XCOM 2
Always Bleed Out
65 kommentarer
SDS-PAGE 16. sep. kl. 23:22 
I'm not. I had difficulties with it but I'll try it again.
Mr.Zombie 15. sep. kl. 19:59 
Are you using the Alternative Mod Launcher?
SDS-PAGE 15. sep. kl. 16:52 
does'nt work for me in WOTC
J0SHY 000 15. sep. kl. 16:30 
this still work?
Morozova 9. aug. kl. 9:24 
Mod works fine in WOTC (tested 8 would-be deaths).
obama 5. apr. kl. 17:58 
does this really not work with wotc? i need this, please
a.mcbob 9. feb. kl. 16:06 
not working for WOTC anymore :(
Funny Ragdoll.mp4™ 30. jan. kl. 7:44 
I know it's been a while, and you probably stopped playing Xcom 2, but do you think you could fix the mod ? I think the last update where they removed their awful 2k launcher may have broken the mod, and this mod is really fun to use, since I care a lot about certain soldiers.
Pete 16. jan. kl. 10:36 
not working
Selmo 19. nov. 2023 kl. 13:37 
It works perfectly fine with "Rescue Denmother", she has the configured turns (8 by default) before bleeding out.
Torblorone 13. aug. 2023 kl. 17:58 
@Gumball yes it works perfectly fine with LWOTC
Zaku II (Alias WatcherZigzagoon) 21. apr. 2022 kl. 19:13 
this may or may not conflict with "Rescue Denmother". I can't be sure, but I think it does
Gumball 16. jan. 2022 kl. 6:02 
Does it work with LWOTC ?
Deacon Ivory 19. nov. 2021 kl. 11:38 
This mod definitely works with WOTC. Can't speak to LW2 or LWOTC.
CptVodka 1. feb. 2021 kl. 6:50 
This doesn't seem to work with the base game either (non-wotc).
However maybe it's colliding with long war 2? I don't think it changes anything about bleed outs, but it's an extensive mod.. So maybe.
KingMob4313 24. sep. 2020 kl. 20:45 
Doubling back, the AML (Advanced Mod Launcher) has re enabled this mod.
KingMob4313 6. sep. 2020 kl. 12:38 
Okay, not sure why it stopped working. But go to

and change the following lines in XComGameCore.ini in the WOTC folder

BLEEDOUT_BASE=0
BLEEDOUT_ROLL=0
BLEEDOUT_BONUS_ROLL=0
KingMob4313 5. sep. 2020 kl. 19:44 
Doesn't work with WOTC all-of-the-sudden.
KingMob4313 5. sep. 2020 kl. 17:43 
What is the AML?
Aklyon 5. sep. 2020 kl. 9:27 
Just use the AML instead.
Daddy Takeda 30. aug. 2020 kl. 18:16 
It doesn't work with the new launcher. It needs to be updated to work now.
Lûte the Goblin 7. aug. 2020 kl. 9:23 
@Mayor Rev
@Prydain
Sadly it does not work with WotC. I've had this installed from the start of my campaign and only 3 out of 7 casualties resulted in a bleed-out timer.
Rev 19. juli 2020 kl. 14:51 
Can anyone confirm if this works for WOTC? I'm seeing mixed results in the comments but they're from years ago.
Prydain 7. maj 2020 kl. 16:43 
Assuming this works fine still with WOTC? Love the idea of the mod since you get to play around with wounded soldiers more but would just like confirmation?
Stolas Suzie 26. mar. 2020 kl. 8:59 
k think I found the mod that crashes the game but it worked with a wotc file up until august and then just stopped was XCOM 2 updated again?
|r.τ.α| Somm 27. sep. 2019 kl. 18:06 
This mod still works with WOTC, I don't know what you are talking about.
Pvt. Pirate 16. juni 2019 kl. 3:49 
my soldiers somehow always just die and their corpse vanishes. - i got no chance to get them and their equipment. but after the mission is finished, they are shown as captured.
Oats 2. juni 2019 kl. 2:59 
This mod no longer works with WotC.
vandujr 31. maj 2019 kl. 16:45 
is there a wotc version?
Shavy 17. feb. 2019 kl. 8:43 
is there a way so that it doesn't make mock operatives always bleed out?
Raidey 9. sep. 2017 kl. 8:45 
Works just fine with WoTC so far.
KZFKreation 4. sep. 2017 kl. 1:05 
Is there any confirmation whether or not this is WoTC Friendly or Compatible?
Rarky 31. aug. 2017 kl. 14:36 
I have no idea what's going on but to begin with this mod worked flawless, I love it. Now i'm getting this really weird issue where if I stabilize a wounded soldier bleeding out he apparently returns back to life.. as a ragdoll? I'm then able to use him as if he's not unconsious and even shoot and get shot by enemies but like, with this really messed out ragdoll instead of the actual animations and hell, the soldier won't even move if I try and perform any movement actions, it just gets stuck and does sometime knock out of it to perform those said actions in a really weird manner.
Doc_Calm 28. juni 2017 kl. 15:01 
I recommend using Easy Unit Customizer with the following two lines:
+ModifyUnitAbilities=(UnitTemplateName="Soldier", AddAbilities=("Resilience"))
+ModifyUnitAbilities=(UnitTemplateName="Soldier", AddAbilities=("Sustain"))
This achieves an almost identical effect & it's GREAT! It means you can take a beating, but avoid death & random deaths due to enemy criticals.
Crayon Flux 28. maj 2017 kl. 11:48 
It would be greatly appreciated if this mod got up and running again for LW2. Thanks in advance!
Furfante 5. feb. 2017 kl. 15:14 
Would it be possable to make this compadable with LW2? I need every handycap I can get
Kanario97 24. jan. 2017 kl. 2:42 
Don't work with LW2 :(
eldadmaster 12. juli 2016 kl. 4:38 
Hi. I started using this mod, but so far none of my soldiers bleed out, instead they die immediatly...
Invertin 28. feb. 2016 kl. 2:57 
Hm, I'm honestly not sure if they were shaken or not, but it's entirely possible. The next time someone dies outright I'll have to pay closer attention.
sq_paradox 27. feb. 2016 kl. 12:17 
You may very well be right. My advice was based on the understanding I got from this reddit thread.
Sirbloke  [ophavsmand] 27. feb. 2016 kl. 11:48 
Hey sq_paradox, I may be mistaken but I was under the impression using +/- is actually what causes the configuration changes to stick around after unsubscribing from a mod. For example I use this mod and my XComGameCore.ini still has:

BLEEDINGOUT_TURNS=4
BLEEDOUT_BASE=50
BLEEDOUT_SIGHT_RADIUS=3
BLEEDOUT_ROLL=100
BLEEDOUT_BONUS_ROLL=50

Also if I switch my mod off soldiers start dying again without any need for fixing the config or verifying game cache, which seems to be a good sign that not using +/- doesn't cause the changes to stick around.
sq_paradox 27. feb. 2016 kl. 11:35 
Disregard that theory. Can't duplicate with a simple test. Clearly I'm wrong.

As for mod conflicts, I may have been running Second Wave Reborn's Red fog, which was very buggy at the time (it was causing permanent solder stat loss).

The mod was definitely on. Some soldiers bleed out (rookies, who would otherwise have 0 chance of bleeding out) and others died out right. The only thing I noticed was that the soldiers who died outright had all bled out on previous missions but been rescued and recovered. I'll let you know if it happens again and if I can pull out any trends. This happened on an Ironman game so I have no saves to check.

Also, you probably want XComGameCore.ini to be:
[XComGame.X2StatusEffects]
-BLEEDOUT_BASE=50
+BLEEDOUT_BASE=-200
-BLEEDOUT_ROLL=100
+BLEEDOUT_ROLL=0
-BLEEDOUT_BONUS_ROLL=50
+BLEEDOUT_BONUS_ROLL=0

As it is the values might stick around in even after the mod has been turned off, just like ModClassOverrides stick around in XComEngine.ini.
Sirbloke  [ophavsmand] 27. feb. 2016 kl. 7:53 
Hey Fiesbert, no I've not experimented with this. Its an interesting idea but not the goal of this mod, as I said to MigPost - "As far as this mod is concerned, I won't be making a change to the bleed out chance as the purpose of the mod is simply to make soldiers always bleed out, thus the name. :D"

Hey invertin and sq_paradox, can you confirm if the soldiers had will <= 0? As far as I am aware this shouldn't be an issue - I'm not aware of any bugs in uc with comparing 0 values but could be wrong. Are you sure you had the mod active and were not running any conflicting mods? I've not had any other reports of this happening and haven't seen it myself.
sq_paradox 23. feb. 2016 kl. 17:31 
@invertin Were the soldiers shaken? If not then disregard the below, I'm probably talking out of my ass.

Long story short, a 0 is being misinterpreted as a a false statement and therefore the game thinks your unit should not bleed out.

Shaken soldiers have a will of 0. The bleed out function is a boolean function that compares a soldier's will to a random number (which the mod has set to 0). Even though 0 <=0 is true, 0 in a boolean statement generally means false.

I think this is an edge-case glitch in the game progrmming that the mod is triggering due to the way this mod is trying to guarantee the bleedout effect.
Invertin 23. feb. 2016 kl. 5:53 
Uh, at some point this mod stopped working. People are dying now, just from taking regular damage.
Fiesbert 20. feb. 2016 kl. 5:09 
@Berlew Did you experiment with the overkill stuff? I'd like bleedout to be more consinstent. The 100% bleedout seems to be too surefire. I just can wait for my 1 health soldier to bleed out and health him up later. I'd much rather have some kind of "bleed out health" which influences the bleedout-timer. For example: 10 HP, 4 turn-bleedout. So 14 dmg would instakill him while 13 would leave him with 1 bleedout-turn.
x2ruff4u 19. feb. 2016 kl. 18:22 
@kanaiko this mod is perfect for early/mid game. Late game it's so so
Jain Zar 16. feb. 2016 kl. 22:52 
I hate the steam commet system....you are not allowed to use more than 1000 letters in one post...meh.. so i was forced to split my post..sorry for the wall of the text, but i felt it is needed.
Jain Zar 16. feb. 2016 kl. 22:50 
Review Part -1-

I first thought it would feel like cheating to have such a mod and play it with ironman. But i gave it a try. The experience was shocking. Without this mod, you play your game and give a shit if soldiers die during your mission, you just try to finish it with the ones you have left.... by just being a bit pissed that your loved ones are dead. With this mod, i had a totally different experience which was like this: