Crusader Kings II

Crusader Kings II

Elective Leagues
58 条留言
daoist_pie 2023 年 1 月 30 日 上午 10:54 
like the below as soon as i started my game france formed a paris federation with most of europe with 42k troops
TPL10158g 2020 年 3 月 25 日 上午 11:07 
Well, The Karlings formed the Paris Federation and together with the spaniards had 44,000 troops
lmfao 2019 年 11 月 24 日 上午 5:54 
F
Canon 2019 年 11 月 8 日 下午 7:49 
From other comments it seems he was fine with it aslong as it was credited so if he doesnt respond in awhile you probably should
somogley 2019 年 11 月 8 日 下午 4:45 
I've been playing with making a variant of this for tribals for my own game I call "High kings and war chiefs". It plays a good bit different but Elective Leagues is still 70% of the code. Would you mind if I published a mod based on your mod?
King Halo 2019 年 3 月 29 日 上午 11:51 
is this still working?
Canon 2018 年 12 月 19 日 上午 2:59 
With the new holy fury elective system this would be very nice
Sullivas 2018 年 10 月 12 日 下午 9:05 
Can you make the HRE function as an elective league, giving them the option to vassalize new electors? Also update please?
Kuro 2018 年 10 月 3 日 下午 5:26 
Does it work now?
✞ St. Miz ✞ 2018 年 7 月 3 日 下午 8:58 
Can you update this, pretty please?
Gђσst 鬼 2017 年 12 月 5 日 上午 9:44 
is this ck2+ compatible?
Illuminare 2017 年 10 月 15 日 下午 2:02 
Can you make tributaries join the league?
BathFinder Pro Studio 2017 年 5 月 31 日 上午 1:29 
I found that the conditions could be a little too easy, so I made some modifications of my own to the scripted trigger that determines if a character is eligible to become a junior partner in the union:

controls_religion = no
NOT = { trait = proud }
NOT = { trait = stubborn }
NOT = { is_foe = PREV }
NOT = { relative_power_including_allies_defender = { who = PREV power = 1.0 } }
NOT = { relative_power = { who = PREV power = 0.75 } }
NOT = { realm_size = 100 }

I also added a requirement for the creator of the league to have 500 prestige and 250 piety, to simulate the need for a successful figure with the support of the church to be able to form a long-lasting league.
jruderman  [作者] 2017 年 5 月 22 日 下午 2:06 
mastaschmitty - yes, of course :)
Schmittboxes 2017 年 5 月 20 日 下午 10:51 
Jruderman -- like with Fitna Fracture, would you be amenable to me including this mod in one I'm working on, with proper credit? Thanks :)
AimlessDork 2017 年 2 月 14 日 上午 9:11 
most common outcomes of this mod - Federation of the dead brothers of Alfonso in Spain and the Kalmar Union
BrickHouse 2016 年 5 月 21 日 上午 8:43 
The AI shouldn't be able to automatically make you a vassal elector without telling you. In my game, I was King of Ireland and signed an alliance with the King of Castille, who also happened to be allied to England. A couple months after I allied Castille, suddenly and without warning, I was part of the Burgos Federation- without any warning or notification.
Evan_Andrew89 2016 年 5 月 11 日 上午 5:04 
Any chance this can be modded to allow independent dukes and counts to create higher de jute titles through election?

Like say, Mercia, Northumbria and Wessex elect Offa as King of England. Perhaps with a mechanism where the kingdom can splinter back to independent fiefdoms upon succession?
Bazooka Joe 2016 年 5 月 7 日 下午 11:32 
Hey is there anyway that you can change the requirement from 3 people to 2 because people who only play with one other person or use shattered world are kinda screwed.
Princeps 2016 年 5 月 3 日 下午 2:17 
To anyone who wants to know, this mod works well with CK2+, even when I've blown up the world and replaced the major religons with paganism. Besides my own Delian League I've been leading with as Athens, I've got a Schwyz League in central Germany, and two massive federations in India, one Buddhist and one Hindu. Awesome mod.
Ragnerov 2016 年 4 月 20 日 上午 5:23 
prehaps you should add a seperate law thats only enabled on creating a league, adding penaltys to offensive wars(prehaps by seperate event), forbiding you from creating new titles of the same rank, raising crown authority and abolishing council power, and the only way to get rid of the law is by getting an unanimous vote from all the electors(and prehaps a forceful way to do it but with great consequenses), it would really emphasize on the leagues being mostly defensive and being more of a "coalition" then a real realm but still giving the player the advantage to use it as a stepping stone, just harder.
Bedivere 2016 年 3 月 23 日 下午 1:50 
or at least same culture group
Bedivere 2016 年 3 月 23 日 下午 1:50 
perhaps a requirement should be same culture if it isnt already
jsampson123 2016 年 3 月 18 日 下午 1:27 
#keepwarhammeroutofourgames!!
SloganLogan 2016 年 3 月 13 日 上午 9:55 
It would be amazing if you got together with the warhammer mod guys on this, they have expressed interest in this mod I think it would make a lovley addition!
PANARCHY 2016 年 3 月 12 日 下午 6:20 
Could you go more in depth with the requirements for founding? I tried to see if I could found one, but on the decision screen the only requirement in the "any independent ruler" category that wasn't blocked was "is no defending in a war" or something similar. I was playing a catholic king. I also tried as a pagan duke, and the requirements "same religion group" and "same rank" were met, so are kings unable to form the electives?
Eel #2 2016 年 3 月 12 日 下午 1:00 
I'm not getting the decision for "Found an Elective League"... Me and 2 of my friends are allied together...
RFB 2016 年 3 月 12 日 上午 9:15 
It's a nice idea onno.tasler. It would be like an election in a way; determined by a god-like figure, in this case, the game mechanics. =P
On the other hand, it would be "unnecessary", since the players would simple refrain from creating the elective league until they have enough prestige and piety, and it would take away from the "collective opinion surprise" the vassals could make.

jruderman, couldn't you make a chain of events that lead to the creation of the league? One of the steps could be the election taking place and when they come to a decision, the league is created on the results. Do you think it can be done? I've never gone that deep into event modding, so I don't know if it's possible.
gnorrosch 2016 年 3 月 12 日 上午 1:52 
Does it has to be an election at the start? If not, you could determine the first ruler in another way - for example by the amount of prestige and piety the involved lords have. That way, you would not need to wait for an election, as you just need to compare a set of values.
jruderman  [作者] 2016 年 3 月 12 日 上午 1:20 
I can't make an election take place instantly, because it takes a while for the AI to vote. I might be able to do something similar, though: give the realm to a temporary dummy character, and then use the "most_popular_vassal" scope to determine who the ruler should be. But players would be able to game that too.

This mod is intended work both with and without Conclave DLC. Muslims and Indians can't use feudal elective without the DLC, so I put in a rule that they can't form elective leagues without the DLC.
RFB 2016 年 3 月 11 日 下午 8:00 
Christopher, I don't think it's too OP, actually.

About the Empires, I assume that the mechanic stops there (I think that would be the obvious thing to happen); you league Kingdoms and create an Empire and then that's it. Correct me if I'm wrong, jruderman.

And I don't think a dummy character would be a good solution. Though I think it would be a good thing for the Election to happen at the moment of the elective league creation, so that the player would not be the leader of it 100% of the time; I think it would make things more interesting. Although I don't know if that's possible to do, please confirm, jruderman.

Also, could you please clarify to me if the Conclave DLC is a necessity to use the mod or if it's just necessary if I want Indians and Muslims to create elective leagues?
christopher0936 2016 年 3 月 11 日 下午 5:41 
Also how would Empires work? theres no higher title than Empire
christopher0936 2016 年 3 月 11 日 下午 5:40 
yeah. It's way more OP than base game xD
jruderman  [作者] 2016 年 3 月 10 日 下午 9:27 
Is this really OP compared to new abilities in the game itself ? Keep in mind that you can only form leagues with ~allies, and allies usually provide way more troops than vassals.
Whitehawk 2016 年 3 月 10 日 下午 3:30 
If the issue is that you do not want leagues to be out of the reach of the AI, while they are far too easy for a human player to create (and manipulate), there is a way to up the requirements for only human characters. I do not remember off hand what it is, but I know it exists. So, if you really want to make leagues difficult for human players, but still have them appear due to AI, there is that as an option.
christopher0936 2016 年 3 月 9 日 下午 4:33 
waaaaaaaaaaaaay too OP. would need a proper voting system on every thing the kindom does. should be doable with events but would be a pain in the ass. also maybe make it so that you have a random gen dummy character that does nothing as head of the kingdom and then have everyone be equals. Also should be possible to succeed from the union if you fall out with your co-rulers
Maleficarqm 2016 年 3 月 9 日 下午 4:31 
Is this compatible with Mods like ck2+?
jruderman  [作者] 2016 年 3 月 8 日 下午 4:50 
AI typically needs prestige to reach 26 opinion, so an explicit prestige requirement might make sense. Elective Leagues would require less prestige than CM custom titles, because they are intended for smaller realms to use. My only hesitation is that as a player, I usually don't "aim for prestige", and when I do it feels more like packing a knapsack [en.wikipedia.org] than medieval intrigue.

How about realm size requirements? At the lower end, just to prevent the realms from seeming silly and unbalanced, the requirements might be:

* Creating a duchy: initiating count has 2 counties
* Creating a kingdom: each duke controls 3 counties
* Creating an empire: each king controls 9 counties
codesmithKarl 2016 年 3 月 8 日 下午 1:55 
I love this. Great mod! One suggestion: I think normally, forming a custom kingdom requires 1000 prestige, which is a pretty good amount for a duke. How about adding that (or something similar) as a requirement to form an elective league?
SloganLogan 2016 年 3 月 8 日 下午 1:16 
Sorry, I had forgotten about the AI when I made the opinion comment, but thanks for responding!
jruderman  [作者] 2016 年 3 月 8 日 上午 12:17 
Logan, I agree! Using elective leagues is currently very easy for players who are skilled at forming alliances and controlling voters. I don't think a higher opinion requirement is the answer – that would put it out of reach of the AI – but other changes may be in order. I'd love to hear everyone's ideas for improving game balance.
jruderman  [作者] 2016 年 3 月 7 日 下午 11:28 
AI rulers check once a year if they can create or expand a league. They don't make any special efforts to meet the requirements, but their normal behavior sometimes makes it possible. With Conclave enabled (so Indians and Muslims are eligible), I usually see 2-3 leagues appear per century.

I did most of my testing with 867 starts. Asturias often forms a league with Navarra and Aquitaine soon after the start. If a league forms that includes Mercia and Wessex, the ruler will usually create England.

Muslim emirs that break away from the Abbasid caliphate form leagues very quickly. Muslims tend to have many NAPs due to their large families, and they have various bonuses that help them reach 26 opinion.

Indians have too many marriage choices, so most of their NAPs are with non-adjacent realms and they only occasionally create leagues.
jruderman  [作者] 2016 年 3 月 7 日 下午 10:38 
This mod does not overwrite any vanilla game files, so it's unlikely to conflict with other mods. I've seen reports that it works with CK2Plus.
jruderman  [作者] 2016 年 3 月 7 日 下午 10:28 
When the league creator dies, vassals elect a new ruler. Co-founders and others join on the assurance of safety and the hope that they will be elected :steamhappy:

Leagues are created with Feudal Elective succession, like the HRE. Since the title is titular, the voting group is { de facto vassals } rather than { de jure vassals }. However, after 100 years, it is possible that de jure drift will result in the title no longer being titular.
Hark Lobster the Seabird 2016 年 3 月 7 日 下午 8:00 
Is this primarily for Multiplayer?
geofiendking 2016 年 3 月 7 日 下午 5:44 
Nidaros League is the most common by far (9/15/1066 start date):steamsalty:
SloganLogan 2016 年 3 月 7 日 下午 4:39 
I like it, however it may be a bit OP with only 26 opinion. I, as the duke of mercia in 796 can just marry my daughters to northubria, wesex and all the otheres, and basically control all of england
1930sman 2016 年 3 月 7 日 下午 4:12 
Really like this mod, could you perhaps give an icon for the decision on the intrige menu. Its such a minor thing and im sorry to be a uh anal oc danny about it
Makalister 2016 年 3 月 7 日 上午 9:32 
Great Idea! And please reply to our fellow comments.
swampy 2016 年 3 月 7 日 上午 9:09 
does this work with ck2plus?