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报告翻译问题
https://www.reddit.com/r/Xcom/comments/99m3ig/lw2_how_do_i_change_bleed_out_chances/
However maybe it's colliding with long war 2? I don't think it changes anything about bleed outs, but it's an extensive mod.. So maybe.
and change the following lines in XComGameCore.ini in the WOTC folder
BLEEDOUT_BASE=0
BLEEDOUT_ROLL=0
BLEEDOUT_BONUS_ROLL=0
@Prydain
Sadly it does not work with WotC. I've had this installed from the start of my campaign and only 3 out of 7 casualties resulted in a bleed-out timer.
+ModifyUnitAbilities=(UnitTemplateName="Soldier", AddAbilities=("Resilience"))
+ModifyUnitAbilities=(UnitTemplateName="Soldier", AddAbilities=("Sustain"))
This achieves an almost identical effect & it's GREAT! It means you can take a beating, but avoid death & random deaths due to enemy criticals.
BLEEDINGOUT_TURNS=4
BLEEDOUT_BASE=50
BLEEDOUT_SIGHT_RADIUS=3
BLEEDOUT_ROLL=100
BLEEDOUT_BONUS_ROLL=50
Also if I switch my mod off soldiers start dying again without any need for fixing the config or verifying game cache, which seems to be a good sign that not using +/- doesn't cause the changes to stick around.
As for mod conflicts, I may have been running Second Wave Reborn's Red fog, which was very buggy at the time (it was causing permanent solder stat loss).
The mod was definitely on. Some soldiers bleed out (rookies, who would otherwise have 0 chance of bleeding out) and others died out right. The only thing I noticed was that the soldiers who died outright had all bled out on previous missions but been rescued and recovered. I'll let you know if it happens again and if I can pull out any trends. This happened on an Ironman game so I have no saves to check.
Also, you probably want XComGameCore.ini to be:
[XComGame.X2StatusEffects]
-BLEEDOUT_BASE=50
+BLEEDOUT_BASE=-200
-BLEEDOUT_ROLL=100
+BLEEDOUT_ROLL=0
-BLEEDOUT_BONUS_ROLL=50
+BLEEDOUT_BONUS_ROLL=0
As it is the values might stick around in even after the mod has been turned off, just like ModClassOverrides stick around in XComEngine.ini.
Hey invertin and sq_paradox, can you confirm if the soldiers had will <= 0? As far as I am aware this shouldn't be an issue - I'm not aware of any bugs in uc with comparing 0 values but could be wrong. Are you sure you had the mod active and were not running any conflicting mods? I've not had any other reports of this happening and haven't seen it myself.
Long story short, a 0 is being misinterpreted as a a false statement and therefore the game thinks your unit should not bleed out.
Shaken soldiers have a will of 0. The bleed out function is a boolean function that compares a soldier's will to a random number (which the mod has set to 0). Even though 0 <=0 is true, 0 in a boolean statement generally means false.
I think this is an edge-case glitch in the game progrmming that the mod is triggering due to the way this mod is trying to guarantee the bleedout effect.
I first thought it would feel like cheating to have such a mod and play it with ironman. But i gave it a try. The experience was shocking. Without this mod, you play your game and give a shit if soldiers die during your mission, you just try to finish it with the ones you have left.... by just being a bit pissed that your loved ones are dead. With this mod, i had a totally different experience which was like this: