XCOM 2
Always Bleed Out
65 条留言
SDS-PAGE 9 月 16 日 下午 11:22 
I'm not. I had difficulties with it but I'll try it again.
Mr.Zombie 9 月 15 日 下午 7:59 
Are you using the Alternative Mod Launcher?
SDS-PAGE 9 月 15 日 下午 4:52 
does'nt work for me in WOTC
J0SHY 000 9 月 15 日 下午 4:30 
this still work?
Morozova 8 月 9 日 上午 9:24 
Mod works fine in WOTC (tested 8 would-be deaths).
obama 4 月 5 日 下午 5:58 
does this really not work with wotc? i need this, please
a.mcbob 2 月 9 日 下午 4:06 
not working for WOTC anymore :(
Funny Ragdoll.mp4™ 1 月 30 日 上午 7:44 
I know it's been a while, and you probably stopped playing Xcom 2, but do you think you could fix the mod ? I think the last update where they removed their awful 2k launcher may have broken the mod, and this mod is really fun to use, since I care a lot about certain soldiers.
Pete 1 月 16 日 上午 10:36 
not working
Selmo 2023 年 11 月 19 日 下午 1:37 
It works perfectly fine with "Rescue Denmother", she has the configured turns (8 by default) before bleeding out.
Torblorone 2023 年 8 月 13 日 下午 5:58 
@Gumball yes it works perfectly fine with LWOTC
Zaku II (Alias WatcherZigzagoon) 2022 年 4 月 21 日 下午 7:13 
this may or may not conflict with "Rescue Denmother". I can't be sure, but I think it does
basbr 2022 年 2 月 26 日 上午 11:14 
Gumball 2022 年 1 月 16 日 上午 6:02 
Does it work with LWOTC ?
Deacon Ivory 2021 年 11 月 19 日 上午 11:38 
This mod definitely works with WOTC. Can't speak to LW2 or LWOTC.
CptVodka 2021 年 2 月 1 日 上午 6:50 
This doesn't seem to work with the base game either (non-wotc).
However maybe it's colliding with long war 2? I don't think it changes anything about bleed outs, but it's an extensive mod.. So maybe.
KingMob4313 2020 年 9 月 24 日 下午 8:45 
Doubling back, the AML (Advanced Mod Launcher) has re enabled this mod.
KingMob4313 2020 年 9 月 6 日 下午 12:38 
Okay, not sure why it stopped working. But go to

and change the following lines in XComGameCore.ini in the WOTC folder

BLEEDOUT_BASE=0
BLEEDOUT_ROLL=0
BLEEDOUT_BONUS_ROLL=0
KingMob4313 2020 年 9 月 5 日 下午 7:44 
Doesn't work with WOTC all-of-the-sudden.
KingMob4313 2020 年 9 月 5 日 下午 5:43 
What is the AML?
Aklyon 2020 年 9 月 5 日 上午 9:27 
Just use the AML instead.
Daddy Takeda 2020 年 8 月 30 日 下午 6:16 
It doesn't work with the new launcher. It needs to be updated to work now.
Lûte the Goblin 2020 年 8 月 7 日 上午 9:23 
@Mayor Rev
@Prydain
Sadly it does not work with WotC. I've had this installed from the start of my campaign and only 3 out of 7 casualties resulted in a bleed-out timer.
Rev 2020 年 7 月 19 日 下午 2:51 
Can anyone confirm if this works for WOTC? I'm seeing mixed results in the comments but they're from years ago.
Prydain 2020 年 5 月 7 日 下午 4:43 
Assuming this works fine still with WOTC? Love the idea of the mod since you get to play around with wounded soldiers more but would just like confirmation?
Stolas Suzie 2020 年 3 月 26 日 上午 8:59 
k think I found the mod that crashes the game but it worked with a wotc file up until august and then just stopped was XCOM 2 updated again?
|r.τ.α| Somm 2019 年 9 月 27 日 下午 6:06 
This mod still works with WOTC, I don't know what you are talking about.
Pvt. Pirate 2019 年 6 月 16 日 上午 3:49 
my soldiers somehow always just die and their corpse vanishes. - i got no chance to get them and their equipment. but after the mission is finished, they are shown as captured.
Oats 2019 年 6 月 2 日 上午 2:59 
This mod no longer works with WotC.
vandujr 2019 年 5 月 31 日 下午 4:45 
is there a wotc version?
Shavy 2019 年 2 月 17 日 上午 8:43 
is there a way so that it doesn't make mock operatives always bleed out?
Raidey 2017 年 9 月 9 日 上午 8:45 
Works just fine with WoTC so far.
KZFKreation 2017 年 9 月 4 日 上午 1:05 
Is there any confirmation whether or not this is WoTC Friendly or Compatible?
Rarky 2017 年 8 月 31 日 下午 2:36 
I have no idea what's going on but to begin with this mod worked flawless, I love it. Now i'm getting this really weird issue where if I stabilize a wounded soldier bleeding out he apparently returns back to life.. as a ragdoll? I'm then able to use him as if he's not unconsious and even shoot and get shot by enemies but like, with this really messed out ragdoll instead of the actual animations and hell, the soldier won't even move if I try and perform any movement actions, it just gets stuck and does sometime knock out of it to perform those said actions in a really weird manner.
Doc_Calm 2017 年 6 月 28 日 下午 3:01 
I recommend using Easy Unit Customizer with the following two lines:
+ModifyUnitAbilities=(UnitTemplateName="Soldier", AddAbilities=("Resilience"))
+ModifyUnitAbilities=(UnitTemplateName="Soldier", AddAbilities=("Sustain"))
This achieves an almost identical effect & it's GREAT! It means you can take a beating, but avoid death & random deaths due to enemy criticals.
Crayon Flux 2017 年 5 月 28 日 上午 11:48 
It would be greatly appreciated if this mod got up and running again for LW2. Thanks in advance!
Furfante 2017 年 2 月 5 日 下午 3:14 
Would it be possable to make this compadable with LW2? I need every handycap I can get
Kanario97 2017 年 1 月 24 日 上午 2:42 
Don't work with LW2 :(
eldadmaster 2016 年 7 月 12 日 上午 4:38 
Hi. I started using this mod, but so far none of my soldiers bleed out, instead they die immediatly...
Invertin 2016 年 2 月 28 日 上午 2:57 
Hm, I'm honestly not sure if they were shaken or not, but it's entirely possible. The next time someone dies outright I'll have to pay closer attention.
sq_paradox 2016 年 2 月 27 日 下午 12:17 
You may very well be right. My advice was based on the understanding I got from this reddit thread.
Sirbloke  [作者] 2016 年 2 月 27 日 上午 11:48 
Hey sq_paradox, I may be mistaken but I was under the impression using +/- is actually what causes the configuration changes to stick around after unsubscribing from a mod. For example I use this mod and my XComGameCore.ini still has:

BLEEDINGOUT_TURNS=4
BLEEDOUT_BASE=50
BLEEDOUT_SIGHT_RADIUS=3
BLEEDOUT_ROLL=100
BLEEDOUT_BONUS_ROLL=50

Also if I switch my mod off soldiers start dying again without any need for fixing the config or verifying game cache, which seems to be a good sign that not using +/- doesn't cause the changes to stick around.
sq_paradox 2016 年 2 月 27 日 上午 11:35 
Disregard that theory. Can't duplicate with a simple test. Clearly I'm wrong.

As for mod conflicts, I may have been running Second Wave Reborn's Red fog, which was very buggy at the time (it was causing permanent solder stat loss).

The mod was definitely on. Some soldiers bleed out (rookies, who would otherwise have 0 chance of bleeding out) and others died out right. The only thing I noticed was that the soldiers who died outright had all bled out on previous missions but been rescued and recovered. I'll let you know if it happens again and if I can pull out any trends. This happened on an Ironman game so I have no saves to check.

Also, you probably want XComGameCore.ini to be:
[XComGame.X2StatusEffects]
-BLEEDOUT_BASE=50
+BLEEDOUT_BASE=-200
-BLEEDOUT_ROLL=100
+BLEEDOUT_ROLL=0
-BLEEDOUT_BONUS_ROLL=50
+BLEEDOUT_BONUS_ROLL=0

As it is the values might stick around in even after the mod has been turned off, just like ModClassOverrides stick around in XComEngine.ini.
Sirbloke  [作者] 2016 年 2 月 27 日 上午 7:53 
Hey Fiesbert, no I've not experimented with this. Its an interesting idea but not the goal of this mod, as I said to MigPost - "As far as this mod is concerned, I won't be making a change to the bleed out chance as the purpose of the mod is simply to make soldiers always bleed out, thus the name. :D"

Hey invertin and sq_paradox, can you confirm if the soldiers had will <= 0? As far as I am aware this shouldn't be an issue - I'm not aware of any bugs in uc with comparing 0 values but could be wrong. Are you sure you had the mod active and were not running any conflicting mods? I've not had any other reports of this happening and haven't seen it myself.
sq_paradox 2016 年 2 月 23 日 下午 5:31 
@invertin Were the soldiers shaken? If not then disregard the below, I'm probably talking out of my ass.

Long story short, a 0 is being misinterpreted as a a false statement and therefore the game thinks your unit should not bleed out.

Shaken soldiers have a will of 0. The bleed out function is a boolean function that compares a soldier's will to a random number (which the mod has set to 0). Even though 0 <=0 is true, 0 in a boolean statement generally means false.

I think this is an edge-case glitch in the game progrmming that the mod is triggering due to the way this mod is trying to guarantee the bleedout effect.
Invertin 2016 年 2 月 23 日 上午 5:53 
Uh, at some point this mod stopped working. People are dying now, just from taking regular damage.
Fiesbert 2016 年 2 月 20 日 上午 5:09 
@Berlew Did you experiment with the overkill stuff? I'd like bleedout to be more consinstent. The 100% bleedout seems to be too surefire. I just can wait for my 1 health soldier to bleed out and health him up later. I'd much rather have some kind of "bleed out health" which influences the bleedout-timer. For example: 10 HP, 4 turn-bleedout. So 14 dmg would instakill him while 13 would leave him with 1 bleedout-turn.
x2ruff4u 2016 年 2 月 19 日 下午 6:22 
@kanaiko this mod is perfect for early/mid game. Late game it's so so
Jain Zar 2016 年 2 月 16 日 下午 10:52 
I hate the steam commet system....you are not allowed to use more than 1000 letters in one post...meh.. so i was forced to split my post..sorry for the wall of the text, but i felt it is needed.
Jain Zar 2016 年 2 月 16 日 下午 10:50 
Review Part -1-

I first thought it would feel like cheating to have such a mod and play it with ironman. But i gave it a try. The experience was shocking. Without this mod, you play your game and give a shit if soldiers die during your mission, you just try to finish it with the ones you have left.... by just being a bit pissed that your loved ones are dead. With this mod, i had a totally different experience which was like this: