Serious Sam 3: BFE

Serious Sam 3: BFE

[Campaign]Project S.A.N.D.
95 kommentarer
Thanadrax  [skapare] 12 jul, 2023 @ 14:41 
It's so ooold lol haha thanks for playing!
CobraToon 12 jul, 2023 @ 13:47 
This recommended mod explores Sam's psychological trauma at becoming the last human alive with a scary challenge campaign using a mix of really tough foes and apocalyptic events that ramp up wildly, like seeing a building walk towards you or fighting dragons in the sky. There's also multiple endings and a crazy tough true boss that does what TSE couldn't. Overall hard difficulty on Normal with infinite ammo but worth the effort.
MonsterGamer 2 feb, 2021 @ 3:24 
Cool. glad to hear. Recently abandoned BFE for fusion and will miss this for the time being.

Great job!
Thanadrax  [skapare] 2 feb, 2021 @ 3:20 
Plans are thing, but currently busy with some new stuff for Fusion
MonsterGamer 2 feb, 2021 @ 3:19 
Planning on porting to fusion?
Xalturiy193 11 jun, 2020 @ 7:53 
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Message
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Cannot load 'Content/SeriousSam3/Levels/Menu/Intro.wld': Required license isn't available. (Content/SeriousSam3/Databases/Materials/HardWood.mat)

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ОК
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На всё подписался, но словил авесоме вылет
Бублик 8 okt, 2019 @ 14:04 
Шикарно!
С элементами ужасов (тех, что могут вызвать страх), а так же моментом, где сидишь и думаешь: "что же выбрать? что будет дальше?"
Thanadrax  [skapare] 28 okt, 2018 @ 22:24 
Thank you a lot for your feedback!
Mega Man[ITA] 28 okt, 2018 @ 18:35 
Aaaand... I've seen all four endings :)

At first I was searching for something in the level, like destroying the bell etc.. then, I remembered that in the first level there are some +1 life pills, and then +1 armor shard appears, so I tought that could be related to the "turn back time ending" :D nice touch.

The real - final boss is.... so much hard, I think he heals too (I damaged him, then focused on the other enemies and on the boss again and I tought the crosshair passed from orange to yellow), like Ugh zhan III in The first encounter.
Mega Man[ITA] 28 okt, 2018 @ 18:33 
I've finished the campaign with all three endings. Nice for a custom-made campaign :)
Some hints: the first part, killing the cloned troopers ("terrorists") only with a pistol is annoying, idem the first boss fight, in that case we need to hide behind trees \ sandbag because there's phisically nothing else we can do, the enemy deliver too much damage.

Nice the first fight against the "slow kleers" in second level, not annying because they appear in small number. Different case for the little ones: too small, and too dark the place to see them, I needed to activate "immortal" cheat via game console.

Bad idea in third level to create such a small area by creating invisible walls, the area is really too small and invisible walls looks like a joke, because I can phisically see there is nothing blocking me but the creator's mind.

In fourth level the fights are a little mess, but manageable, good work with that; I needed some time to orientate in the area.
Orpheus 30 mar, 2017 @ 10:56 
Оу, внезапно. спасибо.
Thanadrax  [skapare] 30 mar, 2017 @ 10:27 
Музыка из The Talos Principle.
Orpheus 30 mar, 2017 @ 10:24 
Ты не могла бы сказать какая музыка на карте, выбора концовки? уж больно доставляет музыка, спокойная.
Yatox 22 mar, 2017 @ 7:48 
Thank you :D
Thanadrax  [skapare] 22 mar, 2017 @ 7:43 
MGR: Hot Wind Blowing
Yatox 22 mar, 2017 @ 7:37 
Can you please tell me the fight music used in Dusty World ?
KetchupV2 21 nov, 2016 @ 6:28 
Благодарю)
Thanadrax  [skapare] 21 nov, 2016 @ 5:49 
MGR: Hot Wind Blowing, названьице
KetchupV2 21 nov, 2016 @ 5:33 
Можно где-то скачать песню на уровне пустыни? Она мне очень понравилось :steamhappy:
Rawr'kraine 🐉 12 sep, 2016 @ 13:34 
I donno why steam updates me on stuff, only to find I cannot read it at all.
silly silly steam :p
Riba4ok13 12 sep, 2016 @ 11:20 
спасибо
Riba4ok13 12 sep, 2016 @ 11:20 
отключил все моды, поставил только те, что надо для этой карты и загрузилось.
Thanadrax  [skapare] 12 sep, 2016 @ 11:03 
Странно. Это что-то с самой игрой, потому что у других не было такой ошибки. Может проверить кэш, или есть какой-то мод меняющий музыку?
Riba4ok13 12 sep, 2016 @ 11:01 
пишет:
unrecognized file type. (content/serioussam3/music/mp_war=01.ogg
Thanadrax  [skapare] 12 sep, 2016 @ 10:56 
Проверить консоль, посмотреть на что ругается.
Riba4ok13 12 sep, 2016 @ 10:53 
почему у меня при загрузке интро на 90 % пишет не удалось загрузить уровень?
Rawr'kraine 🐉 18 aug, 2016 @ 15:47 
ok so I finally played it in SP.

And it was fucking awesome!

Minus the darkness and on enemy encounter on level 2, a really fun tweat this mappack is, also I love the way you access the true ending.

And now Thana is gonna update the mappack, only hopeing 7smoke won't ruin it this time, and me hoping it's even more awesome!
Thanadrax  [skapare] 15 aug, 2016 @ 6:47 
Да, я получила много негативных отзывов на них, думалось что они будут менее агрессивными. Я собираюсь это исправить в апдейте
Leneri 15 aug, 2016 @ 6:37 
Сюжет реально крут, но настроение сильно испортилось из за мелких червеклиров, которые тупо убивали меня даже на Человеке.
Serious_Samsung 5 aug, 2016 @ 11:41 
Definitely update.
Thanadrax  [skapare] 1 aug, 2016 @ 2:18 
Hello there!
There's planned update for this campaign, which will extend it with more choices, and levels before final chapters.
Also, i'm going to improve its balance, and graphics.
Though not sure, should i update this one, or release as separate workshop product.
Kotsios 23 jul, 2016 @ 5:24 
That sucks for my friends because i have it BUAHAHA. Ok thanks!
Thanadrax  [skapare] 23 jul, 2016 @ 5:20 
Sadly, yes. Because author has it, and since CT made such system - everything DLC owner made, everything needs DLC. :\
Kotsios 23 jul, 2016 @ 3:25 
Does it required the Jewel of the Nile DLC?
Serious_Samsung 19 jul, 2016 @ 4:17 
Don't worry. Just take your time.
Thanadrax  [skapare] 18 jul, 2016 @ 22:28 
Thank you alot for feedback!
Im planning to upgrade it a bit, but im just in some kind of creativity crisis now.
When i will be back, i swear i'll write here about changes.
Lekgoloslayer 18 jul, 2016 @ 21:41 
The endings are a good idea, level design is okay, however I was pretty bored killing kleer after kleer, and then again doing that. I did really like the use of npcs and I feel like if you moderated the enemies and extended the campaign I would of enjoyed it much more. :)
Thanadrax  [skapare] 11 jul, 2016 @ 8:07 
It is.
Serious_Samsung 11 jul, 2016 @ 8:07 
I'll see what I can do. This is a weird situation, don't you think?
Thanadrax  [skapare] 11 jul, 2016 @ 8:05 
EVERYONE else played it well. You can only try find it at temp\workshop\subscribed and replace file yourself. I dont have that gro file anymore.
Serious_Samsung 11 jul, 2016 @ 8:02 
Showed my full log to one of the developers and this is what he said.

"Ah, that's for the moddable version. Well, seems like one of the mods has a broken version of that file."

Think you can replace the file?
Serious_Samsung 10 jul, 2016 @ 16:30 
Ah, I'll be fine.
Thanadrax  [skapare] 10 jul, 2016 @ 15:10 
This music is encountered only at first level. You can skip it, but im not sure if you will understand rest of campaign.
Serious_Samsung 10 jul, 2016 @ 15:09 
And this bug is from your intro. Can I skip it?
Serious_Samsung 10 jul, 2016 @ 14:16 
No luck.
Serious_Samsung 10 jul, 2016 @ 14:10 
I'll try.
Thanadrax  [skapare] 10 jul, 2016 @ 14:10 
Try verify game cache, or if you're encountering it at some savegame - this save is corrupted.
otherwise, you have to ask about it at discussions of game..
There's nothing else i can do.
Serious_Samsung 10 jul, 2016 @ 14:08 
Yup.
Thanadrax  [skapare] 10 jul, 2016 @ 14:07 
You can try google it, or say exact name of error. Does it for real say "unrecognized file type"?
Never saw anything like it.
Serious_Samsung 10 jul, 2016 @ 14:06 
So, now what?