV2 21. nov. 2016 kl. 5.33 
Можно где-то скачать песню на уровне пустыни? Она мне очень понравилось :steamhappy:
Rawr'kraine 🐉 12. sep. 2016 kl. 13.34 
I donno why steam updates me on stuff, only to find I cannot read it at all.
silly silly steam :p
Riba4ok13 12. sep. 2016 kl. 11.20 
спасибо
Riba4ok13 12. sep. 2016 kl. 11.20 
отключил все моды, поставил только те, что надо для этой карты и загрузилось.
Thanadrax  [skaper] 12. sep. 2016 kl. 11.03 
Странно. Это что-то с самой игрой, потому что у других не было такой ошибки. Может проверить кэш, или есть какой-то мод меняющий музыку?
Riba4ok13 12. sep. 2016 kl. 11.01 
пишет:
unrecognized file type. (content/serioussam3/music/mp_war=01.ogg
Thanadrax  [skaper] 12. sep. 2016 kl. 10.56 
Проверить консоль, посмотреть на что ругается.
Riba4ok13 12. sep. 2016 kl. 10.53 
почему у меня при загрузке интро на 90 % пишет не удалось загрузить уровень?
Rawr'kraine 🐉 18. aug. 2016 kl. 15.47 
ok so I finally played it in SP.

And it was fucking awesome!

Minus the darkness and on enemy encounter on level 2, a really fun tweat this mappack is, also I love the way you access the true ending.

And now Thana is gonna update the mappack, only hopeing 7smoke won't ruin it this time, and me hoping it's even more awesome!
Thanadrax  [skaper] 15. aug. 2016 kl. 6.47 
Да, я получила много негативных отзывов на них, думалось что они будут менее агрессивными. Я собираюсь это исправить в апдейте
Leneri 15. aug. 2016 kl. 6.37 
Сюжет реально крут, но настроение сильно испортилось из за мелких червеклиров, которые тупо убивали меня даже на Человеке.
Serious_Samsung 5. aug. 2016 kl. 11.41 
Definitely update.
Thanadrax  [skaper] 1. aug. 2016 kl. 2.18 
Hello there!
There's planned update for this campaign, which will extend it with more choices, and levels before final chapters.
Also, i'm going to improve its balance, and graphics.
Though not sure, should i update this one, or release as separate workshop product.
Kotsios 23. juli 2016 kl. 5.24 
That sucks for my friends because i have it BUAHAHA. Ok thanks!
Thanadrax  [skaper] 23. juli 2016 kl. 5.20 
Sadly, yes. Because author has it, and since CT made such system - everything DLC owner made, everything needs DLC. :\
Kotsios 23. juli 2016 kl. 3.25 
Does it required the Jewel of the Nile DLC?
Serious_Samsung 19. juli 2016 kl. 4.17 
Don't worry. Just take your time.
Thanadrax  [skaper] 18. juli 2016 kl. 22.28 
Thank you alot for feedback!
Im planning to upgrade it a bit, but im just in some kind of creativity crisis now.
When i will be back, i swear i'll write here about changes.
Lekgoloslayer 18. juli 2016 kl. 21.41 
The endings are a good idea, level design is okay, however I was pretty bored killing kleer after kleer, and then again doing that. I did really like the use of npcs and I feel like if you moderated the enemies and extended the campaign I would of enjoyed it much more. :)
Thanadrax  [skaper] 11. juli 2016 kl. 8.07 
It is.
Serious_Samsung 11. juli 2016 kl. 8.07 
I'll see what I can do. This is a weird situation, don't you think?
Thanadrax  [skaper] 11. juli 2016 kl. 8.05 
EVERYONE else played it well. You can only try find it at temp\workshop\subscribed and replace file yourself. I dont have that gro file anymore.
Serious_Samsung 11. juli 2016 kl. 8.02 
Showed my full log to one of the developers and this is what he said.

"Ah, that's for the moddable version. Well, seems like one of the mods has a broken version of that file."

Think you can replace the file?
Serious_Samsung 10. juli 2016 kl. 16.30 
Ah, I'll be fine.
Thanadrax  [skaper] 10. juli 2016 kl. 15.10 
This music is encountered only at first level. You can skip it, but im not sure if you will understand rest of campaign.
Serious_Samsung 10. juli 2016 kl. 15.09 
And this bug is from your intro. Can I skip it?
Serious_Samsung 10. juli 2016 kl. 14.16 
No luck.
Serious_Samsung 10. juli 2016 kl. 14.10 
I'll try.
Thanadrax  [skaper] 10. juli 2016 kl. 14.10 
Try verify game cache, or if you're encountering it at some savegame - this save is corrupted.
otherwise, you have to ask about it at discussions of game..
There's nothing else i can do.
Serious_Samsung 10. juli 2016 kl. 14.08 
Yup.
Thanadrax  [skaper] 10. juli 2016 kl. 14.07 
You can try google it, or say exact name of error. Does it for real say "unrecognized file type"?
Never saw anything like it.
Serious_Samsung 10. juli 2016 kl. 14.06 
So, now what?